Пример #1
0
    public void Self_Driving()
    {
        IAutopilotable c = new Tesla();
        IAutopilotable h = new Trike();

        Assert.True(c.hasAutopilot());
        Assert.False(c.hasAutopilot());
    }
Пример #2
0
    private static void Main(string[] args)
    {
        ICar seat  = new Seat("Leon", "Grey");
        ICar tesla = new Tesla("Model 3", "Red", 2);

        Console.WriteLine(seat.ToString());
        Console.WriteLine(tesla.ToString());
    }
Пример #3
0
    public static void Main()
    {
        ICar seat  = new Seat("Leon", "Grey");
        ICar tesla = new Tesla("Model 3", "Red", 2);

        Console.WriteLine(seat);
        Console.WriteLine(tesla);
    }
Пример #4
0
        public void Run()
        {
            ICar seat  = new Seat("Leon", "Grey");
            ICar tesla = new Tesla("Model 3", "Red", 2);

            Console.WriteLine(seat.ToString());
            Console.WriteLine(tesla.ToString());
        }
Пример #5
0
    static void Main(string[] args)
    {
        ICar         seat  = new Seat("Leon", "Grey");
        IElectricCar tesla = new Tesla("Model 3", "Red", 2);


        Console.WriteLine(seat);
        Console.WriteLine(tesla);
    }
Пример #6
0
 public DriveControl(int numOfCars = 100)
 {
     for (int i = 0; i < numOfCars; i++)
     {
         Tesla t = new Tesla(rnd.Next(1000, 5000));
         t.OnTrackChanged += this.TrackChanged;
         cars.Add(t);
     }
 }
Пример #7
0
        static void Main(string[] args)
        {
            Console.WriteLine("Create a cars collection");
            Console.WriteLine("How much cars do you want to collect? Enter a number");
            int        _quantity  = Convert.ToInt32(Console.ReadLine());
            Collection collection = new Collection(_quantity);

            for (int i = 0; i < _quantity; i++)
            {
                Console.WriteLine($"Choose a mark of the car #{i + 1}");
                Console.WriteLine("\n1 - Mercedez\n2 - Bugatti\n3 - Tesla\n");
                int choice = Convert.ToInt32(Console.ReadLine());
                if (choice > 3 || choice < 1)
                {
                    Console.WriteLine("Wrong data");
                    Environment.Exit(-1);
                }
                Console.WriteLine("Enter the name of model");
                string name_of_model = Console.ReadLine();
                Console.WriteLine("Enter the max speed of your car");
                int maxSpeed = Convert.ToInt32((Console.ReadLine()));
                Console.WriteLine("Enter the price of your car");
                int price = Convert.ToInt32(Console.ReadLine());
                Console.WriteLine("Enter the type of engine");
                string type_of_engine = Console.ReadLine();
                switch (choice)
                {
                case 1:
                    collection[i] = new Mercedez_Benz(name_of_model, maxSpeed, price, type_of_engine, 2);
                    break;

                case 2:
                    collection[i] = new Bugatti(name_of_model, maxSpeed, price, type_of_engine, 1);
                    break;

                case 3:
                    collection[i] = new Tesla(name_of_model, maxSpeed, price, type_of_engine, 3);
                    break;
                }
            }
            collection.showInfo();
            Console.WriteLine("Press any key . . . \n");
            Console.ReadKey();
            Console.WriteLine("Choose a car which you wanna ride (enter the number)");
            int c = Convert.ToInt32(Console.ReadLine());

            if (c < 1 || c > collection.Quantity)
            {
                Environment.Exit(-1);
            }
            else
            {
                RideOnACar(collection[c - 1]);
            }
            Console.ReadKey();
        }
Пример #8
0
    static void Main()
    {
        // 100/100 - и за двата варианта, но по-добре с наледяване и на класа и на интерфейсите1

        ICar seat  = new Seat("Leon", "Grey");
        ICar tesla = new Tesla("Model 3", "Red", 2);

        Console.WriteLine(seat.ToString());
        Console.WriteLine(tesla.ToString());
    }
Пример #9
0
        public void StartEngine_NewTesla_ReturnsTeslaSound()
        {
            //arrange
            const string expected = "-- silence ---";
            var          test     = new Tesla();
            //act
            var actual = test.StartEngine();

            //assert
            Assert.Equal(expected, actual);
        }
Пример #10
0
        public static void Main()
        {
            // Build a collection of all vehicles that fly
            // With a single `foreach`, have each vehicle Fly()

            var airplane   = new KingJet(200, "White", 9);
            var helecopter = new BlackHawk(150, "Black", 5);

