Пример #1
0
        public override void onStart()
        {
            // Fondo
            var   texture = content.Load <Texture2D>(Content.Image.credits);
            Image imag    = canvas.stage.addElement(new Image(texture));

            imag.setWidth(Constants.SCREEN_WIDTH);
            imag.setHeight(Constants.SCREEN_HEIGHT);
            imag.setZIndex(0);

            // Boton atras
            //---------------
            var buttonStyle = new TextButtonStyle(new PrimitiveDrawable(new Color(78, 91, 98), 10f), new PrimitiveDrawable(new Color(244, 23, 135)), new PrimitiveDrawable(new Color(168, 207, 115)))
            {
                downFontColor = Color.Black
            };

            var backButton = canvas.stage.addElement(new TextButton(Constants.MENU_BACK, buttonStyle));

            backButton.onClicked += BackMenu => { Game.ManagerState.SetState(StateType.MainMenu, true); };
            backButton.setWidth(100);
            backButton.setHeight(20);
            backButton.setPosition(Constants.SCREEN_WIDTH - backButton.getWidth() - 15, Constants.SCREEN_HEIGHT - backButton.getHeight() - 5);
            //---------------
        }
Пример #2
0
        private void AddLevelSelectButton(string text, LevelBase level)
        {
            float minHeight = Core.graphicsDevice.Viewport.Height / 12;
            float minWidth  = Core.graphicsDevice.Viewport.Width / 6;
            float margin    = 10f;

            var buttonStyle = new TextButtonStyle(new PrimitiveDrawable(Color.Black, 10f), new PrimitiveDrawable(Color.Yellow), new PrimitiveDrawable(Color.DarkSlateBlue))
            {
                downFontColor = Color.Black
            };

            this._table.add(new TextButton(text, buttonStyle))
            .setFillY()
            .setMinHeight(minHeight)
            .setMinWidth(minWidth)
            .getElement <Button>()
            .onClicked += (obj) => { this.TransitionToLevel(level); };

            this._currentRowWidth += minWidth;

            if (this._currentRowWidth >= Core.graphicsDevice.Viewport.Width - margin)
            {
                this._table.row();
                this._currentRowWidth = 0f;
            }
        }
Пример #3
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        public EndGameMenu(String gameResult) : base()
        {
            clearColor = Color.Black;
            this.addRenderer(new DefaultRenderer());
            addPostProcessor(new ScanlinesPostProcessor(0));
            addPostProcessor(new VignettePostProcessor(0));
            var canvas = createEntity("ui").addComponent(new UICanvas());

            canvas.isFullScreen = true;
            canvas.renderLayer  = Game1.SCREEN_SPACE_RENDER_LAYER;
            var backgroundTexture = content.Load <Texture2D>("backgrounds/" + gameResult + "Screen");
            var background        = createEntity("titleScreenBackground", new Vector2(Screen.width / 2f, Screen.height / 1.5f));

            background.addComponent(new Sprite(backgroundTexture));
            var table = canvas.stage.addElement(new Table());

            table.setFillParent(true).center().bottom();
            var mainMenuFont   = content.Load <BitmapFont>("fonts/futuraDouble");
            var topButtonStyle = new TextButtonStyle(new PrimitiveDrawable(Color.Transparent, 10f), new PrimitiveDrawable(Color.Transparent, 10f), new PrimitiveDrawable(Color.Transparent, 10f), mainMenuFont)
            {
                downFontColor = Color.Red,
                overFontColor = Color.LightGray
            };
            TextButton restartButton = new TextButton("CONSUME MORE", topButtonStyle);
            TextButton quitButton    = new TextButton("STAY ASLEEP", topButtonStyle);

            table.add(restartButton).setFillX().setMinHeight(10).setMinWidth(100).getElement <Button>().onClicked += Game1.startLevelOne;
            table.row().setPadBottom(100);
            table.add(quitButton).setFillX().setMinHeight(10).setMinWidth(100).getElement <Button>().onClicked += Game1.quitGame;
            initialize();
        }
Пример #4
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        public override void onStart()
        {
            // Fondo de menu
            var   texture = content.Load <Texture2D>(Content.Image.menu_background);
            Image imag    = canvas.stage.addElement(new Image(texture));

            imag.setWidth(Constants.SCREEN_WIDTH);
            imag.setHeight(Constants.SCREEN_HEIGHT);
            imag.setZIndex(0);

