Пример #1
0
        private void OnOneSecondElapsed(object sender, EventArgs args)
        {
            if (!Context.IsWorldReady || config.TicksInterval == 0)
            {
                return;
            }
            Player player = Game1.player;

            ticksElapsed = (byte)((ticksElapsed + 1) % config.TicksInterval);
            if (ticksElapsed == 0)
            {
                Rectangle    bb       = ExpandBoundingBox(Game1.player.GetBoundingBox(), Game1.tileSize * 5, Game1.tileSize * 5);
                GameLocation location = Game1.currentLocation;

                //AutoHarvest Grown Crops
                if (config.AutoHarvestCrops)
                {
                    foreach (Vector2 position in location.terrainFeatures.Keys)
                    {
                        TerrainFeature feature = location.terrainFeatures[position];
                        if (feature is HoeDirt dirt)
                        {
                            Crop crop = dirt.crop;
                            if (crop == null)
                            {
                                continue;
                            }
                            if (config.AutoDestroyDeadCrops && crop.dead)
                            {
                                dirt.destroyCrop(position);
                                continue;
                            }
                            if (!crop.fullyGrown || !bb.Intersects(feature.getBoundingBox(position)))
                            {
                                continue;
                            }
                            crop.harvest((int)position.X, (int)position.Y, dirt);
                        }
                    }
                }

                //Collecting Forages
                if (config.AutoCollectForages)
                {
                    ICollection <Vector2> keys = new List <Vector2>(location.Objects.Keys);
                    foreach (Vector2 vec in keys)
                    {
                        SVObject obj = location.Objects[vec];
                        if (!bb.Intersects(obj.boundingBox))
                        {
                            continue;
                        }
                        if (obj.isForage(location))
                        {
                            Random random = new Random((int)Game1.uniqueIDForThisGame / 2 + (int)Game1.stats.DaysPlayed + (int)vec.X + (int)vec.Y * 777);
                            if (player.professions.Contains(16))
                            {
                                obj.quality = 4;
                            }
                            else
                            {
                                if (random.NextDouble() < player.ForagingLevel / 30f)
                                {
                                    obj.quality = 2;
                                }
                                else if (random.NextDouble() < player.ForagingLevel / 15f)
                                {
                                    obj.quality = 1;
                                }
                            }
                            if (player.couldInventoryAcceptThisItem(obj))
                            {
                                if (player.IsMainPlayer)
                                {
                                    Game1.playSound("pickUpItem");
                                    DelayedAction.playSoundAfterDelay("coin", 300);
                                }
                                player.animateOnce(279 + player.FacingDirection);
                                if (!location.isFarmBuildingInterior())
                                {
                                    player.gainExperience(2, 7);
                                }
                                else
                                {
                                    player.gainExperience(0, 5);
                                }
                                player.addItemToInventoryBool(obj.getOne(), false);
                                Stats expr_70E     = Game1.stats;
                                uint  itemsForaged = expr_70E.ItemsForaged;
                                expr_70E.ItemsForaged = itemsForaged + 1u;
                                if (player.professions.Contains(13) && random.NextDouble() < 0.2 && !obj.questItem && player.couldInventoryAcceptThisItem(obj) && !location.isFarmBuildingInterior())
                                {
                                    player.addItemToInventoryBool(obj.getOne(), false);
                                    player.gainExperience(2, 7);
                                }
                                location.Objects.Remove(vec);
                                return;
                            }
                        }
                    }
                }
            }
        }
Пример #2
0
        private void OnKeyPressed(object sender, EventArgsKeyPressed e)
        {
            Player player = Game1.player;

            if (e.KeyPressed == Keys.C)
            {
                if (!config.UseToolsNearby || player.CurrentTool == null)
                {
                    return;
                }

                Rectangle bb = ExpandBoundingBox(player.GetBoundingBox(), 1000, 1000);