            List <Aircraft> aircrafts = new List <Aircraft>();

            aircrafts.Add(airplane);
            aircrafts.Add(helecopter);

            foreach (var aircraft in aircrafts)
            {
                aircraft.Fly();
            }

            // Build a collection of all vehicles that operate on roads
            // With a single `foreach`, have each road vehicle Drive()

            var audi  = new Audi("Snow White", 32, 5);
            var tesla = new Tesla("Black", 0, 5);

            List <CarBase> cars = new List <CarBase>();

            cars.Add(audi);
            cars.Add(tesla);

            foreach (var car in cars)
            {
                car.Drive();
            }

            // Build a collection of all vehicles that operate on water
            // With a single `foreach`, have each water vehicle Drive()

            var speed  = new Speedboat(100, "Blue", 7);
            var jetski = new Jetski(20, "Yellow", 2);

            List <Watercraft> boats = new List <Watercraft>();

            boats.Add(speed);
            boats.Add(jetski);

            foreach (var boat in boats)
            {
                boat.Driving();
            }
            Console.ReadLine();
        }
Пример #11
0
        internal void InvokeTriggerTeslaEv(Player player, Tesla tesla, ref bool trigger)
        {
            trigger = true;
            var ev = new TriggerTeslaEventArgs
            {
                Player  = player,
                Tesla   = tesla,
                Trigger = trigger
            };

            TriggerTeslaEvent?.Invoke(ev);

            trigger = ev.Trigger;
        }
Пример #12
0
        internal void InvokeTriggerTeslaEv(Player player, Tesla tesla, bool hurtrange, out bool trigger)
        {
            trigger = true;
            var ev = new TriggerTeslaEventArgs
            {
                Player    = player,
                Tesla     = tesla,
                HurtRange = hurtrange,
                Trigger   = trigger
            };

            TriggerTeslaEvent.Invoke(ev);

            trigger = ev.Trigger;
        }
Пример #13
0
            static void Main(string[] args)
            {
                var gasVehicle = new Toyota();

                gasVehicle.Start(0);     // needs to implement the Start method in Toyota Class
                gasVehicle.Speed(70, 1); // needs to implement the Speed method in Toyota Class
                gasVehicle.Stop();       // needs to implement the Stop methos in Toyota Class

                var electricalVehicle = new Tesla(true);

                electricalVehicle.Start(1);             // uses over ridden method in Testa Class
                electricalVehicle.Speed(90, 1);         // internal method
                electricalVehicle.Stop();               //code reuse from the Vehicle abstract class
                var virtulaVehicle = new Vehicle(true); //  will not work as this a abstract class
            }
Пример #14
0
        public void ShowCurrentSpeed_NewTesla_ReturnsTeslaSpeed()
        {
            //arrange
            const string expected = "24";
            var          test     = new Tesla();

            test.SpeedUp();
            test.SpeedUp();
            test.SpeedUp();
            test.SlowDown();
            //act
            var actual = test.ShowCurrentSpeed();

            //assert
            Assert.Equal(expected, actual);
        }
Пример #15
0
        static void Main(string[] args)
        {
            var zero   = new Zero();
            var tesla  = new Tesla();
            var cessna = new Cessna();
            var ram    = new Ram();
            var mazda  = new Mazda();

            zero.MainColor         = "White";
            tesla.MaximumOccupancy = 5;

            zero.Drive();
            tesla.Drive();
            cessna.Drive();
            ram.Drive();
            mazda.Drive();
        }
Пример #16
0
        public static void Do()
        {
            Console.WriteLine("== Observer Pattern ==");
            Tesla tesla = new Tesla("Tesla", 700.00M);

            tesla.AddWatcher(new Person("Person 1", tesla));
            tesla.AddWatcher(new Person("Person 2", tesla));
            tesla.AddWatcher(new Person("Person 3", tesla));
            Console.WriteLine(tesla.SetPrice(800));

            Console.WriteLine("== Template method Pattern ==");
            Transport car = new Car();

            Console.WriteLine(car.run());
            Transport plane = new Plane();