            // Cargamos el estilo
            var             textFont       = content.Load <BitmapFont>(Content.Font.text);
            TextButtonStyle topButtonStyle = new TextButtonStyle()
            {
                font          = textFont,
                fontColor     = Color.Black,
                overFontColor = Color.Brown,
                downFontColor = Color.DarkRed
            };

            // Creamos los botones
            _table.add(new TextButton(Constants.MENU_PLAY, topButtonStyle)).setFillX().setMinHeight(30).getElement <Button>().onClicked += MenuPlay;
            _table.row();
            _table.add(new TextButton(Constants.MENU_CONFIG, topButtonStyle)).setFillX().setMinHeight(30).getElement <Button>().onClicked += MenuConfig;
            _table.row();
            _table.add(new TextButton(Constants.MENU_CREDITS, topButtonStyle)).setFillX().setMinHeight(30).getElement <Button>().onClicked += MenuCredits;
            _table.row();
            _table.add(new TextButton(Constants.MENU_EXIT, topButtonStyle)).setFillX().setMinHeight(30).getElement <Button>().onClicked += MenuExit;
        }
Пример #5
0
        public MainMenu() : base()
        {
            clearColor = Color.Black;
            this.addRenderer(new DefaultRenderer());

            var canvas            = createEntity("ui").addComponent(new UICanvas());
            var backgroundTexture = content.Load <Texture2D>("backgrounds/titleScreen");
            var background        = createEntity("titleScreenBackground", new Vector2(Screen.width / 3f, Screen.height / 2f));

            background.addComponent(new Sprite(backgroundTexture));
            canvas.addComponent <Sprite>(new Sprite(backgroundTexture));
            var table = canvas.stage.addElement(new Table());

            //table.setDebug(true);
            table.setFillParent(true).center().bottom();
            var mainMenuFont   = content.Load <BitmapFont>("fonts/futuraDouble");
            var topButtonStyle = new TextButtonStyle(new PrimitiveDrawable(Color.Transparent, 10f), new PrimitiveDrawable(Color.Transparent, 10f), new PrimitiveDrawable(Color.Transparent, 10f), mainMenuFont)
            {
                downFontColor = Color.Red,
                overFontColor = Color.LightGray
            };
            TextButton playButton = new TextButton("CONSUME", topButtonStyle);
            TextButton quitButton = new TextButton("SLEEP", topButtonStyle);

            table.add(playButton).setFillX().setMinHeight(10).setMinWidth(100).getElement <Button>().onClicked += Game1.startLevelOne;
            table.row().setPadBottom(100);
            table.add(quitButton).setFillX().setMinHeight(10).setMinWidth(100).getElement <Button>().onClicked += Game1.quitGame;
            addPostProcessor(new VignettePostProcessor(999));
            addPostProcessor(new ScanlinesPostProcessor(0));

            initialize();
        }
Пример #6
0
        public void ApplyButtonStyle(TextButtonStyle style)
        {
            ApplyButtonBaseStyle(style);

            if (style.LabelStyle != null)
            {
                _textBlock.ApplyTextBlockStyle(style.LabelStyle);
            }
        }
Пример #7
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        public void ApplyTextButtonStyle(TextButtonStyle style)
        {
            ApplyButtonStyle(style);

            if (style.LabelStyle != null)
            {
                InternalChild.ApplyTextBlockStyle(style.LabelStyle);
            }
        }
Пример #8
0
        void setupSceneSelector()
        {
            _table = canvas.stage.addElement(new Table());
            _table.setFillParent(true).right().top();

            var topButtonStyle = new TextButtonStyle(new PrimitiveDrawable(Color.Black, 10f), new PrimitiveDrawable(Color.Yellow), new PrimitiveDrawable(Color.DarkSlateBlue))
            {
                downFontColor = Color.Black
            };

