public UltraSprite() { this.graphics.beginFill(0xffffff); this.graphics.drawRect(0, 0, DefaultWidth, DefaultHeight); this.graphics.lineStyle(2, 0xa0, 1); this.graphics.beginFill(0xffffff, 0); this.graphics.drawRect(0, 0, DefaultWidth, DefaultHeight); t = new TextField { width = DefaultWidth, height = DefaultHeight }; t.AttachTo(this); this.AppendLine("This is flash.display.Sprite (version 101)"); var Button1 = new Sprite(); Button1.graphics.beginFill(0xff00); Button1.graphics.drawRect(0, 0, 64, 24); Button1.useHandCursor = true; Button1.buttonMode = true; Button1.AttachTo(this).MoveTo(DefaultWidth - 64 - 8, 8); Button1.click += delegate { // jsc.meta should use Convert type for us if (Convert.ToBoolean(this.WebServiceEnabled.IsEnabled)) { this.WebService.GetTime("[flash client time]: " + DateTime.Now + " [server time]", x => { this.AppendLine(x); } ); } else { this.AppendLine("WebService is disabled!"); } }; }
public UltraSprite() { this.graphics.beginFill(0xffffff); this.graphics.drawRect(0, 0, DefaultWidth, DefaultHeight); this.graphics.lineStyle(2, 0xa0, 1); this.graphics.beginFill(0xffffff, 0); this.graphics.drawRect(0, 0, DefaultWidth, DefaultHeight); t = new TextField { width = DefaultWidth, height = DefaultHeight }; t.AttachTo(this); this.AppendLine("This is flash.display.Sprite (version 101)"); }
// X:\jsc.svn\examples\actionscript\FlashWorkerExperiment\FlashWorkerExperiment\ApplicationSprite.cs // https://sites.google.com/a/jsc-solutions.net/backlog/knowledge-base/2014/201403/20140301 public ApplicationSprite() { // when can we do this? //BCL needs another method, please define it. //Cannot call type without script attribute : //System.Threading.Tasks.Task for System.Threading.Tasks.TaskFactory get_Factory() used at //AsyncWorkerTask.ApplicationSprite..ctor at offset 0010. var a = Task.Factory.StartNew( state: new { goo = "foo " }, function: scope => { // notice that jsc might need to inject serialization logic here return("hello " + new { scope.goo }); } ); a.ContinueWithResult( r => { var t = new TextField { text = new { r, WorkerDomain = WorkerDomain.isSupported, Worker = Worker.isSupported, Worker.current.isPrimordial, this.loaderInfo.bytes.length }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); } ); }
public ApplicationSprite() { //__Thread.InternalWorkerInvoke_4ebbe596_06000030(this); //this.__out_Method_6d788eff_06000003(); // "X:\jsc.svn\examples\actionscript\async\AsyncWorkerTask\AsyncWorkerTask.sln" // X:\jsc.svn\examples\actionscript\async\AsyncWorkerTask\AsyncWorkerTask\ApplicationSprite.cs // X:\jsc.svn\examples\actionscript\FlashWorkerExperiment\FlashWorkerExperiment\ApplicationSprite.cs // https://forums.adobe.com/thread/1164500 // this looks like chrome context capture #region worker if (!Worker.current.isPrimordial) { var sw = Stopwatch.StartNew(); // iOS workers is still on the roadmap. I don't have a release date, but I know it'll be an extended beta type of feature. // Most of the concurrency work was gated on the new AOT compiler work, which is still being actively worked on. // Lots of bug and performance fixes were added to AIR 15 and we're not stopping there. var xfromWorker = (MessageChannel)Worker.current.getSharedProperty("fromWorker"); var FunctionToken_TypeFullName = (string)Worker.current.getSharedProperty("FunctionToken_TypeFullName"); var FunctionToken_MethodName = (string)Worker.current.getSharedProperty("FunctionToken_MethodName"); var arg0 = (string)Worker.current.getSharedProperty("arg0"); // enter click //{ { data = message from worker { { FunctionToken_TypeFullName = TestThreadStart.TheOtherClass, FunctionToken_MethodName = Invoke_6d788eff_0600001c } }, ElapsedMilliseconds = 1713 } } IntPtr pp = __IntPtr.OfFunctionToken(null, FunctionToken_TypeFullName, FunctionToken_MethodName ); MethodInfo mm = new __MethodInfo { _Method = pp }; // t.text = "after invoke " + new { TheOtherClass.SharedField, sw.ElapsedMilliseconds }; //xfromWorker.send("message from worker " + new { FunctionToken_TypeFullName, FunctionToken_MethodName }); //throw null; mm.Invoke(null, new object[] { arg0 }); // enter click //{ { ElapsedMilliseconds = 3103, data = message from worker { { ElapsedMilliseconds = 3057, SharedField = { { data = null, i = 65534, j = 3 } } } } } } // {{ ElapsedMilliseconds = 3399, data = message from worker {{ ElapsedMilliseconds = 3352, SharedField = {{ data = hello world, i = 65534, j = 3 }} }} }} xfromWorker.send("message from worker " + new { sw.ElapsedMilliseconds, TheOtherClass.SharedField }); return; } #endregion // {{ os = Windows 7, version = WIN 15,0,0,189, length = 333983, Target = null, Method = { _Target = , _Method = IntPtr { StringToken = , FunctionToken = function Function() {}, ClassToken = } } }} // start0 = new __ParameterizedThreadStart(null, __IntPtr.op_Explicit_4ebbe596_06001686(TheOtherClass.Invoke_6d788eff_0600000c)); // start0 = new __ParameterizedThreadStart(null, __IntPtr.OfFunctionToken_4ebbe596_06001687(TheOtherClass.Invoke_6d788eff_0600000c,"TestThreadStart.TheOtherClass","Invoke_6d788eff_0600000c")); ParameterizedThreadStart y = TheOtherClass.Invoke; // can we call the method // 0007 0200034c ScriptCoreLib::ScriptCoreLib.ActionScript.Extensions.ZipFileEntry + Cookie`1 //Unhandled Exception: System.AggregateException: One or more errors occurred. --->System.InvalidOperationException: internal compiler error at method // assembly: X:\jsc.svn\examples\actionscript\Test\TestThreadStart\TestThreadStart\bin\Debug\ScriptCoreLib.dll at // type: ScriptCoreLib.ActionScript.BCLImplementation.System.__Single, ScriptCoreLib, Version=4.5.0.0, Culture=neutral, PublicKeyToken=null // method: CompareTo // Object reference not set to an instance of an object. // at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) // at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) // at jsc.Script.CompilerBase. . (Type , MethodBase , LocalVariableInfo , CompilerBase ) // at jsc.Script.CompilerBase.<WriteVariableName>b__0(Type , MethodBase , LocalVariableInfo ) // Unhandled Exception: System.AggregateException: One or more errors occurred. --->System.InvalidOperationException: internal compiler error at method //assembly: X:\jsc.svn\examples\actionscript\Test\TestThreadStart\TestThreadStart\bin\Debug\ScriptCoreLib.dll at //type: ScriptCoreLib.ActionScript.BCLImplementation.System.