Пример #1
0
 private void Recoginze(Texture2D outputTexture)
 {
     _texture = outputTexture;
     ClearTextDisplay();
     AddToTextDisplay(_tesseractDriver.CheckTessVersion());
     _tesseractDriver.Setup(OnSetupCompleteRecognize);
 }
Пример #2
0
 private void Recoginze(Texture2D outputTexture)
 {
     ClearTextDisplay();
     AddToTextDisplay(_tesseractDriver.CheckTessVersion());
     _tesseractDriver.Setup();
     AddToTextDisplay(_tesseractDriver.Recognize(outputTexture));
     AddToTextDisplay(_tesseractDriver.GetErrorMessage(), true);
 }
Пример #3
0
    private void Awake()
    {
        _output.gameObject.SetActive(false);
        _cameraButton.onClick.AddListener(OnCameraButtonPressed);
        _backButton.onClick.AddListener(OnBackButtonPressed);

        SetControlsState(ControlsState.Processing);

        _tesseractDriver = new TesseractDriver();
        _tesseractDriver.Setup(() =>
        {
            SetControlsState(ControlsState.Capture);
        });
    }
    private void Recoginze(Texture2D outputTexture)
    {
        // Clear out the text
        ClearTextDisplay();

        // Add the Tesseract Version to the text to the Display
        AddToTextDisplay(_tesseractDriver.CheckTessVersion());

        // Start up the Tesseract Driver
        _tesseractDriver.Setup();

        // Add the Recognized Text to the Display
        AddToTextDisplay(_tesseractDriver.Recognize(outputTexture));

        // Add any error messages To the Display
        AddToTextDisplay(_tesseractDriver.GetErrorMessage(), true);
    }
    private void Recognize(Texture2D outputTexture)
    {
        Debug.Log("Contrasting");

        Debug.Log("Trying to recognize now, in recognize function");
        // Clear out the text
        ClearTextDisplay();

        // Add the Tesseract Version to the text to the Display
        Debug.Log(_tesseractDriver.CheckTessVersion());

        // Start up the Tesseract Driver
        _tesseractDriver.Setup();
        ApplyContrast(outputTexture);
        // Add the Recognized Text to the Display


        // Add any error messages To the Display
        //  Debug.LogError(_tesseractDriver.GetErrorMessage());
    }