            Console.WriteLine(plane.run());
        }
Пример #17
0
 public void TrackChanged(Tesla car)
 {
     if (car.CurrentTrack == Track.Nothing)
     {
         car.LightsOn             = false;
         car.TrackSpeedMultiplier = 1f;
     }
     else if (car.CurrentTrack == Track.Bridge)
     {
         car.LightsOn             = false;
         car.TrackSpeedMultiplier = 0.8f;
     }
     else if (car.CurrentTrack == Track.Tunnel)
     {
         car.LightsOn             = true;
         car.TrackSpeedMultiplier = 5f;
     }
 }
Пример #18
0
        static void Main(string[] args)
        {
            string[] seatInput  = Console.ReadLine().Split(' ');
            string[] teslaINput = Console.ReadLine().Split();

            ICar seat  = new Seat(seatInput[0], seatInput[2]);
            ICar tesla = new Tesla(teslaINput[0], teslaINput[3], int.Parse(teslaINput[5]));

            List <ICar> cars = new List <ICar>();

            cars.Add(seat);
            cars.Add(tesla);

            foreach (ICar car in cars)
            {
                car.Start();
                car.Stop();
            }
        }
Пример #19
0
            internal void Invoke079TeslaInteract(
                Player player,
                float energyNeeded,
                Room room,
                Tesla tesla,
                Scp079EventMisc.InteractionResult intendedResult,
                out Scp079EventMisc.InteractionResult actualResult
                )
            {
                var ev = new Scp079TeslaInteractEventArgs
                {
                    Scp079       = player,
                    Result       = intendedResult,
                    EnergyNeeded = energyNeeded,
                    Room         = room,
                    Tesla        = tesla
                };

                TeslaInteract?.Invoke(ev);

                actualResult = ev.Result;
            }
Пример #20
0
    public static void Main()
    {
        //var radius = int.Parse(Console.ReadLine());
        //IDrawable circle = new Circle(radius);

        //var width = int.Parse(Console.ReadLine());
        //var height = int.Parse(Console.ReadLine());
        //IDrawable rect = new Rectangle(width, height);

        //circle.Draw();
        //rect.Draw();

        ICar seat  = new Seat("Leon", "Grey");
        ICar tesla = new Tesla("Model 3", "Red", 2);

        Console.WriteLine(seat.ToString());
        Console.WriteLine(tesla.ToString());

        var arr = new int[] { 1, 2, 3 };

        var narr = arr;
    }
Пример #21
0
        public static void Main()
        {
            JohnDoe johnDoe = new JohnDoe(firstName: "John", lastName: "Doe", socialSecurityNumber: "1234", email: "*****@*****.**", phoneNumber: "0745781254", salary: 600000);

            customerList.Add(johnDoe);

            Tesla teslaX = new Tesla(id: 0, brand: "Tesla", model: "X", color: "Red", licensePlate: "1234", price: 500000, year: 2015);

            carList.Add(teslaX);

            Tesla teslaRoadster = new Tesla(id: 1, brand: "Tesla", model: "Roadster", color: "Red", licensePlate: "1234", price: 1000000, year: 2020);

            carList.Add(teslaRoadster);

            Volvo volvoV40 = new Volvo(id: 2, brand: "Volvo", model: "V40", color: "Black", licensePlate: "4321", price: 600000, year: 2019);

            carList.Add(volvoV40);

            Ceo ceo = new Ceo(firstName: "Ceo", lastName: "Ceo", socialSecurityNumber: "19801205-1234", email: "*****@*****.**", phoneNumber: "072132132", salary: 300000, position: "CEO");

            staffList.Add(ceo);

            bool shouldRun = true;

            while (shouldRun)
            {
                Clear();
                WriteLine("1. List staffs");
                WriteLine("2. List customers");
                WriteLine("3. List cars");
                WriteLine("4. Buy car");
                WriteLine("5. Exit");

                ConsoleKeyInfo keyPressed = ReadKey(true);

                Clear();
                switch (keyPressed.Key)
                {
                case ConsoleKey.D1:
                    foreach (var staff in staffList)
                    {
                        if (staff == null)
                        {
                            continue;
                        }
                        WriteLine("Position | Firstname | Lastname | SocialSecurityNumber");
                        WriteLine("---------------------------------------------------------");
                        WriteLine($"{staff.Position}         {staff.FirstName}         {staff.LastName}         {staff.SocialSecurityNumber}");
                        ReadKey();
                    }
                    break;

                case ConsoleKey.D2:
                    foreach (var customer in customerList)
                    {
                        if (customer == null)
                        {
                            continue;
                        }
                        WriteLine("Firstname | Lastname | SocialSecurityNumber");
                        WriteLine("---------------------------------------------");
                        WriteLine($"{customer.FirstName}         {customer.LastName}         {customer.SocialSecurityNumber}");
                        ReadKey();
                    }
                    break;

