private void RecreateTextBuffers() { _textBuffer.Clear(); _textAnalyzer.Clear(); if (_fontChanged) { _fontChanged = false; _font = _as.Database.LoadAsset(_fontRef); } _textBuffer.Append( _textAnalyzer, _font, _text, FontSize * _gs.Context.Window.ScaleFactor.X, _textureAtlas.Width, new System.Drawing.RectangleF(0, 0, 1000, 1000)); UpdateTextOffset(); }