Пример #1
0
        public void BeforeTest()
        {
            var gameObject = new GameObject();

            gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _trigger = gameObject.AddComponent <TestTriggerComponent>();
        }
Пример #2
0
 public void AfterTest()
 {
     _trigger = null;
 }