                case ConsoleKey.D3:
                    foreach (var car in carList)
                    {
                        if (car == null)
                        {
                            continue;
                        }
                        WriteLine("Year | Brand | Model | License Plate | Price");
                        WriteLine("-------------------------------------------------");
                        WriteLine($"{car.Year}    {car.Brand}    {car.Model}        {car.LicensePlate}            {car.Price}");
                        ReadKey();
                    }
                    break;

                case ConsoleKey.D4:
                    WriteLine("Please enter your Social Security Number:");
                    SetCursorPosition(41, 0);
                    string socialSecurityNumber = ReadLine();

                    foreach (var cust in customerList)
                    {
                        foreach (var staff in staffList)
                        {
                            if (cust.SocialSecurityNumber == socialSecurityNumber)
                            {
                                Clear();
                                WriteLine($"Hello {cust.FirstName} {cust.LastName}");
                                WriteLine($"Im {staff.FirstName} {staff.LastName} and I'm here to help you with your purchase!");
                                WriteLine();
                                WriteLine("Please enter the license plate number:");
                                SetCursorPosition(38, 3);
                                string licensePlate = ReadLine();
                                foreach (var cars in carList)
                                {
                                    if (cars == null)
                                    {
                                        continue;
                                    }
                                    if (cars.LicensePlate == licensePlate)
                                    {
                                        Clear();
                                        WriteLine($"Congrats you just bought a {cars.Brand} {cars.Model}");
                                        carList.RemoveAt(0);
                                        Thread.Sleep(2000);
                                        break;
                                    }
                                    else
                                    {
                                        Clear();
                                        WriteLine("No vehicle got that license plate number");
                                        Thread.Sleep(2000);
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                Clear();
                                WriteLine("Wrong Social Security Number / Customer dosen't exist");
                                Thread.Sleep(2000);
                                break;
                            }
                        }
                    }
                    break;

                case ConsoleKey.D5:
                    shouldRun = false;
                    break;
                }
            }
        }
Пример #22
0
 public TrackChangedArgs(Tesla tesla)
 {
     this.tesla = tesla;
 }
Пример #23
0
        private static bool Scp079Interact(Scp079PlayerScript __instance, Command079 command, string args, GameObject target)
        {
            args ??= "";
            try
            {
                if (!__instance._interactRateLimit.CanExecute(true))
                {
                    return(false);
                }
                if (!__instance.iAm079)
                {
                    return(false);
                }
                string[] array = args.Split(':');
                GameCore.Console.AddDebugLog("SCP079", "Command received from a client: " + command, MessageImportance.LessImportant, false);
                __instance.RefreshCurrentRoom();
                if (!__instance.CheckInteractableLegitness(__instance.CurrentRoom, target, true))
                {
                    return(false);
                }

                DoorVariant   doorVariant    = null; // F you, compiler
                bool          gotDoorVariant = target?.TryGetComponent(out doorVariant) ?? false;
                List <string> list           = GameCore.ConfigFile.ServerConfig.GetStringList("scp079_door_blacklist") ?? new List <string>();

                switch (command)
                {
                case Command079.Door:
                {
                    if (AlphaWarheadController.Host.inProgress)
                    {
                        return(false);
                    }
                    if (target == null)
                    {
                        GameCore.Console.AddDebugLog("SCP079", "The door command requires a target.", MessageImportance.LessImportant, false);
                        return(false);
                    }
                    if (!gotDoorVariant)
                    {
                        return(false);
                    }
                    if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension) && list.Count > 0 && list.Contains(doorNametagExtension.GetName))
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false);
                        return(false);
                    }
                    string text          = doorVariant.RequiredPermissions.RequiredPermissions.ToString();
                    float  manaFromLabel = __instance.GetManaFromLabel("Door Interaction " + (text.Contains(",") ? text.Split(',')[0] : text), __instance.abilities);



                    var action         = doorVariant.TargetState ? Scp079EventMisc.DoorAction.Closing : Scp079EventMisc.DoorAction.Opening;
                    var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy;

