Пример #1
0
        public void NormalMapTest()
        {
            m_terrainHLOD.UseNormal          = true;
            m_terrainHLOD.NormalPropertyName = "_BumpMap";

            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));

            while (routine.MoveNext())
            {
            }

            Assert.AreEqual(5, m_terrainHLOD.transform.childCount);
            Assert.AreEqual(1, m_terrainHLOD.transform.GetChild(0).childCount);

            var object0 = m_terrainHLOD.transform.GetChild(0).GetChild(0);
            var object1 = m_terrainHLOD.transform.GetChild(1);
            var object2 = m_terrainHLOD.transform.GetChild(2);
            var object3 = m_terrainHLOD.transform.GetChild(3);
            var object4 = m_terrainHLOD.transform.GetChild(4);


            CompareTexture(object0.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_BumpMap") as Texture2D, "Assets/TestResult/HLOD_Normal.texture2D");
            CompareTexture(object1.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_BumpMap") as Texture2D, "Assets/TestResult/HLOD_1_Normal.texture2D");
            CompareTexture(object2.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_BumpMap") as Texture2D, "Assets/TestResult/HLOD_2_Normal.texture2D");
            CompareTexture(object3.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_BumpMap") as Texture2D, "Assets/TestResult/HLOD_3_Normal.texture2D");
            CompareTexture(object4.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_BumpMap") as Texture2D, "Assets/TestResult/HLOD_4_Normal.texture2D");
        }
Пример #2
0
        public void TextureExistsTest()
        {
            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));


            while (routine.MoveNext())
            {
            }

            string artifactFiles = "Assets/TestAssets/Artifacts/New Game Object.hlod";

            bool isTextureExists  = false;
            bool isMaterialExists = false;

            var objects = AssetDatabase.LoadAllAssetsAtPath(artifactFiles);

            for (int oi = 0; oi < objects.Length; ++oi)
            {
                isTextureExists  = isTextureExists || (objects[oi] is Texture2D);
                isMaterialExists = isMaterialExists || (objects[oi] is Material);
            }

            Assert.IsTrue(isTextureExists);
            Assert.IsTrue(isMaterialExists);
        }
Пример #3
0
        public void TextureSizeTest()
        {
            m_terrainHLOD.TextureSize = 128;

            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));

            while (routine.MoveNext())
            {
            }

            Assert.AreEqual(5, m_terrainHLOD.transform.childCount);
            Assert.AreEqual(1, m_terrainHLOD.transform.GetChild(0).childCount);

            var object0 = m_terrainHLOD.transform.GetChild(0).GetChild(0);
            var object1 = m_terrainHLOD.transform.GetChild(1);
            var object2 = m_terrainHLOD.transform.GetChild(2);
            var object3 = m_terrainHLOD.transform.GetChild(3);
            var object4 = m_terrainHLOD.transform.GetChild(4);


            CompareTexture(object0.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_Albedo 128.texture2D");
            CompareTexture(object1.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_1_Albedo 128.texture2D");
            CompareTexture(object2.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_2_Albedo 128.texture2D");
            CompareTexture(object3.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_3_Albedo 128.texture2D");
            CompareTexture(object4.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_4_Albedo 128.texture2D");
        }
Пример #4
0
        public void Cleanup()
        {
            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Destroy(m_terrainHLOD));

            while (routine.MoveNext())
            {
            }
        }
Пример #5
0
        public void PrefabTest()
        {
            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));

            while (routine.MoveNext())
            {
            }

            Assert.AreEqual(5, m_terrainHLOD.transform.childCount);

            var object1 = m_terrainHLOD.transform.GetChild(1);
            var object2 = m_terrainHLOD.transform.GetChild(2);
            var object3 = m_terrainHLOD.transform.GetChild(3);
            var object4 = m_terrainHLOD.transform.GetChild(4);

            Assert.True(PrefabUtility.IsPartOfAnyPrefab(object1));
            Assert.True(PrefabUtility.IsPartOfAnyPrefab(object2));
            Assert.True(PrefabUtility.IsPartOfAnyPrefab(object3));
            Assert.True(PrefabUtility.IsPartOfAnyPrefab(object4));
        }
Пример #6
0
        public void SimplifierTest()
        {
            m_terrainHLOD.SimplifierType = Simplifier.SimplifierTypes.GetTypes()[1];

            dynamic simplifierOptions = m_terrainHLOD.SimplifierOptions;

            simplifierOptions.SimplifyMaxPolygonCount = 1000;
            simplifierOptions.SimplifyMinPolygonCount = 0;
            simplifierOptions.SimplifyPolygonRatio    = 1.0f;

