private void Start() { filterOfAtack.layerMask = layerAtack; filterOfAtack.useLayerMask = true; textHitGenerator = GetComponent <TextHitGenerator>(); audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update private void Start() { ExpNextLevel = CurvaExp(level); textHitGenerator = GetComponent <TextHitGenerator>(); player = GetComponent <PlayerController>(); health = GetComponent <Health>(); updateExpBar(); CallButtonsAttrbutes(); updatePanelAttributes(); }