static void RunAllTestsIOS() { try { AltUnityTesterEditor.InitEditorConfiguration(); UnityEngine.Debug.Log("Started running test"); System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); System.Reflection.Assembly assembly = assemblies.FirstOrDefault(assemblyName => assemblyName.GetName().Name.Equals("Assembly-CSharp-Editor")); var testSuite2 = (NUnit.Framework.Internal.TestSuite) new NUnit.Framework.Api.DefaultTestAssemblyBuilder().Build(assembly, new System.Collections.Generic.Dictionary <string, object>()); NUnit.Framework.Internal.Filters.OrFilter filter = new NUnit.Framework.Internal.Filters.OrFilter(); foreach (var test in testSuite2.Tests) { foreach (var t in test.Tests) { UnityEngine.Debug.Log(t.FullName); filter.Add(new NUnit.Framework.Internal.Filters.FullNameFilter(t.FullName)); } } NUnit.Framework.Interfaces.ITestListener listener = new TestRunListener(null); var testAssemblyRunner = new NUnit.Framework.Api.NUnitTestAssemblyRunner(new NUnit.Framework.Api.DefaultTestAssemblyBuilder()); testAssemblyRunner.Load(assembly, new System.Collections.Generic.Dictionary <string, object>()); var result = testAssemblyRunner.Run(listener, filter); if (result.FailCount > 0) { UnityEditor.EditorApplication.Exit(1); } } catch (System.Exception e) { UnityEngine.UnityEngine.Debug.LogError(e); UnityEditor.EditorApplication.Exit(1); } }
public static void RunTests(TestRunMode testMode) { UnityEngine.Debug.Log("Started running test"); System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); System.Reflection.Assembly assembly = assemblies.FirstOrDefault(assemblyName => assemblyName.GetName().Name.Equals("Assembly-CSharp-Editor")); var filters = AddTestToBeRun(testMode); NUnit.Framework.Interfaces.ITestListener listener = new TestRunListener(CallRunDelegate); var testAssemblyRunner = new NUnit.Framework.Api.NUnitTestAssemblyRunner(new NUnit.Framework.Api.DefaultTestAssemblyBuilder()); testAssemblyRunner.Load(assembly, new System.Collections.Generic.Dictionary <string, object>()); progress = 0; total = filters.Filters.Count; System.Threading.Thread runTestThread = new System.Threading.Thread(() => { var result = testAssemblyRunner.Run(listener, filters); SetTestStatus(result); AltUnityTesterEditor.isTestRunResultAvailable = true; AltUnityTesterEditor.selectedTest = -1; }); runTestThread.Start(); if (AltUnityTesterEditor.EditorConfiguration.platform != Platform.Editor) { float previousProgres = progress - 1; while (runTestThread.IsAlive) { if (previousProgres == progress) { continue; } UnityEditor.EditorUtility.DisplayProgressBar(progress == total ? "This may take a few seconds" : _testName, progress + "/" + total, progress / total); previousProgres = progress; } } runTestThread.Join(); if (AltUnityTesterEditor.EditorConfiguration.platform != Platform.Editor) { AltUnityTesterEditor.needsRepaiting = true; UnityEditor.EditorUtility.ClearProgressBar(); } }
public string EnqueueTestPlan(string testPlanId, IDictionary <string, string> args, TestRunListener listener) { return(tim.EnqueueTestPlan(testPlanId, args)); }
public string EnqueueTestPlan(string testPlanId, IDictionary<string, string> args, TestRunListener listener) { return tim.EnqueueTestPlan(testPlanId, args); }