// Copies a run of text into a ContentContainer. // Returns the next node to examine. private TextTreeNode CopyTextNode(TextTreeTextNode textNode, TextTreeNode haltNode, out ContentContainer container) { SplayTreeNode node; char[] text; int count; int symbolOffset; Invariant.Assert(textNode != haltNode, "Expect at least one node to copy!"); symbolOffset = textNode.GetSymbolOffset(this.TextContainer.Generation); // Get a count of all the characters we're about to copy. count = 0; node = textNode; do { count += textNode.SymbolCount; node = textNode.GetNextNode(); textNode = node as TextTreeTextNode; }while (textNode != null && textNode != haltNode); // Allocate storage. text = new char[count]; // Copy the text. TextTreeText.ReadText(this.TextContainer.RootTextBlock, symbolOffset, count, text, 0 /*startIndex*/); container = new TextContentContainer(text); return((TextTreeNode)node); }
// Copies a run of text into a ContentContainer. // Returns the next node to examine. private TextTreeNode CopyTextNode(TextTreeTextNode textNode, TextTreeNode haltNode, out ContentContainer container) { SplayTreeNode node; char[] text; int count; int symbolOffset; Invariant.Assert(textNode != haltNode, "Expect at least one node to copy!"); symbolOffset = textNode.GetSymbolOffset(this.TextContainer.Generation); // Get a count of all the characters we're about to copy. count = 0; node = textNode; do { count += textNode.SymbolCount; node = textNode.GetNextNode(); textNode = node as TextTreeTextNode; } while (textNode != null && textNode != haltNode); // Allocate storage. text = new char[count]; // Copy the text. TextTreeText.ReadText(this.TextContainer.RootTextBlock, symbolOffset, count, text, 0 /*startIndex*/); container = new TextContentContainer(text); return (TextTreeNode)node; }