public void SetUp() { continuousONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousONNXPath, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent <Test3DSensorComponent>(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent <Test3DSensorComponent>(); sensor_20_22_3.Sensor = new Test3DSensor("SensorB", 20, 22, 3); }
public void SetUp() { if (Academy.IsInitialized) { Academy.Instance.Dispose(); } continuous2vis8vec2actionModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuous2vis8vec2actionPath, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent <Test3DSensorComponent>(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent <Test3DSensorComponent>(); sensor_20_22_3.Sensor = new Test3DSensor("SensorB", 20, 22, 3); }