public IEnumerator Stop() { var executer = new CoroutineExecuterGameObject(); var coroutine = new TestCoroutine2(); executer.Initialize(); Assert.False(coroutine.IsCompleted); Assert.False(coroutine.IsStarted); Assert.False(coroutine.IsEnded); executer.Start(coroutine); Assert.False(coroutine.IsCompleted); Assert.True(coroutine.IsStarted); Assert.False(coroutine.IsEnded); yield return(null); executer.Stop(coroutine); yield return(null); Assert.False(coroutine.IsCompleted); Assert.True(coroutine.IsStarted); Assert.False(coroutine.IsEnded); executer.Uninitialize(); }
public IEnumerator HasResultValueType() { var coroutine = new TestCoroutine2(); Assert.True(coroutine.HasResult); yield return(coroutine); Assert.True(coroutine.HasResult); }
public IEnumerator RoutineBreak() { var coroutine = new TestCoroutine2(); Assert.False(coroutine.IsStarted); Assert.False(coroutine.IsCompleted); yield return(coroutine); Assert.True(coroutine.IsStarted); Assert.True(coroutine.IsCompleted); }
public IEnumerator RoutineBreakWithStart() { var executer = new GameObject().AddComponent <CoroutineExecuter>(); var coroutine = new TestCoroutine2(); Assert.False(coroutine.IsStarted); Assert.False(coroutine.IsCompleted); executer.StartCoroutine(coroutine); Assert.True(coroutine.IsStarted); Assert.False(coroutine.IsCompleted); yield return(null); Assert.True(coroutine.IsStarted); Assert.True(coroutine.IsCompleted); }