                    SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract(
                        __instance.gameObject.GetPlayer(),
                        action,
                        intendedResult,
                        manaFromLabel,
                        doorVariant.GetDoor(),
                        out var actualResult
                        );

                    switch (actualResult)
                    {
                    case Scp079EventMisc.InteractionResult.Allow:
                    {
                        bool targetState = doorVariant.TargetState;
                        doorVariant.ServerInteract(ReferenceHub.GetHub(__instance.gameObject), 0);
                        if (targetState != doorVariant.TargetState)
                        {
                            __instance.Mana -= manaFromLabel;
                            __instance.AddInteractionToHistory(target, true);
                            GameCore.Console.AddDebugLog("SCP079", "Door state changed.", MessageImportance.LeastImportant, false);
                            return(false);
                        }
                        GameCore.Console.AddDebugLog("SCP079", "Door state failed to change.", MessageImportance.LeastImportant, false);
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.Disallow:
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false);
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.NoEnergy:
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Not enough mana.", MessageImportance.LeastImportant, false);
                        // might wanna change __instance.Mana to 0,
                        // the client may do another check when being told that the player has not enough mana,
                        // resulting in realizing they do indeed have enough mana
                        __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                        return(false);
                    }
                    }
                    return(false);
                }

                case Command079.Doorlock:
                {
                    if (AlphaWarheadController.Host.inProgress)
                    {
                        return(false);
                    }
                    if (target == null)
                    {
                        GameCore.Console.AddDebugLog("SCP079", "The door lock command requires a target.", MessageImportance.LessImportant, false);
                        return(false);
                    }
                    if (doorVariant == null)
                    {
                        return(false);
                    }
                    ;
                    if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension2) && list.Count > 0 && list.Contains(doorNametagExtension2.GetName))
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false);
                        return(false);
                    }

                    float manaFromLabel = __instance.GetManaFromLabel("Door Lock Minimum", __instance.abilities);
                    var   action        = ((DoorLockReason)doorVariant.ActiveLocks).HasFlag(DoorLockReason.Regular079) ? Scp079EventMisc.DoorAction.Unlocking : Scp079EventMisc.DoorAction.Locking;

                    Scp079EventMisc.InteractionResult intendedResult;
                    if (action == Scp079EventMisc.DoorAction.Unlocking)
                    {
                        intendedResult = __instance.lockedDoors.Contains(doorVariant.netId) ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.Disallow;
                    }
                    else
                    {
                        intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy;
                    }

                    SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract(
                        __instance.gameObject.GetPlayer(),
                        action,
                        intendedResult,
                        manaFromLabel,
                        doorVariant.GetDoor(),
                        out var actualResult
                        );

                    switch (actualResult)
                    {
                    case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Unlocking:
                    {
                        if (!__instance.lockedDoors.Contains(doorVariant.netId))
                        {
                            return(false);
                        }
                        __instance.lockedDoors.Remove(doorVariant.netId);
                        doorVariant.ServerChangeLock(DoorLockReason.Regular079, false);
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Locking:
                    {
                        if (!__instance.lockedDoors.Contains(doorVariant.netId))
                        {
                            __instance.lockedDoors.Add(doorVariant.netId);
                        }
                        doorVariant.ServerChangeLock(DoorLockReason.Regular079, true);
                        __instance.AddInteractionToHistory(doorVariant.gameObject, true);
                        __instance.Mana -= __instance.GetManaFromLabel("Door Lock Start", __instance.abilities);
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.Disallow:
                    {
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.NoEnergy:
                    {
                        // might wanna change __instance.Mana to 0,
                        // the client may do another check when being told that the player has not enough mana,
                        // resulting in realizing they do indeed have enough mana
                        __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                        return(false);
                    }
                    }
                    return(false);
                }

                case Command079.Speaker:
                {
                    string     speakerQualifiedName = __instance.CurrentRoom.transform.parent.name + "/" + __instance.CurrentRoom.name + "/Scp079Speaker";
                    GameObject speaker       = GameObject.Find(speakerQualifiedName);
                    float      manaFromLabel = __instance.GetManaFromLabel("Speaker Start", __instance.abilities);

                    Scp079EventMisc.InteractionResult intendedResult;
                    if (speaker == null)
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.Disallow;
                    }
                    else if (manaFromLabel * 1.5f <= __instance.Mana)
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.Allow;
                    }
                    else
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.NoEnergy;
                    }

