// Start is called before the first frame update void Start() { notif = this.transform.Find("Notif").gameObject; originalPos = notif.GetComponent <RectTransform>().anchoredPosition; //Debug.Log(notif + ""+notif.GetComponent<RectTransform>().anchoredPosition); finalPos = new Vector3(-originalPos.x, originalPos.y); notifName = this.transform.Find("Notif").Find("Content").Find("Name").GetComponent <TextApparition>(); notifDesc = this.transform.Find("Notif").Find("Content").Find("ScrollArea").Find("DescContainer").Find("Desc").GetComponent <TextApparition>(); notifScrollbar = this.transform.Find("Notif").Find("Content").Find("ScrollArea").Find("DescContainer").Find("Scrollbar").GetComponent <Scrollbar>(); playerInteractions = GameObject.FindObjectOfType <Interactions>(); //playerEventsCheck = playerInteractions.GetComponent<EventsCheck>(); //playerMemory = playerInteractions.GetComponent<PlayerMemory>(); //stickerDisplay = CanvasManager.CManager.GetCanvas("Dialogue").transform.Find("Nouvelle Etiquette").GetComponent<NewStickerDisplay>(); //playerRigidBody = playerInteractions.GetComponent<Rigidbody2D>(); gameCam = GameObject.FindObjectOfType <CameraFollow>(); CM = CanvasManager.CManager; PauseMenu = CM.GetCanvas("Pause").gameObject; MoveIndicator = this.transform.Find("MoveIndic").gameObject; if (GameSaveSystem.gameToLoad) { Destroy(this); } }
// Start is called before the first frame update void Start() { notif = this.transform.Find("Notif").gameObject; originalPos = notif.GetComponent <RectTransform>().anchoredPosition; finalPos = new Vector3(-originalPos.x, originalPos.y); notifName = this.transform.Find("Notif").Find("Content").Find("Name").GetComponent <TextApparition>(); notifDesc = this.transform.Find("Notif").Find("Content").Find("ScrollArea").Find("DescContainer").Find("Desc").GetComponent <TextApparition>(); notifScrollbar = this.transform.Find("Notif").Find("Content").Find("ScrollArea").Find("DescContainer").Find("Scrollbar").GetComponent <Scrollbar>(); playerInteractions = GameObject.FindObjectOfType <Interactions>(); MoveIndicator = this.transform.Find("MoveIndic").gameObject; }