private void ToolStripMenuItem_testMode_Click(object sender, EventArgs e) { ToolStripMenuItem modeItem = (ToolStripMenuItem)sender; var modeItemParent = modeItem.GetCurrentParent(); foreach (var VARIABLE in modeItemParent.Items) { if (VARIABLE is ToolStripMenuItem tempItem) { tempItem.Checked = false; tempItem.Enabled = true; } } modeItem.Checked = true; // modeItem.Enabled = false; if (modeItem.Name == "ToolStripMenuItem_Auto") { _testMode = TestMode.Auto; toolStripStatusMode.ForeColor = Color.Black; } else { _testMode = TestMode.Manual; toolStripStatusMode.ForeColor = Color.Red; } toolStripStatusMode.Text = "test mode:" + _testMode.ToString(); }
private ConnectionMultiplexer Create(TestMode mode) { switch (mode) { case TestMode.MultiExec: return Create(); case TestMode.NoMultiExec: return Create(disabledCommands: new[] { "multi", "exec" }); case TestMode.Twemproxy: return Create(proxy: Proxy.Twemproxy); default: throw new NotSupportedException(mode.ToString()); } }
private ConnectionMultiplexer Create(TestMode mode) { switch(mode) { case TestMode.MultiExec: return Create(); case TestMode.NoMultiExec: return Create(disabledCommands: new[] { "multi", "exec" }); case TestMode.Twemproxy: return Create(proxy: Proxy.Twemproxy); default: throw new NotSupportedException(mode.ToString()); } }
public Server() { discord = new sthvDiscordController(); currentMap = Shared.sthvMaps.Maps[2]; FetchHandler fetchHandler = new FetchHandler(); fetchHandler.addHandler <Shared.PlayerJoinInfo>(new Func <Player, Shared.BaseFetchClass>(source => { Debug.WriteLine($"^3 player: {source.Name} Triggered PlayerJoinInfo handler.^7"); string licenseId = source.Handle; source.TriggerEvent("sth:updateRunnerHandle", runnerHandle); refreshscoreboard(); //if (gamemode == null || !gamemode.isGameloopActive) { //spawns player at hunter spawn if gamemode is not active. This usually means server is waiting for more players. sthvLobbyManager.getPlayerByLicense(source.getLicense()).Spawn(currentMap.HunterSpawn, false, playerState.ready); } //retry bc sometimes nui is still loading even after player is ready. var send_sb_later = new Action(async() => { await Delay(5000); refreshscoreboard(); Debug.WriteLine("updating scoreboard again..."); }); send_sb_later(); //todo isAllowedHostMenu should use database or something instead of ace perms. return(new Shared.PlayerJoinInfo { hasDiscord = false, isDiscordServerOnline = false, isInSTHGuild = false, isInVc = false, runnerServerId = runnerHandle, isAllowedHostMenu = API.IsPlayerAceAllowed(source.Handle, "sthv.host"), gamemodeId = Server.GamemodeId }); })); fetchHandler.addHandler <Shared.Ping>(new Func <Player, Shared.BaseFetchClass>(source => { return(new Shared.Ping { response = "pong!!" }); })); EventHandlers["sth:sendServerDebug"] += new Action <string>((string info) => { Debug.WriteLine(info); }); API.RegisterCommand("spawn", new Action <int, List <object>, string>((src, args, raw) => { try { int playerHandle = int.Parse(args[0].ToString()); Player _playerToSpawn = GetPlayerFromHandle(playerHandle); _playerToSpawn.TriggerEvent("sth:spawnall", true); } catch (Exception ex) { Debug.WriteLine($"^1Error (probably passed invalid arguments): {ex}^7"); } }), true); API.RegisterCommand("testmode", new Action <int, List <object>, string>((src, args, raw) => { TestMode = !TestMode; Debug.WriteLine("testmode: " + TestMode.ToString()); }), true); API.RegisterCommand("endhunt", new Action <int, List <object>, string>((src, args, raw) => { isHuntOver = true; }), true); API.RegisterCommand("remveh", new Action <int, List <object>, string>((src, args, raw) => { TriggerClientEvent("removeveh"); }), true); API.RegisterCommand("spawnall", new Action <int, List <object>, string>((src, args, raw) => { Debug.WriteLine(); TriggerClientEvent("sth:spawnall"); TriggerClientEvent("hudintrooff"); }), true); //test EventHandlers["logCoords"] += new Action <List <Vector3> >((coordlist) => { Debug.WriteLine("triggered log"); if (coordlist.Count > 0) { string userpath = $"{API.GetResourcePath(API.GetCurrentResourceName())}/coordsData.txt"; Debug.WriteLine($"{userpath}"); var exists = File.Exists(userpath); File.Delete(userpath); if (true) { using (var file = File.CreateText(userpath)) { foreach (var i in coordlist) { //file.WriteLine($"new Vector4({i.X}f, {i.Y}f, {i.Z}f),"); //Debug.WriteLine($"new Vector4({i.X}f, {i.Y}f, {i.Z}f,"); } file.Flush(); } } } else { Debug.WriteLine("coordlist was empty"); } }); //new hunt related EventHandlers["sth:sendserverkillerserverindex"] += new Action <Player, int>(KillfeedEventHandler); }
private void Update() { if (InputManager.wiimote != null) { // Set variables if (mode != TestMode.Pointer) { held = false; } // Switch modes switch (mode) { case TestMode.Button: if (InputManager.inputs.GetWiimoteButtonDown(Button.B)) { rb.velocity = Vector3.up * 5f; } break; // ------------------------------------------------ case TestMode.Acceleration: rb.velocity = InputManager.inputs.GetAccelVector(); break; // ------------------------------------------------ case TestMode.WMP: Vector3 newVelocity = InputManager.inputs.WMPVectorStandardized(); /*if(newVelocity.magnitude > 0) * Debug.Log(newVelocity);*/ if (newVelocity.y == 0) { newVelocity.y = rb.velocity.y; } if (newVelocity.magnitude > 1f) { rb.velocity = newVelocity; } break; // ------------------------------------------------ case TestMode.Nunchuck: try { Vector3 axis = new Vector3(InputManager.inputs.GetNunchuckAxis("Horizontal"), 0f, InputManager.inputs.GetNunchuckAxis("Vertical")); Debug.Log(axis); rb.velocity = axis * nunchuckSpeed; } catch (System.Exception e) { Debug.LogError(e + InputManager.wiimote.current_ext.ToString()); } break; // ------------------------------------------------ case TestMode.Shake: if (shakeTimer == 0) { if (InputManager.inputs.Shake) { rb.velocity = new Vector3(0f, shakeJump, 0f); rb.angularVelocity = new Vector3(0f, 1f, 1f).normalized *shakeSpin; shakeTimer = shakeCooldown; } } else { shakeTimer = Mathf.Clamp(shakeTimer - Time.deltaTime, 0, shakeCooldown); } break; // ------------------------------------------------ case TestMode.Twist: if (shakeTimer == 0) { if (InputManager.inputs.Twisting) { rb.velocity = new Vector3(0f, shakeJump, 0f); rb.angularVelocity = new Vector3(0f, 1f, 1f).normalized *shakeSpin; shakeTimer = shakeCooldown; } } else { shakeTimer = Mathf.Clamp(shakeTimer - Time.deltaTime, 0, shakeCooldown); } break; // ------------------------------------------------ case TestMode.Pointer: // Pick up if (!held && InputManager.wiimote.Button.b && InputManager.inputs.AimingAtObject(gameObject)) { held = true; } else if (!InputManager.wiimote.Button.b || InputManager.inputs.pointer.anchorMin[0] == -1f) // Button released or pointer offscreen { held = false; } if (!held) { break; } // Move float offsetFromCamera = 10; Vector3 direction = InputManager.inputs.PointerToWorldPos(offsetFromCamera) - transform.position; rb.velocity = direction * dragSpeedMultiplier; break; // ------------------------------------------------ default: break; } } // -------- if (Input.GetKeyDown(KeyCode.Space)) { transform.position = new Vector3(0, 1, 0); rb.velocity = Vector3.zero; } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (mode == TestMode.Pointer) { mode = 0; } else { mode++; } Debug.Log("Cube test mode set to " + mode.ToString()); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { if (mode == TestMode.Button) { mode = TestMode.Pointer; } else { mode--; } Debug.Log("Cube test mode set to " + mode.ToString()); } }