void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { MoveTetromino(new Vector3(-1, 0, 0)); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { MoveTetromino(new Vector3(+1, 0, 0)); } else if (Input.GetKeyDown(KeyCode.UpArrow)) { RotateTetromino(); } if (Time.time - previousTime > (Input.GetKey(KeyCode.DownArrow) ? fallTime / accelerationFactor : fallTime)) { activeTetromino.transform.position += new Vector3(0, -1, 0); if (!tetrisGrid.AllowMovement(activeTetromino)) { StopActiveTetrominoMovement(); } previousTime = Time.time; } }