Пример #1
0
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Window w = new Tetris.MainWindow();

            this.Close();
            w.Show();
        }
Пример #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.MainWindow1 = ((Tetris.MainWindow)(target));
                return;

            case 2:
                this.NewGameButton = ((System.Windows.Controls.Button)(target));

            #line 9 "..\..\MainWindow.xaml"
                this.NewGameButton.Click += new System.Windows.RoutedEventHandler(this.NewGameButton_Click);

            #line default
            #line hidden
                return;

            case 3:
                this.ExitButton = ((System.Windows.Controls.Button)(target));

            #line 10 "..\..\MainWindow.xaml"
                this.ExitButton.Click += new System.Windows.RoutedEventHandler(this.ExitButton_Click);

            #line default
            #line hidden
                return;

            case 4:
                this.CustomButton = ((System.Windows.Controls.Button)(target));

            #line 11 "..\..\MainWindow.xaml"
                this.CustomButton.Click += new System.Windows.RoutedEventHandler(this.CustomButton_Click);

            #line default
            #line hidden
                return;

            case 5:
                this.RecordsButton = ((System.Windows.Controls.Button)(target));

            #line 12 "..\..\MainWindow.xaml"
                this.RecordsButton.Click += new System.Windows.RoutedEventHandler(this.RecordsButton_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }
Пример #3
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.window = ((Tetris.MainWindow)(target));

            #line 4 "..\..\..\MainWindow.xaml"
                this.window.Loaded += new System.Windows.RoutedEventHandler(this.window_Loaded);

            #line default
            #line hidden

            #line 4 "..\..\..\MainWindow.xaml"
                this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.window_KeyDown);

            #line default
            #line hidden
                return;

            case 2:
                this.Grid2 = ((System.Windows.Controls.Grid)(target));
                return;

            case 3:
                this.label1 = ((System.Windows.Controls.Label)(target));
                return;

            case 4:
                this.image1 = ((System.Windows.Controls.Image)(target));
                return;

            case 5:
                this.label2 = ((System.Windows.Controls.Label)(target));
                return;

            case 6:
                this.label3 = ((System.Windows.Controls.Label)(target));
                return;

            case 7:
                this.label2_Copy = ((System.Windows.Controls.Label)(target));
                return;
            }
            this._contentLoaded = true;
        }
Пример #4
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.Window = ((Tetris.MainWindow)(target));
     
     #line 8 "..\..\MainWindow.xaml"
     this.Window.KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown);
     
     #line default
     #line hidden
     return;
     case 2:
     this.LayoutRoot = ((System.Windows.Controls.Grid)(target));
     return;
     case 3:
     this.gameGrid = ((System.Windows.Controls.Grid)(target));
     return;
     case 4:
     this.Scoring_Board = ((System.Windows.Controls.Label)(target));
     return;
     case 5:
     this.PreviewImage = ((System.Windows.Controls.Image)(target));
     return;
     case 6:
     
     #line 28 "..\..\MainWindow.xaml"
     ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.StartBtn_Click);
     
     #line default
     #line hidden
     return;
     case 7:
     
     #line 31 "..\..\MainWindow.xaml"
     ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PauseBtn_Click);
     
     #line default
     #line hidden
     return;
     case 8:
     
     #line 34 "..\..\MainWindow.xaml"
     ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.StopBtn_Click);
     
     #line default
     #line hidden
     return;
     }
     this._contentLoaded = true;
 }
Пример #5
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.TetrisWindow = ((Tetris.MainWindow)(target));
     
     #line 4 "..\..\..\Graphical Interface\MainWindow.xaml"
     this.TetrisWindow.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonDown);
     
     #line default
     #line hidden
     return;
     case 2:
     this.MainGamePanel = ((System.Windows.Controls.StackPanel)(target));
     return;
     case 3:
     
     #line 16 "..\..\..\Graphical Interface\MainWindow.xaml"
     ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.NewGame_Click);
     
     #line default
     #line hidden
     return;
     case 4:
     
     #line 17 "..\..\..\Graphical Interface\MainWindow.xaml"
     ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Exit_Click);
     
     #line default
     #line hidden
     return;
     }
     this._contentLoaded = true;
 }