public void RebuildTexts() { string arg = string.Empty; string text = string.Format("[snout] {0}", this.cost); UnlockType unlockType = this.unlockType; if (unlockType != SpecialSandboxUnlockDialog.UnlockType.Skull) { if (unlockType == SpecialSandboxUnlockDialog.UnlockType.Statue) { arg = "[statue]"; } } else { arg = "[skull]"; } string text2 = string.Format("{0} {1}/{2}", arg, this.collected, this.required); for (int i = 0; i < this.collectedTexts.Length; i++) { this.collectedTexts[i].text = text2; TextMeshSpriteIcons.EnsureSpriteIcon(this.collectedTexts[i]); } this.costTextDisabled.text = text; TextMeshSpriteIcons.EnsureSpriteIcon(this.costTextDisabled); this.costTextEnabled.text = text; TextMeshSpriteIcons.EnsureSpriteIcon(this.costTextEnabled); }
private void UpdatePlayerStats() { for (int i = 0; i < 3; i++) { int num = 0; if (i != 0) { if (i != 1) { if (i == 2) { num = GameProgress.GetInt("cake_race_bronze_trophies_won", 0, GameProgress.Location.Local, null); } } else { num = GameProgress.GetInt("cake_race_silver_trophies_won", 0, GameProgress.Location.Local, null); } } else { num = GameProgress.GetInt("cake_race_gold_trophies_won", 0, GameProgress.Location.Local, null); } this.trophyIcons[i].gameObject.SetActive(num > 0); TextMeshHelper.UpdateTextMeshes(this.trophyAmountLabels[i], (num <= 0) ? string.Empty : num.ToString(), false); } int @int = GameProgress.GetInt("cake_race_coins_won", 0, GameProgress.Location.Local, null); TextMeshHelper.UpdateTextMeshes(this.totalCoinsWonLabel, string.Format("[snout] {0}", @int), false); TextMeshSpriteIcons.EnsureSpriteIcon(this.totalCoinsWonLabel); int int2 = GameProgress.GetInt("cake_race_highest_rank", 0, GameProgress.Location.Local, null); TextMeshHelper.UpdateTextMeshes(this.highestRankLabel, (int2 <= 0) ? "-" : int2.ToString(), false); }
public void RebuildTexts() { string text = string.Format("[snout] {0}", this.cost); TextMesh[] componentsInChildren = this.costTextEnabled.gameObject.GetComponentsInChildren <TextMesh>(true); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].text = text; TextMeshSpriteIcons.EnsureSpriteIcon(componentsInChildren[i]); } }
public static void EnsureSpriteIcon(TextMesh[] target) { if (target == null || target.Length <= 0) { return; } for (int i = 0; i < target.Length; i++) { TextMeshSpriteIcons.EnsureSpriteIcon(target[i]); } }
public void UpdateTextMeshSpriteIcons() { TextMesh[] componentsInChildren = base.gameObject.GetComponentsInChildren <TextMesh>(true); if (componentsInChildren == null || componentsInChildren.Length == 0) { return; } for (int i = 0; i < componentsInChildren.Length; i++) { TextMeshSpriteIcons.EnsureSpriteIcon(componentsInChildren[i]); } }
private void AddUnlockPopup(Button button, string levelName, string collectable, int collected, int required, int cost, Func <bool> requirements) { GameData gameData = Singleton <GameManager> .Instance.gameData; if (gameData.m_specialSandboxUnlockDialog != null && gameData.m_genericButtonPrefab != null) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(gameData.m_specialSandboxUnlockDialog); SpecialSandboxUnlockDialog dialog = gameObject.GetComponent <SpecialSandboxUnlockDialog>(); gameObject.transform.position = new Vector3(0f, 0f, -10f); button.MethodToCall.SetMethod(dialog, "Open"); dialog.Type = ((!collectable.Equals("Skulls")) ? SpecialSandboxUnlockDialog.UnlockType.Statue : SpecialSandboxUnlockDialog.UnlockType.Skull); dialog.Collected = collected; dialog.Required = required; dialog.Cost = cost; dialog.ShowConfirmEnabled = (() => true); dialog.RebuildTexts(); dialog.Close(); CompactEpisodeTarget