__BitConverter, ScriptCoreLib, Version=4.5.0.0, Culture=neutral, PublicKeyToken=null //method: GetBytes //Object reference not set to an instance of an object. // at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) // at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) // at jsc.Script.CompilerBase. . (Type , MethodBase , LocalVariableInfo , CompilerBase ) //{{ os = Windows 7, version = WIN 15,0,0,189, length = 334356, Target = null, Method = { _Target = , _Method = IntPtr { StringToken = , FunctionToken = function Function() {}, ClassToken = } }, z = Type { TypeDescription = // <type name="TestThreadStart::TheOtherClass" base="Class" isDynamic="true" isFinal="true" isStatic="true"> // <extendsClass type="Class"/> // <extendsClass type="Object"/> // <accessor name="prototype" access="readonly" type="*" declaredBy="Class"/> // <method name="Invoke_6d788eff_0600000c" declaredBy="TestThreadStart::TheOtherClass" returnType="void"> // <parameter index="1" type="Object" optional="false"/> // </method> // <factory type="TestThreadStart::TheOtherClass"> // <extendsClass type="Object"/> // </factory> //</type> } }} // {{ os = Windows 7, version = WIN 15,0,0,189, length = 334570, Target = null, Method = { _Target = , _Method = IntPtr { StringToken = , //FunctionToken = function Function() {}, ClassToken = } }, FullName = TestThreadStart::TheOtherClass, z = Type { TypeDescription = <type name="TestThreadStart::TheOtherClass" base="Class" isDynamic="true" isFinal="true" isStatic="true"> // <extendsClass type="Class"/> // <extendsClass type="Object"/> // <accessor name="prototype" access="readonly" type="*" declaredBy="Class"/> // <method name="Invoke_6d788eff_0600000c" declaredBy="TestThreadStart::TheOtherClass" returnType="void"> // <parameter index="1" type="Object" optional="false"/> // </method> // <factory type="TestThreadStart::TheOtherClass"> // <extendsClass type="Object"/> // </factory> //</type> }, zz = Type { TypeDescription = <type name="TestThreadStart::TheOtherClass" base="Class" isDynamic="true" isFinal="true" isStatic="true"> // <extendsClass type="Class"/> // <extendsClass type="Object"/> // <accessor name="prototype" access="readonly" type="*" declaredBy="Class"/> // <method name="Invoke_6d788eff_0600000c" declaredBy="TestThreadStart::TheOtherClass" returnType="void"> // <parameter index="1" type="Object" optional="false"/> // </method> // <factory type="TestThreadStart::TheOtherClass"> // <extendsClass type="Object"/> // </factory> //</type> } }} //var z = typeof(TheOtherClass); //var zz = Type.GetType("TestThreadStart::TheOtherClass"); //var zz = Type.GetType("TestThreadStart.TheOtherClass"); //var zMethod = z.GetMethods(); __MethodInfo p = y.Method; //{ { os = Windows 7, version = WIN 15,0,0,189, length = 335268, // FunctionToken_TypeFullName = TestThreadStart.TheOtherClass, // FunctionToken_MethodName = Invoke_6d788eff_0600000c // } } //var pt = Type.GetType(p._Method.FunctionToken_TypeFullName); //new ParameterizedThreadStart(null, pp); //new Delegate(); var t = new TextField { multiline = true, //wordWrap = true, // {{ InternalPrimordialSprite = null, os = Windows 7, version = WIN 15,0,0,189, length = 353988, FunctionToken_TypeFullName = TestThreadStart.TheOtherClass, FunctionToken_MethodName = Invoke_6d788eff_06000016 }} text = new { // did the compiler set it yet? __Thread.InternalPrimordialSprite, // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Capabilities.html Capabilities.os, Capabilities.version, //WorkerDomain = WorkerDomain.isSupported, //Worker = Worker.isSupported, //Worker.current.isPrimordial, this.loaderInfo.bytes.length, // {{ os = Windows 7, version = WIN 15,0,0,189, length = 333411, Target = null, Method = { InternalFunctionPointer = function Function() {} } }} //y.Target, // first step is to call a static method on the other side of thread //y.Method, //y.Method, //y.Method.DeclaringType //z.FullName, //z, p._Method.FunctionToken_TypeFullName, p._Method.FunctionToken_MethodName, }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); t.click += delegate { var sw = Stopwatch.StartNew(); t.text = "enter click"; var w = WorkerDomain.current.createWorker( this.loaderInfo.bytes ); //p._Method.FunctionToken_TypeFullName, //p._Method.FunctionToken_MethodName w.setSharedProperty("FunctionToken_TypeFullName", p._Method.FunctionToken_TypeFullName); w.setSharedProperty("FunctionToken_MethodName", p._Method.FunctionToken_MethodName); w.setSharedProperty("arg0", "hello world"); var fromWorker = w.createMessageChannel(Worker.current); w.setSharedProperty("fromWorker", fromWorker); fromWorker.channelMessage += e => { var data = (string)fromWorker.receive(); t.appendText( "\n " + new { sw.ElapsedMilliseconds, data }.ToString() ); }; t.text = "enter click"; w.start(); //try //{ // // catch {{ err = ArgumentError: Error #1063: Argument count mismatch on TestThreadStart::TheOtherClass$/Invoke_6d788eff_06000013(). Expected 1, got 0. }} // mm.Invoke(null, new object[1]); // t.text = "after invoke " + new { TheOtherClass.SharedField, sw.ElapsedMilliseconds }; //} //catch (Exception err) //{ // t.text = "catch " + new { err }; //} }; }
public ApplicationSprite() { // http://www.yeahbutisitflash.com/?p=5469 // http://forums.adobe.com/message/5745066 // https://sites.google.com/a/jsc-solutions.net/backlog/knowledge-base/2013/201310/20131006-air //System.ArgumentException: Parameter count does not match passed in argument value count. // ReferenceError: Error #1065: Variable flash.system::WorkerDomain is not defined. //at FlashWorkerExperiment::ApplicationSprite()[S:\web\FlashWorkerExperiment\ApplicationSprite.as:31] //{ isSupported = true } // http://esdot.ca/site/2012/intro-to-as3-workers-hello-world // The swf version should be 22 and above. // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Worker.html // For mobile platforms, concurrency is supported in AIR on Android but not in AIR on iOS. // You can use the static isSupported property to check whether concurrency is supported before attempting to use it. if (Worker.current.isPrimordial) { //{ os = Windows 7, version = WIN 13,0,0,133, WorkerDomain = true, Worker = true, isPrimordial = true, length = 519498 } // before start // after start { w = [object Worker] } // main: { i = 0, isPrimordial = true, current = true } // { data = ready? // in worker: { i = 0, isPrimordial = false, current = true } // in worker: { i = 1, isPrimordial = true, current = false } }click! // { data = hi from worker { data = hi from UI } } // http://forums.adobe.com/thread/1171498 var t = new TextField { text = new { // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Capabilities.html Capabilities.os, Capabilities.version, WorkerDomain = WorkerDomain.isSupported, Worker = Worker.isSupported, Worker.current.isPrimordial, this.loaderInfo.bytes.length }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); //this.stage.loaderInfo.uncaughtErrorEvents.uncaughtError += this.loaderInfo.uncaughtErrorEvents.uncaughtError += e => { // http://www.adobe.com/support/flashplayer/downloads.html t.appendText( new { e.errorID, e.text, e.error }.ToString() ); }; if (WorkerDomain.isSupported) { // http://jacksondunstan.com/articles/1968 // "C:\util\flex_sdk_4.6\frameworks\libs\player\11.9\playerglobal.swc" // "C:\util\air3-9_sdk_sa_win\frameworks\libs\player\11.9\playerglobal.swc" // "C:\util\air13_sdk_win\frameworks\libs\player\13.0\playerglobal.swc" // can we create natives of it yet? // call c:\util\jsc\bin\jsc.meta.exe RewriteToActionScriptNatives /SWCFiles:"C:\util\flex_sdk_4.6\frameworks\libs\player\11.1\playerglobal.swc" /SWCFiles:"C:\util\flex_sdk_4.6\frameworks\libs\framework.swc" /SWCFiles:"C:\util\flex_sdk_4.6\frameworks\libs\mx\mx.swc" /OutputAssembly:c:\util\jsc\bin\ScriptCoreLib.ActionScript.Natives.dll /DisableResolveExternalType:true /DisableWorkerDomain // call c:\util\jsc\bin\jsc.meta.exe RewriteToActionScriptNatives /SWCFiles:"C:\util\air13_sdk_win\frameworks\libs\player\13.0\playerglobal.swc" /SWCFiles:"C:\util\flex_sdk_4.6\frameworks\libs\framework.swc" /SWCFiles:"C:\util\flex_sdk_4.6\frameworks\libs\mx\mx.swc" /OutputAssembly:c:\util\jsc\bin\ScriptCoreLib.ActionScript.AIRNatives.dll /DisableResolveExternalType:true /DisableWorkerDomain // should flash natives gen get a copy of the playerglobal and use it