                    SynapseController.Server.Events.Scp.Scp079.Invoke079SpeakerInteract(
                        __instance.gameObject.GetPlayer(),
                        manaFromLabel,
                        intendedResult,
                        out var actualResult
                        );

                    switch (actualResult)
                    {
                    case Scp079EventMisc.InteractionResult.Allow:
                    {
                        __instance.Mana   -= manaFromLabel;
                        __instance.Speaker = speakerQualifiedName;
                        __instance.AddInteractionToHistory(speaker, true);
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.Disallow:
                    {
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.NoEnergy:
                    {
                        // might wanna change __instance.Mana to 0,
                        // the client may do another check when being told that the player has not enough mana,
                        // resulting in realizing they do indeed have enough mana
                        __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                        return(false);
                    }
                    }

                    return(false);
                }

                case Command079.StopSpeaker:
                    __instance.Speaker = string.Empty;
                    return(false);

                case Command079.ElevatorTeleport:
                {
                    Synapse.Api.Logger.Get.Debug("Teleport");
                    float manaFromLabel = __instance.GetManaFromLabel("Elevator Teleport", __instance.abilities);
                    if (manaFromLabel > __instance.Mana)
                    {
                        __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                        return(false);
                    }
                    Camera079 camera = null;
                    foreach (Scp079Interactable scp079Interactable in __instance.nearbyInteractables)
                    {
                        if (scp079Interactable.type == Scp079Interactable.InteractableType.ElevatorTeleport)
                        {
                            camera = scp079Interactable.optionalObject.GetComponent <Camera079>();
                        }
                    }
                    if (camera != null)
                    {
                        __instance.RpcSwitchCamera(camera.cameraId, false);
                        __instance.Mana -= manaFromLabel;
                        __instance.AddInteractionToHistory(target, true);
                        return(false);
                    }
                    if (ConsoleDebugMode.CheckImportance("SCP079", MessageImportance.LeastImportant, out Color32 color))
                    {
                        Scp079Interactable scp079Interactable2 = null;
                        Dictionary <Scp079Interactable.InteractableType, byte> dictionary = new Dictionary <Scp079Interactable.InteractableType, byte>();
                        foreach (Scp079Interactable scp079Interactable3 in __instance.nearbyInteractables)
                        {
                            if (dictionary.ContainsKey(scp079Interactable3.type))
                            {
                                Dictionary <Scp079Interactable.InteractableType, byte> dictionary2 = dictionary;
                                Scp079Interactable.InteractableType type = scp079Interactable3.type;
                                byte b = dictionary2[type];
                                dictionary2[type] = (byte)(b + 1);
                            }
                            else
                            {
                                dictionary[scp079Interactable3.type] = 1;
                            }
                            if (scp079Interactable3.type == Scp079Interactable.InteractableType.ElevatorTeleport)
                            {
                                scp079Interactable2 = scp079Interactable3;
                            }
                        }
                        string text2;
                        if (scp079Interactable2 == null)
                        {
                            text2 = "None of the " + __instance.nearbyInteractables.Count + " were an ElevatorTeleport, found: ";
                            using (Dictionary <Scp079Interactable.InteractableType, byte> .Enumerator enumerator2 = dictionary.GetEnumerator())
                            {
                                while (enumerator2.MoveNext())
                                {
                                    KeyValuePair <Scp079Interactable.InteractableType, byte> keyValuePair = enumerator2.Current;
                                    text2 = string.Concat(new object[]
                                        {
                                            text2,
                                            keyValuePair.Value,
                                            "x",
                                            keyValuePair.Key.ToString().Substring(keyValuePair.Key.ToString().Length - 4),
                                            " "
                                        });
                                }
                                goto IL_755;
                            }
                        }
                        if (scp079Interactable2.optionalObject == null)
                        {
                            text2 = "Optional object is missing.";
                        }
                        else if (scp079Interactable2.optionalObject.GetComponent <Camera079>() == null)
                        {
                            string    str       = "";
                            Transform transform = scp079Interactable2.optionalObject.transform;
                            for (int i = 0; i < 5; i++)
                            {
                                str = transform.name + str;
                                if (!(transform.parent != null))
                                {
                                    break;
                                }
                                transform = transform.parent;
                            }
                            text2 = "Camera is missing at " + str;
                        }
                        else
                        {
                            text2 = "Unknown error";
                        }
IL_755:
                        GameCore.Console.AddDebugLog("SCP079", "Could not find the second elevator: " + text2, MessageImportance.LeastImportant, false);
                        return(false);
                    }
                    return(false);
                }

                case Command079.ElevatorUse:
                {
                    float  manaFromLabel = __instance.GetManaFromLabel("Elevator Use", __instance.abilities);
                    string elevatorName  = string.Empty;
                    if (array.Length > 0)
                    {
                        elevatorName = array[0];
                    }