            _table.add(new TextButton("Toggle Scene List", topButtonStyle)).setFillX().setMinHeight(30).getElement <Button>().onClicked += onToggleSceneListClicked;

            _table.row().setPadTop(10);
            var checkbox = _table.add(new CheckBox("Debug Render", new CheckBoxStyle
            {
                checkboxOn  = new PrimitiveDrawable(30, Color.Green),
                checkboxOff = new PrimitiveDrawable(30, new Color(0x00, 0x3c, 0xe7, 0xff))
            })).getElement <CheckBox>();

            checkbox.onChanged += enabled => Core.debugRenderEnabled = enabled;
            checkbox.isChecked  = Core.debugRenderEnabled;
            _table.row().setPadTop(30);

            var buttonStyle = new TextButtonStyle(new PrimitiveDrawable(new Color(78, 91, 98), 10f), new PrimitiveDrawable(new Color(244, 23, 135)), new PrimitiveDrawable(new Color(168, 207, 115)))
            {
                downFontColor = Color.Black
            };

            // find every Scene with the SampleSceneAttribute and create a button for each one
            foreach (var type in getTypesWithSampleSceneAttribute())
            {
                foreach (var attr in type.GetCustomAttributes(true))
                {
                    if (attr.GetType() == typeof(SampleSceneAttribute))
                    {
                        var sampleAttr = attr as SampleSceneAttribute;
                        var button     = _table.add(new TextButton(sampleAttr.buttonName, buttonStyle)).setFillX().setMinHeight(30).getElement <TextButton>();
                        _sceneButtons.Add(button);
                        button.onClicked += butt =>
                        {
                            // stop all tweens in case any demo scene started some up
                            TweenManager.stopAllTweens();
                            Core.startSceneTransition(new FadeTransition(() => Activator.CreateInstance(type) as Scene));
                        };

                        _table.row().setPadTop(10);

                        // optionally add instruction text for the current scene
                        if (sampleAttr.instructionText != null && type == GetType())
                        {
                            addInstructionText(sampleAttr.instructionText);
                        }
                    }
                }
            }
        }
Пример #9
0
 public void SetStyle(TextButtonStyle style)
 {
     if (style != default)
     {
         SetStyle(style.normalColor,
                  style.highlightedColor,
                  style.pressedColor,
                  style.selectedColor,
                  style.disabledColor);
     }
 }
Пример #10
0
        public override void Initialize()
        {
            // scene
            AddSceneComponent(new SceneSprites(this));
            Shared.PrintBackground(this);

            // setup a pixel perfect screen
            ClearColor = Color.Black;
            SetDesignResolution(SD.SCREEN_WIDTH, SD.SCREEN_HEIGHT, SceneResolutionPolicy.ShowAllPixelPerfect);
            Screen.SetSize(SD.SCREEN_WIDTH * SD.SCALE, SD.SCREEN_HEIGHT * SD.SCALE);

            // add a renderer
            renderer = AddRenderer(new DefaultRenderer());

            // canvas
            canvas = CreateEntity("ui").AddComponent(new UICanvas());
            canvas.IsFullScreen = true;
            canvas.RenderLayer  = SCREEN_RENDER_LAYER;

            // table
            table = canvas.Stage.AddElement(new Table());
            table.SetFillParent(false).SetBounds(0, 0, SD.SCREEN_WIDTH, SD.SCREEN_HEIGHT);
            table.Left().Top();
            table.SetScale(SD.SCALE);
            Cell c;

            // title
            var labelStyle = new LabelStyle(Color.Black);

            c = table.Add(new Label("You Won!", labelStyle).SetFontScale(4));
            table.Row().SetPadTop(10);
            c = table.Add(new Label("A Game by Sainer").SetFontScale(1));
            table.Row().SetPadTop(30);