instead? // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/WorkerDomain.html var w = WorkerDomain.current.createWorker( this.loaderInfo.bytes ); // http://jacksondunstan.com/articles/2401 // channel1 = WorkerDomain.current.createMessageChannel(worker0); var toWorker = Worker.current.createMessageChannel(w); var fromWorker = w.createMessageChannel(Worker.current); // http://esdot.ca/site/2012/intro-to-as3-workers-hello-world w.setSharedProperty("toWorker", toWorker); w.setSharedProperty("fromWorker", fromWorker); // http://jcward.com/AIR+3.9+Workers+Beta fromWorker.channelMessage += e => { var data = (string)fromWorker.receive(); t.appendText( "\n " + new { data }.ToString() ); }; t.appendText( "\n before start" ); // { isSupported = true, isPrimordial = true, length = 485141 } w.start(); t.appendText( "\n after start " + new { w } ); var list = WorkerDomain.current.listWorkers(); for (int i = 0; i < list.length; i++) { t.appendText( "\n main: " + new { i, list[i].isPrimordial, current = list[i] == Worker.current } ); } t.click += delegate { t.appendText( "click!" ); toWorker.send("hi from UI"); }; } } else { var toWorker = (MessageChannel)Worker.current.getSharedProperty("toWorker"); // VerifyError: Error #1014: Class flash.system::Worker could not be found. //WorkerDomain = true, Worker = true, isPrimordial = true, length = 517003 } //before start //after start { w = [object Worker] }{ data = ready? }click!{ data = hi from worker { data = hi from UI } } // http://forums.adobe.com/thread/1411606?tstart=0 //Mobile Workers (concurrency) - Android //Introduced as a beta feature in AIR 3.9, we've continued to improve this feature based on your feedback for its official release in AIR 4. // what about automagic sync, jsc detects and marks such properties? var xfromWorker = (MessageChannel)Worker.current.getSharedProperty("fromWorker"); if (xfromWorker != null) { var w = new StringBuilder(); //{ WorkerDomain = true, Worker = true, isPrimordial = true, length = 519030 } // before start // after start { w = [object Worker] } // main: { i = 0, isPrimordial = true, current = true } // { data = ready? // in worker: { i = 0, isPrimordial = false, current = true } // in worker: { i = 1, isPrimordial = true, current = false } }click! // { data = hi from worker { data = hi from UI } }click! // { data = hi from worker { data = hi from UI } } var list = WorkerDomain.current.listWorkers(); for (int i = 0; i < list.length; i++) { w.Append( "\n in worker: " + new { i, list[i].isPrimordial, current = list[i] == Worker.current } ); } xfromWorker.send("ready? " + w.ToString()); } toWorker.channelMessage += e => { var data = (string)toWorker.receive(); // now what? xfromWorker.send("hi from worker " + new { data }); }; } }
// X:\util\air17_sdk_sa_win // https://sites.google.com/a/jsc-solutions.net/backlog/knowledge-base/2014/201409/20140911 public ApplicationSprite() { // X:\jsc.svn\examples\actionscript\air\AIRStageWebViewExperiment\AIRStageWebViewExperiment\ApplicationSprite.cs // http://stackoverflow.com/questions/3170585/get-ip-address-with-adobe-air-2 var t = new TextField { text = new { // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Capabilities.html Capabilities.os, Capabilities.version, Capabilities.playerType, //Error CS0117 'Capabilities' does not contain a definition for 'cpuArchitecture' AIRServerSocketExperiment X:\jsc.svn\examples\actionscript\air\AIRServerSocketExperiment\AIRServerSocketExperiment\ApplicationSprite.cs 29 #if FPARTIAL Capabilities.cpuArchitecture, Capabilities.touchscreenType, #endif // why is this commented out? //WorkerDomain = WorkerDomain.isSupported, // http://na5.brightidea.com/ct/ct_a_view_idea.bix?c=9D564F43-979A-4E35-AA21-85A61B6AB8DE&idea_id=F353B3CC-5F05-45E7-9A73-1093E0A1F9DD NetworkInfo = NetworkInfo.isSupported, //Worker.current.isPrimordial, this.loaderInfo.bytes.length }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); //V:\web\AIRServerSocketExperiment\ApplicationSprite.as(46): col: 127 Error: Implicit coercion of a value of type __AS3__.vec:Vector.<flash.net:NetworkInterface> to an unrelated type __AS3__.vec:Vector.<*>. // LinqExtensions.WithEach_f7a1155f_06000027(CommonExtensions.AsEnumerable_4ebbe596_06001850(NetworkInfo.networkInfo.findInterfaces()), new __Action_1(class21, __IntPtr.op_Explicit_4ebbe596_06001412("__ctor_b__1_f7a1155f_06000005"))); // ^ //{ os = Windows 7, version = WIN 13,0,0,133, playerType = Desktop, length = 489435 } // { name = {84D54A45-2ACC-42B2-A59B-E01D43897D2D}, displayName = Local Area Connection, active = false } // address { address = 169.254.45.8, broadcast = 169.254.255.255 } // { name = {978F5176-96B4-49D4-A14D-6CEA5CB3D505}, displayName = Bluetooth Network Connection, active = false } // address { address = 169.254.6.204, broadcast = 169.254.255.255 } // { name = {CE7A76DF-BCB0-4C3B-8466-D712A03F10A0}, displayName = Wireless Network Connection, active = true } // address { address = 192.168.43.252, broadcast = 192.168.43.255 } // { name = {846EE342-7039-11DE-9D20-806E6F6E6963}, displayName = Loopback Pseudo-Interface 1, active = true } // address { address = ::1, broadcast = } // address { address = 127.0.0.1, broadcast = } // { name = {A5178906-144E-433A-9103-B2EB62A4C21E}, displayName = Teredo Tunneling Pseudo-Interface, active = true } // address { address = 2001:0:9d38:6abd:28d1:36ea:3f57:d403, broadcast = } if (Capabilities.playerType == "Desktop") { // we dont want to crash flash player! // http://help.adobe.com/en_US/air/build/WS144092a96ffef7cc16ddeea2126bb46b82f-8000.html // VerifyError: Error #1014: Class flash.net::NetworkInterface could not be found. var ii = NetworkInfo.networkInfo.findInterfaces(); for (int ij = 0; ij < ii.length; ij++) { var i = ii[ij]; t.appendText("\n " + new { i.name, i.displayName, i.active }); var aa = i.addresses; for (int aj = 0; aj < aa.length; aj++) { var a = aa[aj]; t.appendText("\n address " + new { a.address, a.broadcast, a.ipVersion }); } } } //V:\web\AIRServerSocketExperiment\ApplicationSprite___c__DisplayClass3.as(28): col: 105 Error: // Implicit coercion of a value of type __AS3__.vec:Vector.<flash.net:InterfaceAddress> // to an unrelated type __AS3__.vec:Vector.<*>. // LinqExtensions.WithEach_f7a1155f_06000022(CommonExtensions.AsEnumerable_4ebbe596_06001850(i.addresses), new __Action_1(this, __IntPtr.op_Explicit_4ebbe596_06001413(this.__ctor_b__2_f7a1155f_06000006))); // ^ //i.addresses.AsEnumerable().WithEach( // a => // { // } //); ////if (Capabilities.playerType == CapabilitiesPlayerType) //var s = new ServerSocket(); //s.bind(8080); //s.connect += // e => // { // }; //s.listen(30); }
