public async Task TwoClientsTest() { var emptyTask = new Task(() => { }); //check stats var stats = _gameApplication.GetStats(); Assert.AreEqual(0, stats.PeerCount); Assert.AreEqual(0, stats.RoomCount); var roomId = _gameApplication.CreateRoom( new Dictionary <byte, object>() { { PropertyCode.RoomProperties.GameMode, (byte)GameMode.SinglePlayer } }, new Dictionary <Guid, Dictionary <byte, object> >()); _serverLogger.Info($"Room {roomId} created"); _client1.Connect(CLIENT_CONNECTS_TO_IP, SERVER_PORT_1); _client2.Connect(CLIENT_CONNECTS_TO_IP, SERVER_PORT_2); emptyTask.Wait(WAIT_TIMEOUT); stats = _gameApplication.GetStats(); Assert.AreEqual(2, stats.PeerCount); Assert.AreEqual(1, stats.RoomCount); await _client1.Send <AuthorizationResponse>(new AuthorizationRequest() { SessionId = Guid.NewGuid() }); await _client2.Send <AuthorizationResponse>(new AuthorizationRequest() { SessionId = Guid.NewGuid() }); await _client1.Send <JoinRoomResponse>(new JoinRoomRequest(roomId, new Dictionary <byte, object>())); await _client2.Send <JoinRoomResponse>(new JoinRoomRequest(roomId, new Dictionary <byte, object>())); stats = _gameApplication.GetStats(); Assert.AreEqual(2, stats.PeerCount); Assert.AreEqual(1, stats.RoomCount); var roomPeerCount = stats.RoomsPeerCount; Assert.AreEqual(2, roomPeerCount[roomId]); }
private async Task JoinMm(int level) { RegisterServer(); //player join _client1.Connect(CLIENT_CONNECTS_TO_IP, MM_SERVER_PORT); await _client1.WaitFor <ConnectedEvent>(e => true); //incorrect mm request var mmResponse = await _client1.Send <EnterMatchMakingResponse>(new EnterMatchMakingRequest(new Dictionary <byte, object>())); Assert.AreEqual(MatchMakingErrorCode.RequiredPlayerPropertyIsNotSet, mmResponse.MatchMakingErrorCode); //correct mm request mmResponse = await _client1.Send <EnterMatchMakingResponse>(new EnterMatchMakingRequest(new Dictionary <byte, object> { { FakePropertyCodes.PlayerProperties.Level, level } })); }
public void PassProperties() { var roomId = _gameApplication.CreateRoom( new Dictionary <byte, object>() { { PropertyCode.RoomProperties.GameMode, (byte)GameMode.SinglePlayer } }, new Dictionary <Guid, Dictionary <byte, object> >()); _client.Connect(CLIENT_CONNECTS_TO_IP, SERVER_PORT); EmptyTask.Wait(WAIT_TIMEOUT); //authing EmptyTask.Wait(WAIT_TIMEOUT); //send join var props = new Dictionary <byte, object> { { 1, 100 }, { 2, (byte)101 }, { 3, (short)102 }, { 4, (ushort)103 }, { 5, (uint)104 }, { 6, (float)105.15 }, { 7, true }, { 8, (long)106 }, { 9, (ulong)110 }, { 10, new byte[] { 111, 112, 113 } } }; _client.Send <JoinRoomResponse>(new JoinRoomRequest(roomId, props)); EmptyTask.Wait(WAIT_TIMEOUT); var peer = _gameApplication.GetListeners()[0].GetPeerCollection().GetAll().FirstOrDefault().Value; var room = _gameApplication.GetRoomManager().GetRoomBySessionId(peer.GetSessionId()); var roomPlayer = room.FindPlayer(peer.GetSessionId()); Assert.AreEqual(props, roomPlayer.Properties); }
private async Task TestBody(int launchIndex, string ip, ushort port, Dictionary <byte, object> mmProperties, Dictionary <byte, object> joinGameProperties) { var isSuccess = false; _clients.Clear(); //create N clients and connect them to mm for (var i = 0; i < CLIENTS_NUMBER_2; i++) { var client = new TestClientPeer(_clientLogger, taskSchedulerFactory, serializer); await client.Connect(ip, port); _clients.Add(client); EmptyTask.Wait(WAIT_TIMEOUT); } //send auth foreach (var client in _clients) { await client.Send <AuthorizationResponse>(new AuthorizationRequest()); } //send join matchmaking (with level = 1) foreach (var c in _clients) { await c.Send <EnterMatchMakingResponse>(new EnterMatchMakingRequest(mmProperties)); } EmptyTask.Wait(6000); //check joininfo existance isSuccess = true; int notJoinedCount = 0; int joinedCount = 0; foreach (var c in _clients) { if (c.GetJoinInfo() == null || c.GetJoinInfo().Status != JoinStatus.RoomIsReady) { if (c.GetJoinInfo() != null) { _clientLogger.Info($"Checking joinInfo. Status = {c.GetJoinInfo().Status}"); } notJoinedCount++; isSuccess = false; } else { if (c.GetJoinInfo() != null) { _clientLogger.Info($"Checking joinInfo. Status = {c.GetJoinInfo().Status}"); } joinedCount++; } } Assert.AreEqual(0, notJoinedCount); var roomsCount = CLIENTS_NUMBER_2 / TOTAL_PLAYERS_NEEDED_1 + (CLIENTS_NUMBER_2 % TOTAL_PLAYERS_NEEDED_1 > 0 ? 1: 0); Assert.AreEqual(CLIENTS_NUMBER_2 - joinedCount, notJoinedCount); var mmStats = _mmApplication.GetStats(); Assert.AreEqual(1, mmStats.RegisteredServers.Count); //sending leave mathmaking request foreach (var c in _clients) { await c.Send <LeaveMatchMakingResponse>(new LeaveMatchMakingRequest()); } foreach (var c in _clients) { c.Disconnect(); } mmStats = _mmApplication.GetStats(); Assert.AreEqual(0, mmStats.TotalPlayers); Assert.AreEqual(1, mmStats.RegisteredServers.Count); //connect to server foreach (var c in _clients.Where(c => c.GetJoinInfo() != null && c.GetJoinInfo().Status == JoinStatus.RoomIsReady)) { await c.Connect(c.GetJoinInfo().ServerIpAddress, c.GetJoinInfo().ServerPort); } var stats = _gameApplication.GetStats(); Assert.AreEqual(joinedCount, stats.PeerCount); Assert.AreEqual(roomsCount * launchIndex, stats.RoomCount); //authing foreach (var c in _clients) { var sessionId = Guid.NewGuid(); c.SessionId = sessionId; await c.Send <AuthorizationResponse>(new AuthorizationRequest { SessionId = sessionId }); } EmptyTask.Wait(WAIT_TIMEOUT); //joining room foreach (var c in _clients.Where(c => c.GetJoinInfo() != null)) { await c.Send <JoinRoomResponse>(new JoinRoomRequest(c.GetJoinInfo().RoomId, joinGameProperties)); } EmptyTask.Wait(WAIT_TIMEOUT * 2); stats = _gameApplication.GetStats(); Assert.AreEqual(roomsCount * launchIndex, stats.RoomCount); Assert.AreEqual(stats.RoomsPeerCount.Count, stats.RoomCount); //disconnect from server foreach (var c in _clients) { c.Disconnect(); } EmptyTask.Wait(WAIT_TIMEOUT); stats = _gameApplication.GetStats(); Assert.AreEqual(0, stats.PeerCount); }