            // button style
            var buttonStyle = new TextButtonStyle(
                new PrimitiveDrawable(Color.Black, 10f),
                new PrimitiveDrawable(Color.Yellow),
                new PrimitiveDrawable(Color.DarkSlateBlue))
            {
                DownFontColor = Color.Black
            };

            // buttons
            c = table.Add(new TextButton("To Main Menu", buttonStyle)).SetMinHeight(30);
            c.GetElement <Button>().OnClicked += Shared.TransitionToMainMenu;
            table.Row().SetPadTop(10);

            // put table in the middle
            table.PadTop(10);
            table.PadLeft((SD.SCREEN_WIDTH - table.GetWidth()) / 2);
        }
Пример #11
0
        public TextButton(TextButtonStyle style)
        {
            InternalChild = new TextBlock(style != null ? style.LabelStyle : null)
            {
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Wrap = true
            };

            if (style != null)
            {
                ApplyTextButtonStyle(style);
            }
        }
Пример #12
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    private void Awake()
    {
        ClickButton.OnUpdateEvent += UpdateButton;

        if (textStyle == default)
        {
            ClickButtonStyle clickButtonStyle = ClickButton.style;
            if (clickButtonStyle != default)
            {
                textStyle = clickButtonStyle.textButtonStyle;
            }
        }

        SetStyle(textStyle);
    }
Пример #13
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        public TextButton(TextButtonStyle style)
        {
            _textBlock = new TextBlock
            {
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center
            };

            Widget = _textBlock;

            if (style != null)
            {
                ApplyButtonStyle(style);
            }
        }
Пример #14
0
        public override void Initialize()
        {
            // scene
            AddSceneComponent(new SceneSprites(this));
            Shared.PrintBackground(this);

            // setup a pixel perfect screen
            ClearColor = Color.Black;
            SetDesignResolution(SD.SCREEN_WIDTH, SD.SCREEN_HEIGHT, SceneResolutionPolicy.ShowAllPixelPerfect);
            Screen.SetSize(SD.SCREEN_WIDTH * SD.SCALE, SD.SCREEN_HEIGHT * SD.SCALE);

            // add a renderer
            renderer = AddRenderer(new DefaultRenderer());

            // canvas
            table = Shared.InitTable(this, out Label a, out Label b);
            a.SetText("ChessNuts");
            b.SetText("A Game by Sainer");

            // button style
            var buttonStyle = new TextButtonStyle(
                new PrimitiveDrawable(Color.Black, 10f),
                new PrimitiveDrawable(Color.Yellow),
                new PrimitiveDrawable(Color.DarkSlateBlue))
            {
                DownFontColor = Color.Black
            };

            // buttons
            var c = table.Add(new TextButton("Play", buttonStyle)).SetMinHeight(30);

            c.GetElement <Button>().OnClicked += Shared.TransitionToGame;
            table.Row().SetPadTop(10);

            c = table.Add(new TextButton("Settings", buttonStyle)).SetMinHeight(30);
            table.Row().SetPadTop(10);

            c = table.Add(new TextButton("Quit", buttonStyle)).SetMinHeight(30);
            c.GetElement <Button>().OnClicked += button => { Core.Exit(); };
            table.Row().SetPadTop(10);

            // put table in the middle
            // var value = (SD.SCREEN_WIDTH - width) / 2;
            // table.PadLeft(value);
            // Debug.Log(value);
            // Debug.Log(width);
        }
Пример #15
0
        /// <summary>
        /// Creates skin styles
        /// </summary>
        /// <param name="contentManager">Content manager</param>
        public GameSkin(NezContentManager contentManager)
        {
            Skin = new Skin();

            Skin.Add("title-label", new LabelStyle()
            {
                Font = contentManager.LoadBitmapFont(Content.OswaldTitleFont)
            });