public const uint ForegroundColor = 0x202020; //(uint)(0xffffff ^ BackgroundColor); /// <summary> /// Default constructor /// </summary> public FlashZIndex() { var c = new Sprite { }; //c.graphics.beginFill(BackgroundColor); //c.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); //c.graphics.endFill(); Func <string, string, string> ToSize = (e, size) => "<font size='" + size + "'>" + e + "</font>"; Func <string, string, string> ToColor = (e, color) => "<font color='#" + color + "'>" + e + "</font>"; var keywords = new[] { "from", "this", " in", "orderby", " is", " descending", "select" }; Func <string, string> Colorize = e => { foreach (var keyword in keywords.OrderByDescending(i => i.Length)) { e = e.Replace(keyword, ToColor(keyword, "0000ff")); } return(e); }; var t = new TextField { autoSize = TextFieldAutoSize.LEFT, defaultTextFormat = new TextFormat { size = 15, color = ForegroundColor }, mouseEnabled = false, filters = new[] { new DropShadowFilter() }, multiline = true, condenseWhite = true, x = 8, htmlText = Colorize( ToSize("flash zIndex example powered by <b>jsc</b>", "24") + "<br />" + @"click on the background to create<br /> or drag to see zIndex in effect<br /><br />" + ToColor(@" from v in this.Children() <br /> orderby v is TextField descending, v.y, v.x <br /> select v ", "000000") ) }; c.AttachTo(this); t.AttachTo(this); c.doubleClickEnabled = true; Action Reorder = delegate { Action <DisplayObject, int> SetZIndex = (k, i) => k.parent.setChildIndex(k, i); SetZIndex.ForEach( from v in this.GetChildren() orderby v is TextField descending, v.y, v.x select v ); }; Action ReorderThrottle = Reorder.ThrottleTo(500); c.click += q => { var x = q.stageX; var y = q.stageY; AddSprite(ReorderThrottle, x, y); ReorderThrottle(); }; 10.To(90)(i => AddSprite( ReorderThrottle, stage.stageWidth * i / 100, stage.stageHeight.Random(0.6, 0.9) ) ); Reorder(); }
public ApplicationSprite() { // X:\jsc.svn\examples\actionscript\Test\TestThreadStart\TestThreadStart\ApplicationSprite.cs // jsc should return before getting here from the worker if (!Worker.current.isPrimordial) { return; } var t = new TextField { multiline = true, text = new { __Thread.InternalPrimordialSprite, this.loaderInfo.bytes.length, }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); t.click += delegate { var sw = Stopwatch.StartNew(); t.text = "enter click"; __Thread tt = new Thread( new ParameterizedThreadStart( data => { // can we render audio on the background thread now? // what else can AIR do on a background thread? // physics? // LAN calc? // how can we report to the UI thread? var nn = Stopwatch.StartNew(); int i = 0; // keep core2 buzy for a while to be noticed on the task manager while (nn.ElapsedMilliseconds < 10000) { SharedField = new { data, i, nn.ElapsedMilliseconds //, Thread.CurrentThread.ManagedThreadId }.ToString(); i++; } // i wonder, can we switch to UI thread via await and then back? var xfromWorker = (MessageChannel)Worker.current.getSharedProperty("fromWorker"); // or are we to capture all fields modified within worker and only update those? xfromWorker.send("message from worker " + new { SharedField }); // how do we signal our work is done? } ) ); tt.InternalBeforeStart = w => { // how are we supposed to get data back from the worker? var fromWorker = w.createMessageChannel(Worker.current); w.setSharedProperty("fromWorker", fromWorker); fromWorker.channelMessage += e => { var data = (string)fromWorker.receive(); t.appendText( "\n " + new { sw.ElapsedMilliseconds, data }.ToString() ); }; }; //Thread.AllocateNamedDataSlot(""). //Thread.SetData( tt.Start("hello world"); }; }
public ApplicationSprite() { var t = new TextField { text = "click on me to see console", autoSize = TextFieldAutoSize.LEFT }; t.MoveTo(16, 16); t.AttachTo(this); t.click += delegate { t.text += "\nclicked!"; Console.WriteLine("clicked in flash!"); }; this.AtInitializeConsoleFormWriter = ( Action <string> Console_Write, Action <string> Console_WriteLine ) => { t.appendText("\nAtInitializeConsoleFormWriter"); try { var w = new __OutWriter(); var o = Console.Out; var __reentry = false; w.AtWrite = x => { o.Write(x); if (!__reentry) { __reentry = true; Console_Write(x); __reentry = false; } }; w.AtWriteLine = x => { o.WriteLine(x); if (!__reentry) { __reentry = true; Console_WriteLine(x); __reentry = false; } }; Console.SetOut(w); Console.WriteLine("flash Console.WriteLine should now appear in JavaScript form!"); t.appendText("\nAtInitializeConsoleFormWriter done"); } catch (Exception ex) { t.appendText("\n error: " + new { ex, Console_Write, Console_WriteLine }); } }; }
private void Initialize() { txtMain = new TextField { defaultTextFormat = new TextFormat { font = "Verdana", align = TextFormatAlign.LEFT, size = 10, color = 0xffffff }, autoSize = TextFieldAutoSize.LEFT, text = "0" }; AddFullscreenMenu(); EgoView = new ViewEngineBase(DefaultWidth, DefaultHeight) { FloorAndCeilingVisible = false, ViewPosition = new Point { x = 4, y = 22 }, ViewDirection = 90.DegreesToRadians(), }; var Portals = new List <PortalInfo>(); EgoView.ViewDirectionChanged += () => Portals.ForEach(Portal => Portal.View.ViewDirection = EgoView.ViewDirection); #region create a dual portal var PortalA = new PortalInfo { Color = 0xFF6A00, ViewVector = new Vector { Direction = EgoView.ViewDirection, Position = new Point { x = 4.5, y = 14 } }, SpriteVector = new Vector { Direction = EgoView.ViewDirection, Position = new Point { x = 3.5, y = 20 } }, }.AddTo(Portals); EgoView.Sprites.Add(PortalA.Sprite); var PortalB = new PortalInfo { Color = 0xff00, ViewVector = PortalA.SpriteVector, SpriteVector = PortalA.ViewVector, }.AddTo(Portals); EgoView.Sprites.Add(PortalB.Sprite); #endregion var Ego = default(SpriteInfo); EgoView.ViewPositionChanged += delegate { foreach (var Portal in Portals) { var p = EgoView.SpritesFromPointOfView.SingleOrDefault(i => i.Sprite == Portal.Sprite); if (p != null) { if (p.Distance < Portal.Sprite.Range) { // we are going thro the portal, show it new Bitmap(EgoView.Buffer.clone()) { scaleX = DefaultScale, scaleY = DefaultScale }.AttachTo(this).FadeOutAndOrphanize(1000 / 24, 0.2); Assets.SoundFiles.teleport.ToSoundAsset().play(); // fixme: should use Ego.MovementDirection instead // currently stepping backwards into the portal will behave recursivly EgoView.ViewPosition = Portal.View.ViewPosition.MoveToArc(EgoView.ViewDirection, Portal.Sprite.Range + p.Distance); break; } } } }; var CameraView = new ViewEngineBase(64, 48) { }; EgoView.RenderOverlay += DrawMinimap; EgoView.FramesPerSecondChanged += () => txtMain.text = EgoView.FramesPerSecond + " fps " + new { EgoView.ViewPositionX, EgoView.ViewPositionY }; EgoView.Image.AttachTo(this); txtMain.AttachTo(this); EgoView.Image.scaleX = DefaultScale; EgoView.Image.scaleY = DefaultScale; //this.filters = new[] { new BlurFilter() }; KeyboardButton fKeyTurnLeft = new uint[] { Keyboard.LEFT, 'j', 'J', }; KeyboardButton fKeyTurnRight = new uint[] { Keyboard.RIGHT, 'l', 'L', }; KeyboardButton fKeyStrafeLeft = new uint[] { 'a', 'A' }; KeyboardButton fKeyStrafeRight = new uint[] { 'd', 'D' }; KeyboardButton fKeyUp = new uint[] { Keyboard.UP, 'i', 'I', 'w', 'W' }; KeyboardButton fKeyDown = new uint[] { Keyboard.DOWN, 'k', 'K', 's', 'S' }; stage.keyDown += e => { var key = e.keyCode; fKeyStrafeLeft.ProcessKeyDown(key); fKeyStrafeRight.ProcessKeyDown(key); fKeyTurnLeft.ProcessKeyDown(key); fKeyTurnRight.ProcessKeyDown(key); fKeyUp.ProcessKeyDown(key); fKeyDown.ProcessKeyDown(key); }; stage.keyUp += e => { var key = e.keyCode; fKeyStrafeLeft.ProcessKeyUp(key); fKeyStrafeRight.ProcessKeyUp(key); fKeyTurnLeft.ProcessKeyUp(key); fKeyTurnRight.ProcessKeyUp(key); fKeyUp.ProcessKeyUp(key); fKeyDown.ProcessKeyUp(key); }; Action UpdateEgoPosition = delegate { if (Ego != null) { Ego.Position = EgoView.ViewPosition; Ego.Direction = EgoView.ViewDirection; } }; EgoView.ViewPositionChanged += delegate { UpdateEgoPosition(); }; (1000 / 30).AtInterval( delegate { if (fKeyTurnRight.IsPressed) { EgoView.ViewDirection += 10.DegreesToRadians(); } else if (fKeyTurnLeft.IsPressed) { EgoView.ViewDirection -= 10.DegreesToRadians(); } if (fKeyUp.IsPressed || fKeyStrafeLeft.IsPressed || fKeyStrafeRight.IsPressed) { var d = EgoView.ViewDirection; if (fKeyStrafeLeft.IsPressed) { d -= 90.DegreesToRadians(); } else if (fKeyStrafeRight.IsPressed) { d += 90.DegreesToRadians(); } EgoView.MoveTo( EgoView.ViewPositionX + Math.Cos(d) * 0.2, EgoView.ViewPositionY + Math.Sin(d) * 0.2 ); } else if (fKeyDown.IsPressed) { EgoView.MoveTo( EgoView.ViewPositionX + Math.Cos(EgoView.ViewDirection) * -0.2, EgoView.ViewPositionY + Math.Sin(EgoView.ViewDirection) * -0.2 ); } } ); var UpdatePortals = true; stage.keyUp += e => { if (e.keyCode == Keyboard.V) { UpdatePortals = !UpdatePortals; } if (e.keyCode == Keyboard.N) { EgoView.RenderLowQualityWalls = !EgoView.RenderLowQualityWalls; } if (e.keyCode == Keyboard.M) { DrawMinimapEnabled = !DrawMinimapEnabled; } if (e.keyCode == Keyboard.B) { EgoView.SpritesVisible = !EgoView.SpritesVisible; } if (e.keyCode == Keyboard.F) { EgoView.FloorAndCeilingVisible = !EgoView.FloorAndCeilingVisible; } if (e.keyCode == Keyboard.DELETE) { EgoView.Sprites.RemoveAll(p => p != Ego); } }; Action <Bitmap[]> BitmapsLoadedAction = Bitmaps => { if (Bitmaps == null) { throw new Exception("No bitmaps"); } Func <Texture64[], Texture64[]> Reorder8 = p => Enumerable.ToArray( from i in Enumerable.Range(0, 8) select p[(i + 6) % 8] ); var BitmapStream = Bitmaps.Select(i => (Texture64)i).GetEnumerator(); Func <Texture64[]> Next8 = delegate { // keeping compiler happy with full delegate form if (BitmapStream == null) { throw new Exception("BitmapStream is null"); } return(Reorder8(BitmapStream.Take(8))); }; var Stand = Next8(); var Spawn = default(Func <SpriteInfo>); if (Bitmaps.Length == 8) { Spawn = () => CreateWalkingDummy(Stand); } else { var Walk = new[] { Next8(), Next8(), Next8(), Next8(), }; Spawn = () => CreateWalkingDummy(Stand, Walk); } Ego = Spawn(); UpdateEgoPosition(); stage.keyUp += e => { if (e.keyCode == Keyboard.SPACE) { var s = Spawn(); //s.Direction += 180.DegreesToRadians(); CameraView.ViewPosition = s.Position; CameraView.ViewDirection = s.Direction; } if (e.keyCode == Keyboard.INSERT) { var s = Spawn(); s.Direction += 180.DegreesToRadians(); s.Position = Ego.Position.MoveToArc(Ego.Direction, 0.5); } if (e.keyCode == Keyboard.ENTER) { EgoView.ViewPosition = new Point { x = 4, y = 22 }; EgoView.ViewDirection = 270.DegreesToRadians(); } if (e.keyCode == Keyboard.BACKSPACE) { (1000 / 30).AtInterval( t => { EgoView.ViewDirection += 18.DegreesToRadians(); if (t.currentCount == 10) { t.stop(); } } ); } }; }; Assets.ZipFiles.MyZipFile .ToFiles() .Where(f => f.FileName.EndsWith(".png")) .ToBitmapArray(BitmapsLoadedAction); Assets.ZipFiles.MyStuff.ToFiles().ToBitmapDictionary( f => { // ! important // ---------------------------------------------------- // ! loading png via bytes affects pixel values // ! this is why map is in gif format EgoView.Map.WorldMap = Texture32.Of(f["Map1.gif"], false); Action <IEnumerator <Texture64.Entry>, Texture64, Action <SpriteInfo> > AddSpriteByTexture = (SpaceForStuff, tex, handler) => SpaceForStuff.Take().Do(p => CreateDummy(tex).Do(handler).Position.To(p.XIndex + 0.5, p.YIndex + 0.5)); var FreeSpaceForStuff = EgoView.Map.WorldMap.Entries.Where(i => i.Value == 0).Randomize().GetEnumerator(); Action <Bitmap> AddSprite = e => AddSpriteByTexture(FreeSpaceForStuff, e, null); Assets.ZipFiles.MySprites.ToFiles().ToBitmapArray( sprites => { foreach (var s in sprites) { for (int i = 0; i < 3; i++) { AddSprite(s); } } } ); #region gold Assets.ZipFiles.MyGold.ToFiles().ToBitmapArray( sprites => { var GoldSprites = new List <SpriteInfo>(); foreach (var s in sprites) { for (int i = 0; i < 20; i++) { // compiler bug: get a delegate to BCL class //AddSpriteByTexture(FreeSpaceForStuff, s, GoldSprites.Add); AddSpriteByTexture(FreeSpaceForStuff, s, k => { k.Range = 0.5; GoldSprites.Add(k); } ); } } var LastPosition = new Point(); EgoView.ViewPositionChanged += delegate { // only check for items each 0.5 distance travelled if ((EgoView.ViewPosition - LastPosition).length < 0.5) { return; } Action Later = delegate { }; foreach (var Item in EgoView.SpritesFromPointOfView) { var Item_Sprite = Item.Sprite; if (Item.Distance < Item_Sprite.Range) { if (GoldSprites.Contains(Item_Sprite)) { // ding-ding-ding! new Bitmap(new BitmapData(DefaultWidth, DefaultHeight, false, 0xffff00)) { scaleX = DefaultScale, scaleY = DefaultScale }.AttachTo(this).FadeOutAndOrphanize(1000 / 24, 0.2); InternalGotGold(); Later += () => EgoView.Sprites.Remove(Item_Sprite); } } } Later(); LastPosition = EgoView.ViewPosition; }; } ); #endregion #region ammo Assets.ZipFiles.ammo.ToFiles().ToBitmapArray( sprites => { var AmmoSprites = new List <SpriteInfo>(); foreach (var s in sprites) { for (int i = 0; i < 20; i++) { // compiler bug: get a delegate to BCL class //AddSpriteByTexture(FreeSpaceForStuff, s, GoldSprites.Add); AddSpriteByTexture(FreeSpaceForStuff, s, k => { k.Range = 0.5; AmmoSprites.Add(k); } ); } } var LastPosition = new Point(); EgoView.ViewPositionChanged += delegate { // only check for items each 0.5 distance travelled if ((EgoView.ViewPosition - LastPosition).length < 0.5) { return; } Action Later = delegate { }; foreach (var Item in EgoView.SpritesFromPointOfView) { var Item_Sprite = Item.Sprite; if (Item.Distance < Item_Sprite.Range) { if (AmmoSprites.Contains(Item_Sprite)) { // ding-ding-ding! new Bitmap(new BitmapData(DefaultWidth, DefaultHeight, false, 0x8080ff)) { scaleX = DefaultScale, scaleY = DefaultScale }.AttachTo(this).FadeOutAndOrphanize(1000 / 24, 0.2); InternalGotAmmo(); Later += () => EgoView.Sprites.Remove(Item_Sprite); } } } Later(); LastPosition = EgoView.ViewPosition; }; } ); #endregion Func <string, Texture64> t = texname => f[texname + ".png"]; EgoView.FloorTexture = t("floor"); EgoView.CeilingTexture = t("roof"); var DynamicTextureBitmap = new Bitmap(new BitmapData(Texture64.SizeConstant, Texture64.SizeConstant, false, 0)); Texture64 DynamicTexture = DynamicTextureBitmap; uint DynamicTextureKey = 0xffffff; EgoView.Map.WorldMap[2, 22] = DynamicTextureKey; EgoView.Map.WorldMap[3, 15] = DynamicTextureKey; EgoView.Map.Textures = new Dictionary <uint, Texture64> { { 0xff0000, t("graywall") }, { 0x0000ff, t("bluewall") }, { 0x00ff00, t("greenwall") }, { 0x7F3300, t("woodwall") }, { DynamicTextureKey, DynamicTexture } }; if (EgoView.CurrentTile != 0) { throw new Exception("bad start position: " + new { EgoView.ViewPositionX, EgoView.ViewPositionY, EgoView.CurrentTile }.ToString()); } CameraView.Map.WorldMap = EgoView.Map.WorldMap; CameraView.Map.Textures = EgoView.Map.Textures; CameraView.Sprites = EgoView.Sprites; CameraView.ViewPosition = EgoView.ViewPosition; foreach (var Portal in Portals) { Portal.View.Map.WorldMap = EgoView.Map.WorldMap; Portal.View.Map.Textures = EgoView.Map.Textures; Portal.View.Sprites = EgoView.Sprites; Portal.AlphaMask = f["portalmask.png"]; } EgoView.RenderScene(); var MirrorFrame = f["mirror.png"]; var counter = 0; stage.enterFrame += e => { counter++; if (UpdatePortals) { // updateing it too often causes framerate to drop foreach (var Portal in Portals) { Portal.Update(); } DynamicTextureBitmap.bitmapData.fillRect(DynamicTextureBitmap.bitmapData.rect, (uint)(counter * 8 % 256)); var m = new Matrix(); // to center m.translate(0, 10); // m.scale(0.3, 0.3); CameraView.RenderScene(); DynamicTextureBitmap.bitmapData.draw(CameraView.Image.bitmapData, m); DynamicTextureBitmap.bitmapData.draw(MirrorFrame.bitmapData); DynamicTexture.Update(); } EgoView.RenderScene(); }; } ); AttachMovementInput(EgoView); }
