public void SetUp() => Schedule(() => { var difficulty = new BeatmapDifficulty { CircleSize = 0, }; if (catcher != null) { Remove(catcher); } Add(catcher = new TestCatcher(trailContainer, difficulty) { Anchor = Anchor.Centre }); });
public void SetUp() => Schedule(() => { var difficulty = new BeatmapDifficulty { CircleSize = 0, }; droppedObjectContainer = new DroppedObjectContainer(); Child = new Container { Anchor = Anchor.Centre, Children = new Drawable[] { droppedObjectContainer, catcher = new TestCatcher(droppedObjectContainer, difficulty), } }; });