/// <summary> /// Update. /// </summary> /// <param name="gametime">The gametime.</param> /// <param name="obj">The obj.</param> /// <param name="world">The world.</param> /// /// public void Update(GameTime gametime, PloobsEngine.SceneControl.IObject obj, PloobsEngine.SceneControl.IWorld world) { _terrainModel.Update(world.CameraManager.ActiveCamera); }