private void InitDirective(string text) { text = text.Replace("[Cancel]", Preferences.Target == Core.Utilities.Setting.Xbox360 ? "[B]" : "[Esc]"); text = text.Replace("[Continue]", Preferences.Target == Core.Utilities.Setting.Xbox360 ? "[Press A to continue]" : "[Click to continue]"); text = text.Replace("[Action]", Preferences.Target == Core.Utilities.Setting.Xbox360 ? "[Press A]" : "[Click]"); text = text.Replace("[AdvancedView]", Preferences.Target == Core.Utilities.Setting.Xbox360 ? "[X]" : "[Middle mouse]"); text = text.Replace("[Cycle]", Preferences.Target == Core.Utilities.Setting.Xbox360 ? "[LT/RT]" : "[Middle mouse scroll]"); Directive = new TextTypeWriter( text, Color.Black, new Vector3(-230, -175, 0), @"Pixelite", 2, new Vector2(Bubble.TextureSize.X * Bubble.Size.X - 40, Bubble.TextureSize.Y * Bubble.Size.Y - 40), 20, true, 200, true, new List<string>() { "sfxLieutenantParle1", "sfxLieutenantParle2", "sfxLieutenantParle3", "sfxLieutenantParle4" }, Simulator.Scene ); Directive.Text.VisualPriority = Preferences.PrioriteGUIMenuPrincipal - 0.01f; }
void Awake() { HideAllUI(); typeWriter = new TextTypeWriter(); }