// ----- [ Functions ] ----------------------------------------------------- // --v-- Start/Awake --v-- private void Awake() { _textMesh = GetComponent <TextMeshProUGUI>(); _textFormat = GetComponent <TextDigitFormat>(); _amountAfterAnim = 0; }
// ----- [ Functions ] ----------------------------------------------------- // --v-- Start/Awake --v-- private void Awake() { _textMesh = GetComponent <TextMeshProUGUI>(); _textAnim = GetComponent <NumberIncreaseTextAnim>(); _textFormat = GetComponent <TextDigitFormat>(); }