/// <summary> /// Creates a new control /// </summary> public FlashTextScreenSaver(Qoutes.DocumentList list) { if (list == null) { list = DefaultData; } var type = typeof(FlashTextScreenSaver); var name = type.Name; Console.WriteLine("type: " + name); //try //{ // IStyleSheet.Default.AddRule("*", "cursor: url('assets/TextScreenSaver/images/cursor.cur'), auto;", 0); // IStyleSheet.Default.AddRule("html", // r => // { // r.style.overflow = IStyle.OverflowEnum.hidden; // } // ); //} //catch (Exception exc) //{ // new IHTMLElement(IHTMLElement.HTMLElementEnum.div, "error: " + exc.Message.Replace(",", ", ")).AttachToDocument().style.width = "80em"; //} Action <Qoutes.DocumentRef, Action <Qoutes.Document> > PrepareDocument = (doc, done) => { if (doc.Document == null) { //Native.Document.title = "loading..."; //Console.WriteLine("loading: " + doc.Source); doc.Source.DownloadToXML <Qoutes.Document>(Qoutes.Settings.KnownTypes, newdoc => { doc.Document = newdoc; done(newdoc); } ); } else { done(doc.Document); } }; var current = list.Documents.Random(); var abort = default(Action); //var kbd = new KeyboardEvents(); var reset = default(Action); //kbd.left += // ev => // { // kbd.Enabled = false; // ev.PreventDefault(); // if (abort != null) // abort(); // current = list.Documents.Previous(i => i == current); // reset(); // }; //kbd.right += // ev => // { // kbd.Enabled = false; // ev.PreventDefault(); // if (abort != null) // abort(); // current = list.Documents.Next(i => i == current); // reset(); // }; //Native.Document.onkeydown += kbd; reset = () => PrepareDocument(current, doc => { //Native.Document.title = doc.Topic.Trim(); //var body = Native.Document.body; //body.style.overflow = IStyle.OverflowEnum.hidden; //body.style.width = "100%"; //body.style.height = "100%"; //body.style.fontFamily = IStyle.FontFamilyEnum.Verdana; ////body.style.backgroundImage = "url(assets/TextScreenSaver/powered_by_jsc.png)"; //body.style.backgroundRepeat = "no-repeat"; ////("BackgroundColor: " + doc.Style.BackgroundColor).ToConsole(); ////("Color: " + doc.Style.Color).ToConsole(); //doc.Style.ApplyTo(body.style); var lines = doc.Lines(); var timer_handler = new Action <Timer>(delegate { }); var timer_ref = 100.AtInterval(timer_handler); var vectors = new List <TextField>(); var abort_me = default(Action); abort_me = delegate { abort -= abort_me; Console.WriteLine("aborting..."); timer_ref.stop(); vectors.ForEach(v => v.Orphanize()); abort_me = null; }; abort += abort_me; Action <Action> SpawnVector = done => { // we have been aborted if (abort_me == null) { return; } var z = 0.5d.Random() + 0.5d; var v = new TextField { text = lines.Random() }; // v.style.whiteSpace = IStyle.WhiteSpaceEnum.nowrap; vectors.Add(v); Action ApplyZ = () => { //v.style.fontSize = (z * 3) + "em"; //v.style.Opacity = z; //v.style.zIndex = (z * 1000).Floor(); }; ApplyZ(); var x = 100d; var y = 80.Random(); // v.style.position = IStyle.PositionEnum.absolute; Action UpdatePosition = () => { v.x = stage.stageWidth * x; v.y = stage.stageWidth * x; //v.style.left = x + "%"; //v.style.top = y + "%"; }; UpdatePosition(); v.AttachTo(this); var handler = default(Action <Timer>); Action DisposeThisVector = delegate { timer_handler -= handler; v.FadeOutAndOrphanize(); done(); }; v.doubleClick += ev => { DisposeThisVector(); }; var IsHover = false; v.mouseDown += ev => { //ev.PreventDefault(); }; v.mouseOver += delegate { //v.style.color = doc.Style.HoverColor; IsHover = true; }; v.mouseOut += delegate { //v.style.color = Color.None; IsHover = false; }; v.mouseWheelEnabled = true; v.mouseWheel += ev => { z = (z + 0.02 * ev.WheelDirection()).Max(0.5).Min(1.0); ApplyZ(); }; //var drag = new DragHelper(v); //drag.Enabled = true; //drag.DragMove += // delegate // { // var w = Native.Window.Width; // var h = Native.Window.Height; // x = (drag.Position.X * 100 / w); // y = (drag.Position.Y * 100 / h); // UpdatePosition(); // // v.style.SetLocation(drag.Position.X, drag.Position.Y); // }; handler = timer => { //if (drag.IsDrag) // return; if (IsHover) { return; } x -= 0.4 * z; UpdatePosition(); //drag.Position = new Point(v.offsetLeft, v.offsetTop); if (v.GetOffsetRight() < 0) { DisposeThisVector(); } }; timer_handler += handler; }; var SpawnNextVector = SpawnVector.AsCyclic(); var SpawnRandom = default(Action <int, int, Action>); SpawnRandom = (counter, max, h) => { max.Random().ToInt32().AtDelay( delegate { h(); counter--; if (counter > 0) { SpawnRandom(counter, max, h); } } ); }; SpawnRandom(doc.Count.ToInt32(), 3000, SpawnNextVector); //kbd.Enabled = true; } ); reset(); }
/// <summary> /// Default constructor /// </summary> public FlashGoogleMapsExample() { var MyMap = this; // lets create a hyperlink var powered_by_jsc = new TextField { x = 72, y = 32, defaultTextFormat = new TextFormat { size = 24 }, autoSize = TextFieldAutoSize.LEFT, htmlText = "<a href='http://jsc.sf.net' target='_blank'>powered by <b>jsc</b></a>", selectable = false, filters = new[] { new BlurFilter() }, textColor = ColorWhite }.AttachTo(this); // based on http://code.google.com/p/gmaps-samples-flash/source/browse/trunk/samplecode/com/google/maps/examples/HelloWorld.as //MyMap.width = 500; //MyMap.height = 400; // This key is good for all URLs in this directory: // http://jsc.sourceforge.net/ MyMap.key = "ABQIAAAAP8RnR45oCW_IQn841NsRUxTWTeJzEP4t7om06_BG8dFdNnzkzRSRwPJSLIikpLP_90z2Fvj1rJhFWw"; CommonExtensions.CombineDelegate(MyMap, (MapEvent e) => { MyMap.setCenter(new LatLng(40.736072, -73.992062), 14, MapType.HYBRID_MAP_TYPE); var status = new TextField { x = 64, y = 164, autoSize = TextFieldAutoSize.LEFT, background = true, mouseEnabled = false, backgroundColor = ColorBlack, textColor = ColorWhite, filters = new[] { new GlowFilter(ColorBlack) } }.AttachTo(this); //MyMap.MapMoveStep += e => // { // status.text = "move: " + e.latLng.ToString(); // }; //MyMap.MapClick += e => // { // status.text = "click: " + e.latLng.ToString(); // }; powered_by_jsc.AttachTo(this); } , MapEvent.MAP_READY); MyMap.addControl(new ZoomControl()); MyMap.addControl(new PositionControl()); MyMap.addControl(new MapTypeControl()); this.contextMenu = new ContextMenu(); this.contextMenu.hideBuiltInItems(); #region powered by jsc powered_by_jsc.mouseOver += delegate { powered_by_jsc.textColor = ColorYellow; powered_by_jsc.filters = new[] { new DropShadowFilter() }; }; powered_by_jsc.mouseOut += delegate { powered_by_jsc.filters = new[] { new BlurFilter() }; powered_by_jsc.textColor = ColorWhite; }; #endregion }
