Пример #1
0
 public void SpawnNextTetromino() // спавнит фигуры
 {
     if (!gameStarted)            // если игра только началась, создает фигуру для управления и показывает следующую фигуру
     {
         grid             = new Transform[gridWidth, gridHeight];
         currentScore     = 0;
         numLineCleared   = 0;
         gameStarted      = true;
         previewTetromino = Instantiate(GetRandomTetromino(), previewPoint, Quaternion.identity, locationspawn);
         nextTetromino    = Instantiate(GetRandomTetromino(), spawnPoint, Quaternion.identity, locationspawn);
         previewTetromino.GetComponent <Tetromino>().enabled      = false;
         previewTetromino.GetComponent <GhostTetromino>().enabled = false;
         nextTetromino.GetComponent <GhostTetromino>().enabled    = false;
         GlobalScore.Instance.Global(this, nextTetromino);
         nextTetromino.Initialize(this);
         SpawnGhostTetromino();
     }
     else//если игра уже идет, следующую фигуру перемещает под управление игрока и показывает следующую фигуру
     {
         previewTetromino.transform.position = spawnPoint;
         nextTetromino = previewTetromino;
         nextTetromino.GetComponent <Tetromino>().enabled = true;
         previewTetromino = Instantiate(GetRandomTetromino(), previewPoint, Quaternion.identity, locationspawn);
         previewTetromino.GetComponent <Tetromino>().enabled      = false;
         previewTetromino.GetComponent <GhostTetromino>().enabled = false;
         nextTetromino.GetComponent <GhostTetromino>().enabled    = false;
         GlobalScore.Instance.Global(this, nextTetromino);
         nextTetromino.Initialize(this);
         SpawnGhostTetromino();
     }
 }
Пример #2
0
 public void SpawnGhostTetromino()
 {
     if (GameObject.FindGameObjectWithTag("GhostTetromino1Player") != null && playerNumber == 1)
     {
         Destroy(GameObject.FindGameObjectWithTag("GhostTetromino1Player"));
     }
     if (GameObject.FindGameObjectWithTag("GhostTetromino2Player") != null && playerNumber == 2)
     {
         Destroy(GameObject.FindGameObjectWithTag("GhostTetromino2Player"));
     }
     ghostTetromino = Instantiate(nextTetromino, nextTetromino.transform.position, Quaternion.identity, locationspawn);
     ghostTetromino.InitializeGostTetromino(this, nextTetromino);
     Destroy(ghostTetromino.GetComponent <Tetromino>());
     ghostTetromino.GetComponent <GhostTetromino>().enabled = true;
 }
Пример #3
0
    public void SpawnNewTetrominoIntoGrid()
    {
        if (gridState != GridState.InsertingNewTetromino && gridState != GridState.PoccessingLimitsExceded &&
            gridState != GridState.ProcessingRoundComplete
            )

        {
            gridState = GridState.InsertingNewTetromino;
            var tetrominoObject = TetrominoPool.instance.GetPooledTetroMinoObject();
            currentTetromino = tetrominoObject.GetComponent <Tetromino>();
            currentTetromino.transform.SetParent(this.gameObject.transform);
            currentTetromino.Initialize(this, nextTetroMinoType);
            currentTetromino.transform.localPosition = spawnPoint;
            currentTetromino.name = "Tetromino" + spawnedTetrominos;
            tetrominosList.Add(currentTetromino.GetComponent <Tetromino>());
            spawnedTetrominos++;
            player.round.IncrementTetroMinosSpawned(nextTetroMinoType);
            ProcessNextTetromino();
            currentTetrominoMovement = currentTetromino.GetComponent <TetrominoMovement>();
            currentTetrominoMovement.Initialize(this, currentTetromino);
        }
    }