public override void Draw(SpriteBatch sb) { sb.End(); sb.Begin(); MoneyLabel.Draw(sb); if (drawBox) { sb.Draw(Game1.Pixel, HitBox, Color.Red); } sb.End(); sb.Begin(sortMode: SpriteSortMode.Immediate); if (!Apply) { base.Draw(sb); return; } if (Effect == null) { base.Draw(sb); return; } Effect.Parameters["Skin"].SetValue(AppliedSkin); foreach (var pass in Effect.CurrentTechnique.Passes) { pass.Apply(); base.Draw(sb); } }
public override void DrawChildren(IRenderer Renderer) { if (this.State == ButtonState.Pushed) { if (TextLabel != null && TextLabel.Visible) { TextLabel.Bounds.Location.Add(1); TextLabel.Draw(Renderer); TextLabel.Bounds.Location.Add(-1); } if (MyPicture != null && MyPicture.Visible) { MyPicture.Bounds.Location.Add(1); MyPicture.Draw(Renderer); MyPicture.Bounds.Location.Add(-1); } } else { if (TextLabel != null && TextLabel.Visible) { TextLabel.Draw(Renderer); } if (MyPicture != null && MyPicture.Visible) { MyPicture.Draw(Renderer); } } }
public override void Draw(GameTime gameTime) { cell.Draw(gameTime); code.Draw(gameTime); label.Draw(gameTime); blocked.Draw(gameTime); }
public override void Draw(GameTime gameTime) { background.Draw(gameTime); layer1.Draw(gameTime); layer2.Draw(gameTime); fog.Draw(gameTime); wall.Draw(gameTime); fan.Draw(gameTime); lightLamp.Location = new Vector2(-24, 400); lightLamp.Draw(gameTime); lightLamp.Location = new Vector2(250, 400); lightLamp.Draw(gameTime); lightLamp.Location = new Vector2(325, 400); lightLamp.Draw(gameTime); joss.Draw(gameTime); shine.Draw(gameTime); logo.Draw(gameTime); footstepShadow.Draw(gameTime); footstep.Draw(gameTime); pressStartShadow.Draw(gameTime); pressStart.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { button.Draw(gameTime); code.Draw(gameTime); shadow.Draw(gameTime); caption.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { shadow.Draw(gameTime); caption.Draw(gameTime); spriteButton.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { shadow.Draw(gameTime); sliderShadow.Draw(gameTime); caption.Draw(gameTime); slider.Draw(gameTime); base.Draw(gameTime); }
private void Draw() { graphics.FillRectangle(Program.BackgroundBrush, 0, 0, Program.Width, Program.Height); scorePositionLabel.Draw(graphics); scoreLabel.Draw(graphics); missedPositionLabel.Draw(graphics); missedLabel.Draw(graphics); answersPositionLabel.Draw(graphics); answersLabel.Draw(graphics); returnButton.Draw(graphics); }
public override void Draw(SpriteBatch spriteBatch) { CreateButton.Draw(spriteBatch); UsernameBox.Draw(spriteBatch); PasswordBox.Draw(spriteBatch); LoginButton.Draw(spriteBatch); PlayButton.Draw(spriteBatch); UsernameLabel.Draw(spriteBatch); PasswordLabel.Draw(spriteBatch); WelcomeLabel.Draw(spriteBatch); ResponseLabel.Draw(spriteBatch); MakeMapButton.Draw(spriteBatch); base.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { MoneyLabel.Draw(spriteBatch); goToGameButton.Draw(spriteBatch); BuyButton.Draw(spriteBatch); CurrentSkinNameLabel.Draw(spriteBatch); GameScreen.pac.Draw(spriteBatch); foreach (var skin in Skins) { skin.Draw(spriteBatch); } base.Draw(spriteBatch); }
private void Draw() { graphics.FillRectangle(Program.BackgroundBrush, 0, 0, Program.Width, Program.Height); foreach (Boat boat in boats) { boat.Draw(graphics); } foreach (AnswerBlock block in blocks) { block.Draw(graphics); } water.Draw(graphics); scoreLabel.Draw(graphics); scoreAddLabel.Draw(graphics); timeLabel.Draw(graphics); }
private void Draw() { graphics.FillRectangle(Program.BackgroundBrush, 0, 0, Program.Width, Program.Height); for (int i = firstDrawIndex; i <= lastDrawIndex; i++) { containers[i].Draw(graphics); } scrollBar.Draw(graphics); if (drawNameLabel) { int alpha = nameLabelFade >= nameLabelFadeTime ? 255 : (int)((nameLabelFade / nameLabelFadeTime) * (float)255); NameLabel.Color = Color.FromArgb((NameLabel.Color.ToArgb() & 0x00FFFFFF) | alpha << 24); NameLabel.BackdropColor = Color.FromArgb((NameLabel.BackdropColor.ToArgb() & 0x00FFFFFF) | alpha << 24); NameLabel.Draw(graphics); } }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); //Has to be first, so everything draws over the background if (CurrentState != States.Game) { spriteBatch.Draw(backGroundTexture, new Vector2(0, 0), Color.White); label.Draw(spriteBatch); } screens[CurrentState].Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
private void Draw() { graphics.FillRectangle(Program.BackgroundBrush, 0, 0, Program.Width, Program.Height); QuestionCounter.Draw(graphics); for (int i = 0; i < flags.Length; i++) { if (flags[i] != null) { flags[i].Draw(graphics); } } foreach (QuizButton b in buttons) { b.Draw(graphics); } tracker.Draw(graphics); scoreLabel.Draw(graphics); scoreAddLabel.Draw(graphics); }
private void Draw() { graphics.FillRectangle(Program.BackgroundBrush, 0, 0, Program.Width, Program.Height); graphics.DrawImage(logo, Program.Width / 2 - (logo.Width / 2), stateButtonY / 2 - (logo.Height / 2), logo.Width, logo.Height); foreach (Button b in stateButtons) { b.Draw(graphics); } if (selectedStartButtons >= 0) { foreach (Button b in startButtons[selectedStartButtons]) { if (b != null) { b.Draw(graphics); } } } descLabel.Draw(graphics); }
public override void Draw(GameTime gameTime) { window.Draw(gameTime); title.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(SpriteBatch spriteBatch) { label.Draw(spriteBatch); base.Draw(spriteBatch); }
public override void Draw(GameTime gameTime) { background.Draw(gameTime); label.Draw(gameTime); }
public void Draw(GameTime gameTime) { shadow.Draw(gameTime); label.Draw(gameTime); }