void Fly() { sp.enabled = false; Invoke("Next", 5); trail.StartTrails(); }
private void TrailShow() { if (MoveSpeed > 0) { PlayerTrail.StartTrails(); } }
void Fly() { isFly = true; Audioclap(flyClip); testtrial.StartTrails(); sp.enabled = false; Invoke("Next", 5); }
void Fly() { isFly = true; AudioPlay(fly); myTrail.StartTrails(); sp.enabled = false; Invoke("Next", 5); }
void Fly() { //开始飞行 isReleased = true; isFly = true; Audioplay(fly); myTrail.StartTrails(); sp.enabled = false; Invoke("Next", 5); }
//小鸟飞出后 private void Fly() { isFly = true; //弹簧失效 sp.enabled = false; //皮筋失效 rightLine.enabled = false; leftLine.enabled = false; //添加拖尾效果 myTrail.StartTrails(); //播放小鸟飞出的音乐 AudioPlay(fly); //添加死亡特效 Invoke("Next", 4); }