/// <summary> /// Adding Titles to the Scrollable List and Resize the scrollview container /// </summary> public void AddItems() { for (int i = 0; i < 10; i++) { if (i == 0 && ContentBox.transform.childCount <= 1) { GameObject TContainer = Instantiate(TextContainer, firstPos.transform.position, Quaternion.identity, ContentBox.transform) as GameObject; TContainer.GetComponentInChildren <Text> ().text = dataArray [i].ToString(); } else { Vector3 pos = new Vector3(ContentBox.transform.GetChild(ContentBox.transform.childCount - 1).transform.position.x, ContentBox.transform.GetChild(ContentBox.transform.childCount - 1).transform.position.y - (TextContainer.GetComponent <RectTransform> ().rect.height * 2.5f), 0); GameObject TContainer = Instantiate(TextContainer, pos, Quaternion.identity, ContentBox.transform) as GameObject; TContainer.GetComponentInChildren <Text> ().text = dataArray [i].ToString(); } } ContentBox.GetComponent <RectTransform> ().sizeDelta = new Vector2(0, ContentBox.GetComponent <RectTransform>().rect.height + 495); }