static TestAndBuildMenu() { testApi = ScriptableObject.CreateInstance <TestRunnerApi>(); testCallbacks = new TestCallbacks { RunFinishedCallback = CheckEditModeTestResults }; }
private static void RunTestsBeforePackageUpload() { AssetStoreToolsCallbacks.beforeUpload += (sender, next) => { #if UNITY_2019_2_OR_NEWER var dialog = EditorUtility.DisplayDialogComplex( "Run Tests", "Want to run unit tests before uploading package?", "Run tests", "Don't run", "Cancel" ); switch (dialog) { case 0: // Run tests var callbacks = new TestCallbacks() { runFinished = (result) => { var failed = result.FailCount > 0 || result.AssertCount > 0; if (!failed) { Debug.Log("Tests OK"); next(); } else { Debug.LogError("Tests failed"); } } }; TestRunnerCallbacks.RunTests(callbacks); return; case 1: // Don't run tests next(); return; case 2: // Cancel return; } #else if (EditorUtility.DisplayDialog( "Tests not available", "Automated testing not available until Unity 2019.2, make sure to manually run unit tests", "Continue", "Cancel" )) { next(); } #endif }; }
public static void RunTests(TestCallbacks callbacks, TestMode testModeToRun = TestMode.EditMode) { var testRunnerApi = ScriptableObject.CreateInstance <TestRunnerApi>(); var filter = new Filter() { testMode = testModeToRun }; var executionSettings = new ExecutionSettings(filter); testRunnerApi.RegisterCallbacks(callbacks); testRunnerApi.Execute(executionSettings); }
// Start is called before the first frame update void Start() { Instance = this; MonoJavaCallback.InitMonoJavaCallback(); ConnectEngine.Instance.OnConnect += OnConnectUI; ConnectEngine.Instance.ConnectionChanged += ConnectionStatusChanged; ipField.onEndEdit.AddListener(SubmitIP); portField.onEndEdit.AddListener(SubmitPort); currentParameters = new ConnectionParams { name = "TestTCPConnection" }; connectButton.onClick.AddListener(TestTCPConnect); disconnectButton.onClick.AddListener(TestTCPDisconnect); if (currentParameters.HasSavedData()) { currentParameters = Newtonsoft.Json.JsonConvert.DeserializeObject <ConnectionParams>(currentParameters.GetStringParametersFromPlayerPrefs()); ipField.text = currentParameters.ip; portField.text = currentParameters.port.ToString(); keepAliveToggle.isOn = currentParameters.keepAlive; } }