public ApplicationSprite() { // X:\jsc.svn\examples\actionscript\FlashMP3PitchExperiment\FlashMP3PitchExperiment\Library\MP3Pitch.cs // X:\jsc.svn\examples\actionscript\Test\TestThreadStartInternalWorkerInvoke\TestThreadStartInternalWorkerInvoke\ApplicationSprite.cs // X:\jsc.svn\examples\actionscript\Test\TestThreadStart\TestThreadStart\ApplicationSprite.cs // jsc should return before getting here from the worker if (!Worker.current.isPrimordial) return; var t = new TextField { multiline = true, text = new { __Thread.InternalPrimordialSprite, this.loaderInfo.bytes.length, }.ToString(), autoSize = TextFieldAutoSize.LEFT }; t.AttachTo(this); t.click += delegate { var sw = Stopwatch.StartNew(); t.text = "enter click"; __Thread tt = new Thread( new ParameterizedThreadStart( data => { // can we render audio on the background thread now? // what else can AIR do on a background thread? // physics? // LAN calc? // how can we report to the UI thread? var nn = Stopwatch.StartNew(); //int i = 0; //// keep core2 buzy for a while to be noticed on the task manager //while (nn.ElapsedMilliseconds < 10000) //{ // SharedField = new // { // data, // i, // nn.ElapsedMilliseconds // //, Thread.CurrentThread.ManagedThreadId // }.ToString(); // i++; //} // http://stackoverflow.com/questions/16483863/flash-workers-sample-application-not-working // http://probertson.com/articles/2012/11/07/as3-concurrency-workers-use-cases-best-practices-links/ // i cant hear it // http://stackoverflow.com/questions/11902863/can-actionscript-workers-be-used-to-play-generate-sounds-in-a-separate-thread // http://flexmonkey.blogspot.com/2012/09/multi-threaded-sound-synthesis-in-flex.html var p = new MP3Pitch("http://visit.abstractatech.com/assets/com.abstractatech.web.design1/AbstractatechPostProductionVersion7.mp3") { //_rate = p._rate }; // i wonder, can we switch to UI thread via await and then back? var xfromWorker = (MessageChannel)Worker.current.getSharedProperty("fromWorker"); // or are we to capture all fields modified within worker and only update those? xfromWorker.send("message from worker " + new { SharedField }); // how do we signal our work is done? } ) ); tt.InternalBeforeStart = w => { // how are we supposed to get data back from the worker? var fromWorker = w.createMessageChannel(Worker.current); w.setSharedProperty("fromWorker", fromWorker); fromWorker.channelMessage += e => { var data = (string)fromWorker.receive(); t.appendText( "\n " + new { sw.ElapsedMilliseconds, data }.ToString() ); }; }; //Thread.AllocateNamedDataSlot(""). //Thread.SetData( tt.Start("hello world"); }; }
public StarlingGameSpriteBase() { instance = this; gametime.Start(); this.Content = new Sprite().AttachTo(this); this.Content_layer0_ground = new Sprite().AttachTo(this.Content); this.Content_layer0_tracks = new Sprite().AttachTo(this.Content); this.Content_layer2_shadows = new Sprite().AttachTo(this.Content); this.Content_layer3_buildings = new Sprite().AttachTo(this.Content); this.Content_layer10_hiddenforgoggles = new Sprite().AttachTo(this.Content); this.Content_layer10_hiddenforgoggles.visible = false; this.info = new TextField( 800, 400, "Welcome to Starling!" ) { hAlign = HAlign.LEFT, vAlign = VAlign.TOP }; // i can see text, cannot see images? info.AttachTo(this); //info.MoveTo(72, 8); this.stagescale = internalscale; onresize( (w, h) => { stagex = w * 0.5; stagey = h * 0.8; stagescale = internalscale * (w) / (800.0); } ); #region Source0 var SourceBitmapData0 = new ScriptCoreLib.ActionScript.flash.display.BitmapData( // 28MB //64 * 2, //64 * 2, // 50 MB 2048, 2048, true, 0x00000000 ); var Source0TextureCount = 0; // where to start? var Source0TextureTop = 0; var Source0TextureLeft = 0; // fighting mipmapping var Source0Padding = 4; // ? var Source0 = new XLazy<TextureAtlas>( delegate { var SourceTexture = Texture.fromBitmapData(SourceBitmapData0); var Source = new TextureAtlas(SourceTexture); return Source; } ); #endregion #region new_tex_crop this.new_tex_crop = (asset, alpha, flipx, innersize, adjustAlpha, filter) => { var shape = ScriptCoreLib.ActionScript.Extensions.KnownEmbeddedResources.Default[asset].ToSprite(); return new_texsprite_crop(shape, alpha, flipx, innersize, adjustAlpha, filter); }; this.new_texsprite_crop = (shape, alpha, flipx, innersize, adjustAlpha, filter) => { //var innersize = 64; // outer 400, inner 64 // do we need to wrap? if ((Source0TextureLeft + innersize) >= 2048) { // if so, goto next line Source0TextureTop = Source0TextureMaxBottom; Source0TextureLeft = 0; } var rect = new Rectangle(Source0TextureLeft, Source0TextureTop, innersize, innersize); { if (filter != null) shape.filters = new[] { filter }; // this does not work! //shape.alpha = 0.3; // next image will appear right to us + padding to prevent bleed Source0TextureLeft += innersize + Source0Padding; Source0TextureMaxBottom = Source0TextureMaxBottom.Max(Source0TextureTop + innersize + Source0Padding); var m = new Matrix(); // flip vertical? if (flipx) { m.translate(-400, 0); m.scale(-1, 1); } m.translate( // where to draw? we need packer algorithm? -(400 - rect.width) / 2 + rect.left, -(400 - rect.height) / 2 + rect.top ); // http://stackoverflow.com/questions/8035717/actionscript-3-draw-with-transparency-on-a-bitmap if (adjustAlpha == null) adjustAlpha = new ColorTransform(); adjustAlpha.alphaMultiplier = alpha; // public void draw(IBitmapDrawable source, Matrix matrix, ColorTransform colorTransform, string blendMode, Rectangle clipRect); //SourceBitmapData0.draw(shape, m, adjustAlpha, clipRect: rect); SourceBitmapData0.draw(shape, m, adjustAlpha, null, rect); } var TextureIndex = Source0TextureCount; Source0TextureCount++; // Error 5 Cannot convert anonymous method to type 'FlashHeatZeeker.UnitPed.Library.Lazy<starling.textures.TextureAtlas>' because it is not a delegate type X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPed\Library\StarlingGameSpriteWithPed.cs 178 43 FlashHeatZeeker.UnitPed var y = new XLazy<TextureAtlas>( delegate { Source0.Content.addRegion(TextureIndex.ToString(), rect); return Source0.Content; } ); // ??? return () => y.Content.getTexture(TextureIndex.ToString()); }; #endregion #region new_tex96 this.new_tex96 = (shape, innersize) => { // outer 400, inner 64 // do we need to wrap? if ((Source0TextureLeft + innersize) >= 2048) { // if so, goto next line Source0TextureTop = Source0TextureMaxBottom; Source0TextureLeft = 0; } var rect = new Rectangle(Source0TextureLeft, Source0TextureTop, innersize, innersize); { // this does not work! //shape.alpha = 0.3; // next image will appear right to us Source0TextureLeft += innersize + Source0Padding; Source0TextureMaxBottom = Source0TextureMaxBottom.Max(Source0TextureTop + innersize + Source0Padding); var m = new Matrix(); m.translate( // where to draw? we need packer algorithm? rect.left, rect.top ); //m.scale(64 / 400.0, 64 / 400.0); // http://stackoverflow.com/questions/8035717/actionscript-3-draw-with-transparency-on-a-bitmap var adjustAlpha = new ColorTransform(); adjustAlpha.alphaMultiplier = alpha; SourceBitmapData0.draw(shape, m, adjustAlpha); } var TextureIndex = Source0TextureCount; Source0TextureCount++; // Error 5 Cannot convert anonymous method to type 'FlashHeatZeeker.UnitPed.Library.Lazy<starling.textures.TextureAtlas>' because it is not a delegate type X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPed\Library\StarlingGameSpriteWithPed.cs 178 43 FlashHeatZeeker.UnitPed var y = new XLazy<TextureAtlas>( delegate { Source0.Content.addRegion(TextureIndex.ToString(), rect); return Source0.Content; } ); return () => y.Content.getTexture(TextureIndex.ToString()); }; #endregion //var __bmd = new ScriptCoreLib.ActionScript.flash.display.BitmapData(96, 96, true, 0x00000000); //__bmd.draw(new white_jsc()); var LogoTexture = new_tex96(new white_jsc()); onbeforefirstframe += delegate { //var count = 64; var count = DefaultLogoCount; for (int i = 0; i < count; i++) for (int yi = 0; yi < count; yi++) { var logo = new Image(LogoTexture()) { }.AttachTo(Content); { var cm = new Matrix(); cm.rotate(random.NextDouble() * Math.PI); cm.translate(i * 96, yi * 96); logo.transformationMatrix = cm; } } }; // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3D.html#driverInfo //Text = Starling.current.context.driverInfo; Text = "driverInfo missing"; // how expensive is delegate call in a frame? onframe += (stage, starling) => { if (this.frameid == 0) { if (this.onbeforefirstframe != null) this.onbeforefirstframe(stage, starling); } this.frameid++; if (!this.DisableDefaultContentDransformation) { var cm = new Matrix(); cm.scale(stagescale, stagescale); if (autorotate) cm.rotate(this.gametime.ElapsedMilliseconds * 0.001); cm.translate(stagex, stagey); this.Content.transformationMatrix = cm; } // does this cost us 40FPS?? //var texmem = (this.Source0TextureMaxBottom * 100 / 2048) + "%"; //this.info.text = new { this.frameid, texmem, this.Text }.ToString(); }; }