            Skin.Add("label", new LabelStyle()
            {
                Font = contentManager.LoadBitmapFont(Content.DefaultTitleFont)
            });

            var inputCursor = new PrimitiveDrawable(Color.Black);

            inputCursor.MinHeight = 10;
            inputCursor.MinWidth  = 5;
            var font = contentManager.LoadBitmapFont(Content.DefaultTitleFont);

            font.FontSize = 24;
            var style = Skin.Add("inputfield", new TextFieldStyle()
            {
                Font              = font,
                FontColor         = Color.Black,
                Cursor            = inputCursor,
                FocusedBackground = new PrimitiveDrawable(Color.Gray),
                Background        = new PrimitiveDrawable(Color.White),
                Selection         = new PrimitiveDrawable(Color.Blue)
            });

            Skin.Add("regular-button", TextButtonStyle.Create(Color.Gray, new Color(61, 9, 85), new Color(61, 9, 107)));


            var sliderStyle = SliderStyle.Create(Color.Yellow, new Color(61, 9, 107));

            sliderStyle.Knob.MinWidth       *= 1.5f;
            sliderStyle.Knob.MinHeight      *= 1.5f;
            sliderStyle.Background.MinWidth *= 0.5f;

            Skin.Add("slider", sliderStyle);
        }
Пример #16
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        public override void onAddedToEntity()
        {
            base.onAddedToEntity();
            var skin = Skin.createDefaultSkin();

            var main_table = stage.addElement(new Table());

            //main_table.defaults().setPadTop(10).setMinWidth(800).setMinHeight(600).setMaxWidth(1280).setMaxHeight(720);
            //main_table.defaults().setPrefWidth(600).setPrefHeight(400);
            main_table.setFillParent(true).center();

            /*var pl = entity.scene.content.Load<Texture2D>("plane");
             * var im = new Image(pl);
             * var m = main_table.add(im);
             * main_table.row();*/
            main_table.add(new Label("Starting thrust"));
            var tsl = new Slider(50, 275, 1, false, SliderStyle.create(Color.Gray, Color.Black));

            tsl.setValue(thrust);
            var thr_label = new Label(thrust.ToString());

            tsl.onChanged += (val) => { thrust = val; thr_label.setText(val.ToString()); };
            main_table.add(tsl);
            main_table.add(thr_label);
            main_table.row();
            main_table.add(new Label("Trim"));
            var sl = new Slider(-1, 1, 0.02f, false, SliderStyle.create(Color.Gray, Color.Black));

            sl.setValue(trim);
            var trm_label = new Label(trim.ToString());

            sl.onChanged += (val) => { trim = val; trm_label.setText(val.ToString()); };
            main_table.add(sl);
            main_table.add(trm_label);
            main_table.row();
            var go_button = new TextButton("Fly!", TextButtonStyle.create(Color.LightGray, Color.DarkGray, Color.Gray));

            go_button.setWidth(100);
            go_button.setHeight(50);
            go_button.onClicked += (but) => { Console.WriteLine("ui " + trim + " " + thrust);  Core.scene = new PlaneScene(trim, thrust); };
            main_table.add(go_button);
        }
Пример #17
0
        public UiAssets()
        {
            PixeledBMFont = FufCore.contentSource.Load <BitmapFont>("Fonts/bm_pixeled");
            AndinaBMFont  = FufCore.contentSource.Load <BitmapFont>("Fonts/bm_andina");

            Andina      = new NezSpriteFont(FufCore.contentSource.Load <SpriteFont>("Fonts/andina"));
            AndinaLarge = new NezSpriteFont(FufCore.contentSource.Load <SpriteFont>("Fonts/andina_lg"));

            const int buttonColorVal = 60;

            TextButtonStyle = new TextButtonStyle(
                new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal)),
                new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal, 204)),
                new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal, 153)))
            {
                downFontColor     = Color.Gray,
                font              = PixeledBMFont,
                fontColor         = Color.GhostWhite,
                disabledFontColor = Color.DimGray
            };
        }
Пример #18
0
        public LobbyScene()
        {
            _gameSettings = GameSettings.Default;

            addRenderer(new ScreenSpaceRenderer(100, Constants.Layers.HUD));
            addRenderer(new RenderLayerExcludeRenderer(0, Constants.Layers.HUD));

