Пример #1
0
 public void UseTextEffect()
 {
     worldCanvas = GameObject.Find("UICanvas_World").transform;
     deActiveHitDamageTextPool = new List <TextEffect>();
     for (int i = 0; i < 5; ++i)
     {
         TextEffect newText = Instantiate(TextEffectPrefab, worldCanvas).GetComponent <TextEffect>();
         newText.gameObject.SetActive(false);
         newText.Initialize(OverHitTextReturnToPool, transform.parent);
         deActiveHitDamageTextPool.Add(newText);
     }
     activeHitDamageTextPool = new List <TextEffect>();
 }