                    Elevator synElevator = Map.Get.Elevators.Find(_ => _.Name == elevatorName);
                    Scp079EventMisc.InteractionResult intendedResult;
                    if (manaFromLabel <= __instance.Mana)
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.NoEnergy;
                    }
                    else if (synElevator == null || (AlphaWarheadController.Host.timeToDetonation == 0f || !synElevator.Operative || synElevator.Locked))
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.Disallow;
                    }
                    else
                    {
                        intendedResult = Scp079EventMisc.InteractionResult.Allow;
                    }

                    intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy;

                    SynapseController.Server.Events.Scp.Scp079.Invoke079ElevatorUse(
                        __instance.gameObject.GetPlayer(),
                        manaFromLabel,
                        synElevator,
                        intendedResult,
                        out var actualResult
                        );

                    switch (actualResult)
                    {
                    case Scp079EventMisc.InteractionResult.Allow:
                    {
                        if (synElevator.Use())
                        {
                            __instance.Mana -= manaFromLabel;
                            bool flag3 = false;
                            foreach (Lift.Elevator elevator in synElevator.Lift.elevators)
                            {
                                __instance.AddInteractionToHistory(elevator.door.GetComponentInParent <Scp079Interactable>().gameObject, !flag3);
                                flag3 = true;
                            }
                        }

                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.Disallow:
                    {
                        return(false);
                    }

                    case Scp079EventMisc.InteractionResult.NoEnergy:
                    {
                        // might wanna change __instance.Mana to 0,
                        // the client may do another check when being told that the player has not enough mana,
                        // resulting in realizing they do indeed have enough mana
                        __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                        return(false);
                    }
                    }

                    return(false);
                }

                case Command079.Tesla:
                {
                    float manaFromLabel = __instance.GetManaFromLabel("Tesla Gate Burst", __instance.abilities);
                    if (__instance.CurrentRoom != null)
                    {
                        TeslaGate vanillaTesla = __instance.CurrentRoom.GetComponentInChildren <TeslaGate>();
                        Tesla     synapseTesla = vanillaTesla != null?Server.Get.Map.Teslas.Find(_ => _.Gate == vanillaTesla) : null;

                        var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy;

                        SynapseController.Server.Events.Scp.Scp079.Invoke079TeslaInteract(
                            __instance.gameObject.GetPlayer(),
                            manaFromLabel,
                            synapseTesla?.Room,
                            synapseTesla,
                            intendedResult,
                            out var actualResult
                            );

                        switch (actualResult)
                        {
                        case Scp079EventMisc.InteractionResult.Allow:
                        {
                            if (vanillaTesla != null)
                            {
                                vanillaTesla.RpcInstantBurst();
                            }
                            __instance.AddInteractionToHistory(vanillaTesla.gameObject, true);
                            __instance.Mana -= manaFromLabel;
                            return(false);
                        }

                        case Scp079EventMisc.InteractionResult.Disallow:
                        {
                            return(false);
                        }

                        case Scp079EventMisc.InteractionResult.NoEnergy:
                        {
                            // might wanna change __instance.Mana to 0,
                            // the client may do another check when being told that the player has not enough mana,
                            // resulting in realizing they do indeed have enough mana
                            __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                            return(false);
                        }
                        }
                        return(false);
                    }
                    throw new Exception("Unable to find Tesla Gate in a null room");
                }

                case Command079.Lockdown:
                {
                    if (AlphaWarheadController.Host.inProgress)
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, Warhead in progress.", MessageImportance.LessImportant, false);
                        return(false);
                    }
                    float manaFromLabel = __instance.GetManaFromLabel("Room Lockdown", __instance.abilities);
                    GameCore.Console.AddDebugLog("SCP079", "Attempting lockdown...", MessageImportance.LeastImportant, false);

                    if (__instance.CurrentRoom != null)
                    {
                        HashSet <Scp079Interactable> roomInteractablesHashSet = Scp079Interactable.InteractablesByRoomId[__instance.CurrentRoom.UniqueId];
                        HashSet <DoorVariant>        doorHashSet = new HashSet <DoorVariant>();

