Пример #1
0
    public void CreateBlock(int x, float rotation)
    {
        V2Int[]     positions = tetrominoes[currentPiece].GetBlockPositions(x, TetrisSettings.SpawnY, rotation);
        TetrisPiece newBlock  = Instantiate(tetrominoes[currentPiece]).GetComponent <TetrisPiece>();

        newBlock.transform.SetParent(transform);
        newBlock.gameObject.SetActive(true);
        newBlock.Init(this, grid, agent);
        newBlock.SetBlockPositions(positions);
    }