private IEnumerator ExplosionInternal() { _textScroller.SendMessage("DisallowLoad"); _animator.enabled = true; _audio.PlayOneShot(_explosion, 0.2f); yield return(new WaitForSeconds(2.0f)); _audio.PlayOneShot(_laserOff); _laserBeam.SetActive(false); yield return(new WaitForSeconds(0.2f)); _animator.enabled = false; _textScroller.SendMessage("AllowLoad"); }