target = base.GetComponent <CompactEpisodeTarget>(); dialog.SetOnConfirm(delegate { if (!GameProgress.GetSandboxUnlocked(levelName) && requirements() && GameProgress.UseSnoutCoins(cost)) { GameProgress.SetSandboxUnlocked(levelName, true); GameProgress.SetButtonUnlockState("SandboxLevelButton_" + levelName, GameProgress.ButtonUnlockState.Locked); target.SetAsLastTarget(); Singleton <GameManager> .Instance.ReloadCurrentLevel(true); EventManager.Connect(new EventManager.OnEvent <LevelLoadedEvent>(this.DelayedPurchaseSound)); dialog.Close(); } else if (!requirements() && Singleton <IapManager> .IsInstantiated()) { dialog.Close(); Singleton <IapManager> .Instance.OpenShopPage(new Action(dialog.Open), "SnoutCoinShop"); } else { dialog.Close(); } }); } if (this.collectSet != null) { string text = string.Format("[snout] {0}", cost); TextMesh[] componentsInChildren = this.collectSet.GetComponentsInChildren <TextMesh>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].text = text; TextMeshSpriteIcons.EnsureSpriteIcon(componentsInChildren[i]); } } }
public static void EnsureSpriteIcon(TextMesh target) { if (target == null) { return; } TextMeshSpriteIcons textMeshSpriteIcons = target.GetComponent <TextMeshSpriteIcons>(); if (textMeshSpriteIcons == null) { textMeshSpriteIcons = target.gameObject.AddComponent <TextMeshSpriteIcons>(); } textMeshSpriteIcons.UpdateIcons(); }
private void AddSMSandboxUnlockDialog(Button button, int cost, string levelIdentifier, Func <bool> requirements) { GameData gameData = Singleton <GameManager> .Instance.gameData; if (gameData.m_lpaUnlockDialog != null) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(gameData.m_lpaUnlockDialog); TextDialog dialog = gameObject.GetComponent <TextDialog>(); gameObject.transform.position = new Vector3(0f, 0f, -10f); button.MethodToCall.SetMethod(dialog, "Open"); dialog.ConfirmButtonText = string.Format("[snout] {0}", cost); dialog.Close(); dialog.ShowConfirmEnabled = (() => true); dialog.SetOnConfirm(delegate { if (!GameProgress.GetSandboxUnlocked(levelIdentifier) && requirements() && GameProgress.UseSnoutCoins(cost)) { GameProgress.SetSandboxUnlocked(levelIdentifier, true); GameProgress.SetButtonUnlockState("SandboxLevelButton_" + levelIdentifier, GameProgress.ButtonUnlockState.Locked); Singleton <GameManager> .Instance.ReloadCurrentLevel(true); this.ReportUnlockSandbox(cost, levelIdentifier); UnityEngine.Object.DontDestroyOnLoad(Singleton <AudioManager> .Instance.Spawn2dOneShotEffect(WPFMonoBehaviour.gameData.commonAudioCollection.snoutCoinUse)); } else if (!requirements() && Singleton <IapManager> .IsInstantiated()) { dialog.Close(); Singleton <IapManager> .Instance.OpenShopPage(new Action(dialog.Open), "SnoutCoinShop"); } else { dialog.Close(); } }); } if (this.priceLabels != null && this.priceLabels.Length > 0) { string text = string.Format("[snout] {0}", cost); for (int i = 0; i < this.priceLabels.Length; i++) { this.priceLabels[i].text = text; TextMeshSpriteIcons.EnsureSpriteIcon(this.priceLabels[i]); } } }
private void RefreshTexts(GameObject target, string text, bool updateLocale, bool updateSprites) { TextMesh[] componentsInChildren = target.GetComponentsInChildren <TextMesh>(true); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].text = text; if (updateLocale) { TextMeshLocale textMeshLocale = componentsInChildren[i].GetComponent <TextMeshLocale>(); if (textMeshLocale == null) { textMeshLocale = componentsInChildren[i].gameObject.AddComponent <TextMeshLocale>(); } textMeshLocale.RefreshTranslation(null); textMeshLocale.enabled = false; } if (updateSprites) { TextMeshSpriteIcons.EnsureSpriteIcon(componentsInChildren[i]); } } }