            // create our canvas and put it on the screen space render layer
            canvas = createEntity("ui").addComponent(new UICanvas());
            canvas.isFullScreen = true;
            canvas.renderLayer  = Constants.Layers.HUD;

            clearColor = Color.Black;

            normalButtonColor   = new PrimitiveDrawable(Color.Gray);
            pressedButtonColor  = new PrimitiveDrawable(Color.Red);
            hoverButtonColor    = new PrimitiveDrawable(Color.LightGray);
            disabledButtonColor = new PrimitiveDrawable(Color.Pink);

            normalButtonStyle   = new TextButtonStyle(normalButtonColor, pressedButtonColor, hoverButtonColor);
            disabledButtonStyle = new TextButtonStyle(disabledButtonColor, disabledButtonColor, disabledButtonColor);

            SetupSceneSelector();
        }
Пример #19
0
 public TextButtonStyle(TextButtonStyle style)
     : base(style)
 {
     LabelStyle = style.LabelStyle != null ? new LabelStyle(style.LabelStyle) : null;
 }
Пример #20
0
 /** Adds a text button to the button table.
  * @param object The object that will be passed to {@link #result(Object)} if this button is clicked. May be null. */
 public Button AddButton(string text, TextButtonStyle buttonStyle)
 {
     return(AddButton(new TextButton(text, buttonStyle)));
 }
Пример #21
0
 public TextButtonStyle(TextButtonStyle style)
     : base(style)
 {
     LabelStyle = new TextBlockStyle(style.LabelStyle);
 }
Пример #22
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        void SetupSceneSelector()
        {
            _table = Canvas.Stage.AddElement(new Table());
            var sampleScenes = new Table().PadRight(5);

            _table.SetFillParent(true).Right().Top();

            var topButtonStyle = new TextButtonStyle(new PrimitiveDrawable(Color.Black, 10f),
                                                     new PrimitiveDrawable(Color.Yellow), new PrimitiveDrawable(Color.DarkSlateBlue))
            {
                DownFontColor = Color.Black
            };

            _table.Add(new TextButton("Toggle Scene List", topButtonStyle)).SetFillX().SetMinHeight(30)
            .GetElement <Button>().OnClicked += butt =>
            {
                sampleScenes.SetIsVisible(!sampleScenes.IsVisible());
            };

            _table.Row().SetPadTop(10);
            var checkbox = _table.Add(new CheckBox("Debug Render", new CheckBoxStyle
            {
                CheckboxOn  = new PrimitiveDrawable(30, Color.Green),
                CheckboxOff = new PrimitiveDrawable(30, new Color(0x00, 0x3c, 0xe7, 0xff))
            })).GetElement <CheckBox>();

            checkbox.OnChanged += enabled => Core.DebugRenderEnabled = enabled;
            checkbox.IsChecked  = Core.DebugRenderEnabled;

            _table.Row();

            _table.Add(sampleScenes).SetAlign(Align.Top);

            sampleScenes.Row();
            sampleScenes.Add(new Label("Samples", new LabelStyle())).SetFillX().SetMinHeight(30);
            sampleScenes.Row();

            var buttonStyle = new TextButtonStyle(new PrimitiveDrawable(new Color(78, 91, 98), 10f),
                                                  new PrimitiveDrawable(new Color(244, 23, 135)), new PrimitiveDrawable(new Color(168, 207, 115)))
            {
                DownFontColor = Color.Black
            };

            // find every Scene with the SampleSceneAttribute and create a button for each one
            foreach (var type in GetTypesWithSampleSceneAttribute())
            {
                foreach (var attr in type.GetCustomAttributes(true))
                {
                    if (attr.GetType() == typeof(SampleSceneAttribute))
                    {
                        var sampleAttr = attr as SampleSceneAttribute;
                        var button     = sampleScenes.Add(new TextButton(sampleAttr.ButtonName, buttonStyle)).SetFillX()
                                         .SetMinHeight(30).GetElement <TextButton>();
                        button.OnClicked += butt =>
                        {
                            // stop all tweens in case any demo scene started some up
                            TweenManager.StopAllTweens();
                            Core.GetGlobalManager <ImGuiManager>()?.SetEnabled(false);
                            Core.StartSceneTransition(new FadeTransition(() => Activator.CreateInstance(type) as Scene));
                        };