                        GameCore.Console.AddDebugLog("SCP079", "Loaded all interactables", MessageImportance.LeastImportant, false);
                        GameObject lockdownInteractable = null;
                        foreach (Scp079Interactable interactable in roomInteractablesHashSet)
                        {
                            if (interactable != null)
                            {
                                if (interactable.type != Scp079Interactable.InteractableType.Door)
                                {
                                    if (interactable.type == Scp079Interactable.InteractableType.Lockdown)
                                    {
                                        lockdownInteractable = interactable.gameObject;
                                    }
                                }
                                else if (interactable.TryGetComponent(out DoorVariant doorVariant2) && (object)doorVariant2 is IDamageableDoor damageableDoor && damageableDoor.IsDestroyed)
                                {
                                    GameCore.Console.AddDebugLog("SCP079", "Lockdown can't initiate, one of the doors were destroyed.", MessageImportance.LessImportant, false);
                                    return(false);
                                }
                            }
                        }

                        if (__instance.CurrentLDCooldown > 0f)
                        {
                            GameCore.Console.AddDebugLog("SCP079", "Lockdown still on cooldown.", MessageImportance.LessImportant, false);
                            return(false);
                        }

                        GameCore.Console.AddDebugLog("SCP079", "Looking for doors to lock...", MessageImportance.LeastImportant, false);
                        foreach (Scp079Interactable scp079Interactable5 in roomInteractablesHashSet)
                        {
                            if (!(scp079Interactable5 == null) && scp079Interactable5.TryGetComponent(out DoorVariant doorVariant3))
                            {
                                bool doorLocked = doorVariant3.ActiveLocks == (ushort)DoorLockReason.None;
                                if (!doorLocked)
                                {
                                    DoorLockMode mode = DoorLockUtils.GetMode((DoorLockReason)doorVariant3.ActiveLocks);
                                    doorLocked = (mode.HasFlagFast(DoorLockMode.CanClose) || mode.HasFlagFast(DoorLockMode.ScpOverride));
                                }
                                if (doorLocked)
                                {
                                    if (doorVariant3.TargetState)
                                    {
                                        doorVariant3.NetworkTargetState = false;
                                    }
                                    doorVariant3.ServerChangeLock(DoorLockReason.Lockdown079, true);
                                    doorVariant3.UnlockLater(__instance.LockdownDuration, DoorLockReason.Lockdown079);
                                    doorHashSet.Add(doorVariant3);
                                }
                            }
                        }

                        var  intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy;
                        bool lightsOut      = true;

                        SynapseController.Server.Events.Scp.Scp079.Invoke079RoomLockdown(
                            __instance.gameObject.GetPlayer(),
                            manaFromLabel,
                            Server.Get.Map.Rooms.Find(_ => _.GameObject == __instance.CurrentRoom),         // FIX
                            ref lightsOut,
                            intendedResult,
                            out var actualResult
                            );

                        switch (actualResult)
                        {
                        case Scp079EventMisc.InteractionResult.Allow:
                        {
                            foreach (FlickerableLightController flickerableLightController in __instance.CurrentRoom.GetComponentsInChildren <FlickerableLightController>())
                            {
                                if (flickerableLightController != null)
                                {
                                    flickerableLightController.ServerFlickerLights(8f);
                                }
                            }
                            __instance.CurrentLDCooldown = __instance.LockdownCooldown + __instance.LockdownDuration;
                            __instance.TargetSetLockdownCooldown(__instance.connectionToClient, __instance.CurrentLDCooldown);
                            GameCore.Console.AddDebugLog("SCP079", "Lockdown initiated.", MessageImportance.LessImportant, false);
                            __instance.AddInteractionToHistory(lockdownInteractable, true);
                            __instance.Mana -= __instance.GetManaFromLabel("Room Lockdown", __instance.abilities);
                            return(false);
                        }

                        case Scp079EventMisc.InteractionResult.Disallow:
                        {
                            return(false);
                        }

                        case Scp079EventMisc.InteractionResult.NoEnergy:
                        {
                            // might wanna change __instance.Mana to 0,
                            // the client may do another check when being told that the player has not enough mana,
                            // resulting in realizing they do indeed have enough mana
                            __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana);
                            GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, not enough mana.", MessageImportance.LessImportant, false);
                            return(false);
                        }
                        }
                    }
                    else
                    {
                        GameCore.Console.AddDebugLog("SCP079", "Room couldn't be specified.", MessageImportance.Normal, false);
                    }
                    return(false);
                }

                default:
                    return(false);
                }
            }
            catch (Exception e)
            {
                Synapse.Api.Logger.Get.Error($"Synapse-Event: Scp079BulkPatch failed!!\n{e}");
                return(false);
            }
        }