private void RefreshLocalization() { for (int i = 0; i < this.texts.Length; i++) { this.texts[i].textMesh.text = this.texts[i].localizationKey; TextMeshLocale component = this.texts[i].textMesh.gameObject.GetComponent <TextMeshLocale>(); if (component != null) { component.RefreshTranslation(null); string text = this.texts[i].textMesh.text; if (this.texts[i].textMesh.name.Equals("ScrapLabel") && text.Contains("{0}") && text.Contains("{1}")) { string arg = string.Empty; switch (this.partTier) { case BasePart.PartTier.Common: arg = "[common_star]"; break; case BasePart.PartTier.Rare: arg = "[rare_star][rare_star]"; break; case BasePart.PartTier.Epic: arg = "[epic_star][epic_star][epic_star]"; break; case BasePart.PartTier.Legendary: arg = "[legendary_icon]"; break; } this.texts[i].textMesh.text = string.Format(text, this.buyScrapAmount, arg); } component.enabled = false; TextMeshSpriteIcons.EnsureSpriteIcon(this.texts[i].textMesh); TextMeshHelper.Wrap(this.texts[i].textMesh, (!TextMeshHelper.UsesKanjiCharacters()) ? this.maxCharactersInLine : this.maxKanjiCharacterInLine, false); } } }
public void SetCrateRankAndReward(LootCrateType crateType, int rank, int reward) { this.reward = reward; Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.rankLocalizationKey, null); TextMeshHelper.UpdateTextMeshes(this.rankLabel, string.Format(localeParameters.translation, rank), false); TextMeshHelper.Wrap(this.rankLabel, 15); Localizer.LocaleParameters localeParameters2 = Singleton <Localizer> .Instance.Resolve(this.snoutRewardLocalizationKey, null); TextMeshHelper.UpdateTextMeshes(this.rewardLabel, string.Format(localeParameters2.translation, reward), false); TextMeshSpriteIcons.EnsureSpriteIcon(this.rewardLabel); TextMeshHelper.Wrap(this.rewardLabel, 15); this.lootCrate.gameObject.SetActive(crateType != LootCrateType.None); this.barrelContainer.SetActive(crateType == LootCrateType.None); if (crateType != LootCrateType.None) { this.lootCrate.initialSkinName = crateType.ToString(); this.lootCrate.Initialize(true); this.lootCrate.state.SetAnimation(0, "Idle", true); this.lootCrate.Update(Time.deltaTime); } this.SetLoading(false); }
public void InitPopup(int price, int secondsLeft, GameObject cratePrefab, LootCrateType lootCrate) { this.currentCrateType = lootCrate; this.SnoutCoinPrice = price; if (this.priceLabel) { TextMesh[] componentsInChildren = this.priceLabel.gameObject.GetComponentsInChildren <TextMesh>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].text = string.Format("[snout] {0}", this.SnoutCoinPrice); TextMeshSpriteIcons.EnsureSpriteIcon(componentsInChildren[i]); } } string formattedTimeFromSeconds = LootCrateSlot.GetFormattedTimeFromSeconds(secondsLeft); if (this.timerLabel) { TextMesh[] componentsInChildren2 = this.timerLabel.gameObject.GetComponentsInChildren <TextMesh>(); TextMeshHelper.UpdateTextMeshes(componentsInChildren2, formattedTimeFromSeconds, false); } if (this.unlockNowControls != null) { Transform transform = this.unlockNowControls.transform.Find("StartUnlockButton/TimeLabel"); if (transform != null) { TextMesh[] componentsInChildren3 = transform.gameObject.GetComponentsInChildren <TextMesh>(); TextMeshHelper.UpdateTextMeshes(componentsInChildren3, formattedTimeFromSeconds, false); } } if (this.skeletonAnimation) { this.skeletonAnimation.initialSkinName = lootCrate.ToString(); this.skeletonAnimation.Initialize(true); this.skeletonAnimation.state.AddAnimation(0, "Idle", true, 0f); } this.InitRewardItems(lootCrate); }