                        sampleScenes.Row().SetPadTop(10);

                        // optionally add instruction text for the current scene
                        if (sampleAttr.InstructionText != null && type == GetType())
                        {
                            AddInstructionText(sampleAttr.InstructionText);
                        }
                    }
                }
            }
        }
Пример #23
0
        public override void Initialize()
        {
            base.Initialize();

            //Load Assets, always load textures before generating items so they can match texture and ID
            TextureContainer.LoadTextures();
            AbilityContainerClient.LoadAbilities();
            KeyBindContainer.SetKeyBinds();

            Entity e = CreateEntity("Wallpaper");

            e.AddComponent(new SpriteRenderer(TextureContainer.LoginWallpaper)).SetOrigin(new Vector2(0, 0));
            float h = (float)Screen.Height / (float)TextureContainer.LoginWallpaper.Height;
            float w = (float)Screen.Width / (float)TextureContainer.LoginWallpaper.Width;

            e.SetScale(new Vector2(w, h));
            Sprite textfieldTexture = TextureContainer.GetSpriteAtlasByName("UI").GetSprite("Plank_03");

            TextFieldStyle    textFields = TextFieldStyle.Create(Color.White, Color.White, Color.Black, Color.DarkGray);
            NinePatchDrawable drawable   = new NinePatchDrawable(textfieldTexture, 0, 0, 0, 0)
            {
                MinHeight = 20, MinWidth = 50
            };
            NinePatchDrawable drawablebutton = new NinePatchDrawable(TextureContainer.GetSpriteAtlasByName("UI").GetSprite("plank_15"), 0, 0, 0, 0)
            {
                MinHeight = 20, MinWidth = 50
            };
            NinePatchDrawable drawablehover = new NinePatchDrawable(TextureContainer.GetSpriteAtlasByName("UI").GetSprite("plank_18"), 0, 0, 0, 0)
            {
                MinHeight = 20, MinWidth = 50
            };

            textFields.Background = drawable;

            Label label = new Label("Menu").SetFontScale(5).SetFontColor(Color.MediumVioletRed);

            Table.Add(label);

            Label user = new Label("Username").SetFontScale(2).SetFontColor(Color.MediumVioletRed);

            Table.Row().SetPadTop(10);
            Table.Add(user).Pad(20);
            textFieldu = new TextField("", textFields);

            Table.Row().SetPadTop(10);
            Table.Add(textFieldu);

            Label pass = new Label("Password").SetFontScale(2).SetFontColor(Color.MediumVioletRed);

            Table.Row().SetPadTop(10);
            Table.Add(pass);
            textFieldp = new TextField("", textFields);
            Table.Row().SetPadTop(10);
            textFieldp.SetPasswordMode(true);
            Table.Add(textFieldp);

            TextButtonStyle textButtonStyle = new TextButtonStyle(drawablebutton, drawablehover, drawablehover);

            TextButton button = new TextButton("Login", textButtonStyle);

            button.Pad(10);
            button.PadLeft(20);
            button.PadRight(20);
            button.OnClicked += SendLogin;
            Table.Row().SetPadTop(10);
            Table.Add(button);

            TextButton buttonr = new TextButton("Register", textButtonStyle);

            buttonr.Pad(10);
            buttonr.PadLeft(20);
            buttonr.PadRight(20);
            buttonr.OnClicked += Sendregister;
            Table.Row().SetPadTop(10);
            Table.Add(buttonr);

            //var imGuiManager = new ImGuiManager();
            //Core.RegisterGlobalManager(imGuiManager);
            //imGuiManager.SetEnabled(false);
            //imGuiManager.ShowDemoWindow = true;
        }