            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));


            while (routine.MoveNext())
            {
            }

            Assert.AreEqual(5, m_terrainHLOD.transform.childCount);
            Assert.AreEqual(1, m_terrainHLOD.transform.GetChild(0).childCount);

            var object0 = m_terrainHLOD.transform.GetChild(0).GetChild(0);
            var object1 = m_terrainHLOD.transform.GetChild(1);
            var object2 = m_terrainHLOD.transform.GetChild(2);
            var object3 = m_terrainHLOD.transform.GetChild(3);
            var object4 = m_terrainHLOD.transform.GetChild(4);

            var mesh0 = object0.GetComponent <MeshFilter>().sharedMesh;
            var mesh1 = object1.GetComponent <MeshFilter>().sharedMesh;
            var mesh2 = object2.GetComponent <MeshFilter>().sharedMesh;
            var mesh3 = object3.GetComponent <MeshFilter>().sharedMesh;
            var mesh4 = object4.GetComponent <MeshFilter>().sharedMesh;

            Assert.AreEqual(2562, mesh0.vertices.Length);
            Assert.AreEqual(1542, mesh1.vertices.Length);
            Assert.AreEqual(1545, mesh2.vertices.Length);
            Assert.AreEqual(1543, mesh3.vertices.Length);
            Assert.AreEqual(1543, mesh4.vertices.Length);
        }
Пример #7
0
        public void BasicTest()
        {
            Utils.CustomCoroutine routine = new Utils.CustomCoroutine(TerrainHLODCreator.Create(m_terrainHLOD));


            while (routine.MoveNext())
            {
            }

            Assert.AreEqual(5, m_terrainHLOD.transform.childCount);
            Assert.AreEqual(1, m_terrainHLOD.transform.GetChild(0).childCount);

            var object0 = m_terrainHLOD.transform.GetChild(0).GetChild(0);
            var object1 = m_terrainHLOD.transform.GetChild(1);
            var object2 = m_terrainHLOD.transform.GetChild(2);
            var object3 = m_terrainHLOD.transform.GetChild(3);
            var object4 = m_terrainHLOD.transform.GetChild(4);

            var mesh0 = object0.GetComponent <MeshFilter>().sharedMesh;
            var mesh1 = object1.GetComponent <MeshFilter>().sharedMesh;
            var mesh2 = object2.GetComponent <MeshFilter>().sharedMesh;
            var mesh3 = object3.GetComponent <MeshFilter>().sharedMesh;
            var mesh4 = object4.GetComponent <MeshFilter>().sharedMesh;

            int halfHeightmapResolution = m_terrainData.heightmapResolution / 2 + 1;

            Assert.AreEqual(m_terrainData.heightmapResolution * m_terrainData.heightmapResolution, mesh0.vertices.Length);
            Assert.AreEqual(halfHeightmapResolution * halfHeightmapResolution, mesh1.vertices.Length);
            Assert.AreEqual(halfHeightmapResolution * halfHeightmapResolution, mesh2.vertices.Length);
            Assert.AreEqual(halfHeightmapResolution * halfHeightmapResolution, mesh3.vertices.Length);
            Assert.AreEqual(halfHeightmapResolution * halfHeightmapResolution, mesh4.vertices.Length);

            Assert.Less(0.01f, Mathf.Abs(mesh0.bounds.center.x - 250.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh0.bounds.center.z - 250.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh0.bounds.size.x - 250.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh0.bounds.size.z - 250.0f));

            Assert.Less(0.01f, Mathf.Abs(mesh1.bounds.center.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh1.bounds.center.z - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh1.bounds.size.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh1.bounds.size.z - 125.0f));

            Assert.Less(0.01f, Mathf.Abs(mesh2.bounds.center.x - 375.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh2.bounds.center.z - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh2.bounds.size.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh2.bounds.size.z - 125.0f));

            Assert.Less(0.01f, Mathf.Abs(mesh3.bounds.center.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh3.bounds.center.z - 375.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh3.bounds.size.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh3.bounds.size.z - 125.0f));

            Assert.Less(0.01f, Mathf.Abs(mesh4.bounds.center.x - 375.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh4.bounds.center.z - 375.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh4.bounds.size.x - 125.0f));
            Assert.Less(0.01f, Mathf.Abs(mesh4.bounds.size.z - 125.0f));

            CompareTexture(object0.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_Albedo.texture2D");
            CompareTexture(object1.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_1_Albedo.texture2D");
            CompareTexture(object2.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_2_Albedo.texture2D");
            CompareTexture(object3.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_3_Albedo.texture2D");
            CompareTexture(object4.GetComponent <MeshRenderer>().sharedMaterial.GetTexture("_MainTex") as Texture2D, "Assets/TestResult/HLOD_4_Albedo.texture2D");
        }