                GameLocation location = player.currentLocation;
                Dictionary <Vector2, TerrainFeature> features = location.terrainFeatures;

                if (player.CurrentTool is Axe)
                {
                    foreach (Vector2 loc in features.Keys)
                    {
                        TerrainFeature feature = features[loc];
                        if (feature.getBoundingBox(loc).Intersects(bb) && feature is Tree tree)
                        {
                            tree.health = 0;
                            tree.performToolAction(player.CurrentTool, 0, loc, location);
                        }
                    }

                    Dictionary <Vector2, SVObject> objects = new Dictionary <Vector2, SVObject>(location.Objects);
                    foreach (Vector2 loc in objects.Keys)
                    {
                        SVObject obj = objects[loc];
                        if (obj != null && loc != null && obj.getBoundingBox(loc) != null && obj.getBoundingBox(loc).Intersects(bb) && (obj.Name == "Twig" || obj.name == "Weeds"))
                        {
                            obj.performToolAction(player.CurrentTool);
                            location.removeObject(loc, false);
                            Monitor.Log(string.Format("removed tile: {0}", obj.name));
                        }
                    }

                    if (location is Farm farm)
                    {
                        BreakStumps(player, bb, farm.resourceClumps);
                    }
                    else if (location is Woods woods)
                    {
                        BreakStumps(player, bb, woods.stumps);
                    }
                    else if (location is Forest forest)
                    {
                        if (BreakStump(player, bb, forest.log))
                        {
                            forest.log = null;
                        }
                    }
                }
                else if (player.CurrentTool is Pickaxe)
                {
                    int playerX = player.getStandingX() / Game1.tileSize, playerY = player.getStandingY() / Game1.tileSize;
                    Dictionary <Vector2, SVObject> objects = new Dictionary <Vector2, SVObject>(location.Objects);
                    foreach (Vector2 loc in objects.Keys)
                    {
                        int num  = (int)loc.X / Game1.tileSize;
                        int num2 = (int)loc.Y / Game1.tileSize;

                        SVObject obj = objects[loc];
                        if (obj != null && loc != null && obj.getBoundingBox(loc) != null && obj.getBoundingBox(loc).Intersects(bb) && (obj.name == "Stone"))
                        {
                            location.Objects.Remove(loc);
                            if (!(location is MineShaft))
                            {
                                Game1.createRadialDebris(Game1.currentLocation, 14, num, num2, Game1.random.Next(2, 5), false, -1, false, -1);
                                location.breakStone(obj.parentSheetIndex, num, num2, player, new Random());
                            }
                            else if (location is MineShaft shaft)
                            {
                                if (GetPrivateValue <int>(shaft, "stonesLeftOnThisLevel") == 0)
                                {
                                    return;
                                }
                                shaft.checkStoneForItems(obj.parentSheetIndex, num, num2, player);
                                int stonesLeft = GetPrivateValue <int>(shaft, "stonesLeftOnThisLevel");
                                Monitor.Log("Stones left is " + stonesLeft);
                                if (GetPrivateValue <int>(shaft, "stonesLeftOnThisLevel") == 0)
                                {
                                    Monitor.Log("Creating ladder!");

                                    shaft.createLadderDown(playerX, playerY);
                                }
                            }
                        }
                    }
                    if (location is Farm farm)
                    {
                        BreakStumps(player, bb, farm.resourceClumps);
                    }
                    else if (location is Woods woods)
                    {
                        BreakStumps(player, bb, woods.stumps);
                    }
                    else if (location is MineShaft shaft)
                    {
                        BreakStumps(player, bb, shaft.resourceClumps);
                    }
                }
            }
            else if (e.KeyPressed == Keys.PageDown)
            {
                GameLocation location = player.currentLocation;
                if (location != null && location is MineShaft mineshaft)
                {
                    if (mineshaft.mineLevel == 120)
                    {
                        return;
                    }
                    Game1.enterMine(false, Game1.mine.mineLevel + 1, null);
                    Game1.playSound("stairsdown");
                }
            }
        }