public void EditSystemValue(string newValue) { var setting = new TextSetting(app); setting.LoadSystemValue("AlexanderChechetSetting"); setting.Value = newValue; setting.Save(); }
// Use this for initialization void Start() { TS = GetComponent<TextSetting>(); }
public void EditUserValue(string newValue, string username) { var setting = new TextSetting(app); var userHelper = new UserHelper(app); var userId = userHelper.GetId(new SearchExpression(username)); if (userId.HasValue) { setting.LoadUserValue("AlexanderChechetSetting", userId.Value); setting.Value = newValue; setting.Save(); } }
// Use this for initialization void Start() { MD = GetComponent<MainData>(); TS = MD.TS; LL = GetComponent<LottoLogic> (); }
private void DecodeTextSetting(byte value, TextSetting setting) { var upDown = ValueToUpDown(value); Dispatch(new TextSettingArgs(setting, upDown)); }
public void showTextSettings() { TextSetting textSetting = new TextSetting(); textSetting.Show(); }
// Use this for initialization void Start() { TS = GetComponent <TextSetting>(); }