public StarlingGameSpriteBase() { instance = this; gametime.Start(); this.Content = new Sprite().AttachTo(this); this.Content_layer0_ground = new Sprite().AttachTo(this.Content); this.Content_layer0_tracks = new Sprite().AttachTo(this.Content); this.Content_layer2_shadows = new Sprite().AttachTo(this.Content); this.Content_layer3_buildings = new Sprite().AttachTo(this.Content); this.Content_layer10_hiddenforgoggles = new Sprite().AttachTo(this.Content); this.Content_layer10_hiddenforgoggles.visible = false; this.info = new TextField( 800, 400, "Welcome to Starling!" ) { hAlign = HAlign.LEFT, vAlign = VAlign.TOP }; // i can see text, cannot see images? info.AttachTo(this); //info.MoveTo(72, 8); this.stagescale = internalscale; onresize( (w, h) => { stagex = w * 0.5; stagey = h * 0.8; stagescale = internalscale * (w) / (800.0); } ); #region Source0 var SourceBitmapData0 = new ScriptCoreLib.ActionScript.flash.display.BitmapData( // 28MB //64 * 2, //64 * 2, // 50 MB 2048, 2048, true, 0x00000000 ); var Source0TextureCount = 0; // where to start? var Source0TextureTop = 0; var Source0TextureLeft = 0; // fighting mipmapping var Source0Padding = 4; // ? var Source0 = new XLazy <TextureAtlas>( delegate { var SourceTexture = Texture.fromBitmapData(SourceBitmapData0); var Source = new TextureAtlas(SourceTexture); return(Source); } ); #endregion #region new_tex_crop this.new_tex_crop = (asset, alpha, flipx, innersize, adjustAlpha, filter) => { var shape = ScriptCoreLib.ActionScript.Extensions.KnownEmbeddedResources.Default[asset].ToSprite(); return(new_texsprite_crop(shape, alpha, flipx, innersize, adjustAlpha, filter)); }; this.new_texsprite_crop = (shape, alpha, flipx, innersize, adjustAlpha, filter) => { //var innersize = 64; // outer 400, inner 64 // do we need to wrap? if ((Source0TextureLeft + innersize) >= 2048) { // if so, goto next line Source0TextureTop = Source0TextureMaxBottom; Source0TextureLeft = 0; } var rect = new Rectangle(Source0TextureLeft, Source0TextureTop, innersize, innersize); { if (filter != null) { shape.filters = new[] { filter } } ; // this does not work! //shape.alpha = 0.3; // next image will appear right to us + padding to prevent bleed Source0TextureLeft += innersize + Source0Padding; Source0TextureMaxBottom = Source0TextureMaxBottom.Max(Source0TextureTop + innersize + Source0Padding); var m = new Matrix(); // flip vertical? if (flipx) { m.translate(-400, 0); m.scale(-1, 1); } m.translate( // where to draw? we need packer algorithm? -(400 - rect.width) / 2 + rect.left, -(400 - rect.height) / 2 + rect.top ); // http://stackoverflow.com/questions/8035717/actionscript-3-draw-with-transparency-on-a-bitmap if (adjustAlpha == null) { adjustAlpha = new ColorTransform(); } adjustAlpha.alphaMultiplier = alpha; // public void draw(IBitmapDrawable source, Matrix matrix, ColorTransform colorTransform, string blendMode, Rectangle clipRect); //SourceBitmapData0.draw(shape, m, adjustAlpha, clipRect: rect); SourceBitmapData0.draw(shape, m, adjustAlpha, null, rect); } var TextureIndex = Source0TextureCount; Source0TextureCount++; // Error 5 Cannot convert anonymous method to type 'FlashHeatZeeker.UnitPed.Library.Lazy<starling.textures.TextureAtlas>' because it is not a delegate type X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPed\Library\StarlingGameSpriteWithPed.cs 178 43 FlashHeatZeeker.UnitPed var y = new XLazy <TextureAtlas>( delegate { Source0.Content.addRegion(TextureIndex.ToString(), rect); return(Source0.Content); } ); // ??? return(() => y.Content.getTexture(TextureIndex.ToString())); }; #endregion #region new_tex96 this.new_tex96 = (shape, innersize) => { // outer 400, inner 64 // do we need to wrap? if ((Source0TextureLeft + innersize) >= 2048) { // if so, goto next line Source0TextureTop = Source0TextureMaxBottom; Source0TextureLeft = 0; } var rect = new Rectangle(Source0TextureLeft, Source0TextureTop, innersize, innersize); { // this does not work! //shape.alpha = 0.3; // next image will appear right to us Source0TextureLeft += innersize + Source0Padding; Source0TextureMaxBottom = Source0TextureMaxBottom.Max(Source0TextureTop + innersize + Source0Padding); var m = new Matrix(); m.translate( // where to draw? we need packer algorithm? rect.left, rect.top ); //m.scale(64 / 400.0, 64 / 400.0); // http://stackoverflow.com/questions/8035717/actionscript-3-draw-with-transparency-on-a-bitmap var adjustAlpha = new ColorTransform(); adjustAlpha.alphaMultiplier = alpha; SourceBitmapData0.draw(shape, m, adjustAlpha); } var TextureIndex = Source0TextureCount; Source0TextureCount++; // Error 5 Cannot convert anonymous method to type 'FlashHeatZeeker.UnitPed.Library.Lazy<starling.textures.TextureAtlas>' because it is not a delegate type X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPed\Library\StarlingGameSpriteWithPed.cs 178 43 FlashHeatZeeker.UnitPed var y = new XLazy <TextureAtlas>( delegate { Source0.Content.addRegion(TextureIndex.ToString(), rect); return(Source0.Content); } ); return(() => y.Content.getTexture(TextureIndex.ToString())); }; #endregion //var __bmd = new ScriptCoreLib.ActionScript.flash.display.BitmapData(96, 96, true, 0x00000000); //__bmd.draw(new white_jsc()); var LogoTexture = new_tex96(new white_jsc()); onbeforefirstframe += delegate { //var count = 64; var count = DefaultLogoCount; for (int i = 0; i < count; i++) { for (int yi = 0; yi < count; yi++) { var logo = new Image(LogoTexture()) { }.AttachTo(Content); { var cm = new Matrix(); cm.rotate(random.NextDouble() * Math.PI); cm.translate(i * 96, yi * 96); logo.transformationMatrix = cm; } } } }; // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3D.html#driverInfo //Text = Starling.current.context.driverInfo; Text = "driverInfo missing"; // how expensive is delegate call in a frame? onframe += (stage, starling) => { if (this.frameid == 0) { if (this.onbeforefirstframe != null) { this.onbeforefirstframe(stage, starling); } } this.frameid++; if (!this.DisableDefaultContentDransformation) { var cm = new Matrix(); cm.scale(stagescale, stagescale); if (autorotate) { cm.rotate(this.gametime.ElapsedMilliseconds * 0.001); } cm.translate(stagex, stagey); this.Content.transformationMatrix = cm; } // does this cost us 40FPS?? //var texmem = (this.Source0TextureMaxBottom * 100 / 2048) + "%"; //this.info.text = new { this.frameid, texmem, this.Text }.ToString(); }; }