Пример #1
0
 // creates projection GameObject based on "tetramino to project"
 public TetraminoMono SetUpProjection(TetraminoMono tetraminoToProject)
 {
     Destroy(this.projection);
     this.projection = TetraminoMono.Instantiate(type, "DrawProjection.SetUpProjection");
     projectionTetraminoMono.SetOpacity(0.3f);
     this.projection.transform.parent = transform;
     return(projectionTetraminoMono);
 }
    // creates copy of projection GameObject at projection position,
    // but adjusts some things(like opacity). Also makes blocks where projection had been
    // stoppable for tetramino controlled by player
    public Tetramino DropProjection()
    {
        Vector2Int projectionCenterPos = projectionTetraminoData.centerPos;
        int        rotationCount       = projectionTetraminoData.rotationCount;


        TetraminoMono projectionCopy = TetraminoMono.Instantiate(type).GetComponent <TetraminoMono>();

        projectionCopy.transform.parent = transform;
        projectionCopy.SetOpacity(1f);
        projectionCopy.SetCenterPosition(projectionTetraminoData.centerPos);
        projectionCopy.Rotate(rotationCount);
        Grid.Ins.FreezeTetraminoArea(projectionCopy);
        return(projectionCopy.tetramino);
    }
Пример #3
0
    // creates copy of projection GameObject at projection position,
    // but adjusts some things(like opacity). Also makes blocks where projection had been
    // stoppable for tetramino controlled by player
    public Tetramino DropProjection()
    {
        Vector2Int projectionCenterPos = projectionTetraminoData.centerPos;
        int        rotationCount       = projectionTetraminoData.rotationCount;


        TetraminoMono projectionCopy = TetraminoMono.Instantiate(type).GetComponent <TetraminoMono>();

        projectionCopy.transform.parent = transform;
        projectionCopy.SetOpacity(1f);
        projectionCopy.SetCenterPosition(projectionTetraminoData.centerPos);
        projectionCopy.tetramino.Rotate(projectionTetraminoData.rotationCount);
        projectionCopy.UpdatePosesAfterRotation();
        Grid.Ins.FreezeTetraminoArea(projectionCopy);
        return(projectionCopy.tetramino);
        //Debug.Log("projection rotation count: " + projectionTetraminoData.rotationCount);
        //Debug.Log("tetramino to track rotation count: " + tetraminoToTrack.tetramino.rotationCount);
    }