Пример #1
0
 private void ViewModel_PauseGame(object sender, EventArgs e)
 {
     model.PauseGame();
     timer.Stop();
     korobeiniki?.Stop();
     if (MessageBox.Show("Game Paused\nPress OK to continue", "Game Paused", MessageBoxButton.OK) == MessageBoxResult.OK)
     {
         model.ContinueGame();
         timer.Start();
         if (korobeiniki == null)
         {
             korobeiniki = new SoundPlayer(@"..\Resources\Korobeiniki.wav");
             // **TODO** Resource folder might not be in the right place
         }
         korobeiniki.PlayLooping();
     }
 }
Пример #2
0
        private async Task SaveGameAsync()
        {
            model.PauseGame();
            timer.Stop();
            korobeiniki?.Stop();
            SaveFileDialog fileDialog = new SaveFileDialog();

            fileDialog.Filter           = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
            fileDialog.RestoreDirectory = true;
            if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string path = fileDialog.FileName;
                await model.SaveGameAsync(path);

                if (MessageBox.Show("Game Saved\nPress OK to continue game", "Game Saved", MessageBoxButtons.OK) == DialogResult.OK)
                {
                    model.ContinueGame();
                    timer.Start();
                    if (korobeiniki == null)
                    {
                        korobeiniki = new SoundPlayer(@"..\Resources\Korobeiniki.wav");
                    }
                    korobeiniki?.PlayLooping();
                    return;
                }
            }
            if (MessageBox.Show("Game Paused\nPress OK to continue game", "Game Paused", MessageBoxButtons.OK) == DialogResult.OK)
            {
                model.ContinueGame();
                timer.Start();
                if (korobeiniki == null)
                {
                    korobeiniki = new SoundPlayer(@"..\Resources\Korobeiniki.wav");
                }
                korobeiniki?.PlayLooping();
                return;
            }
        }