Пример #1
0
        public static IDictionary <string, TerrainEffect> BuildDictionary(TerrainEffectsConfig config)
        {
            IDictionary <string, TerrainEffect> terrainEffects = new Dictionary <string, TerrainEffect>();

            foreach (IList <object> row in config.Query.Data)
            {
                try
                {
                    IList <string> effect = row.Select(r => r.ToString()).ToList();
                    string         name   = ParseHelper.SafeStringParse(effect, config.Name, "Name", false);
                    if (string.IsNullOrEmpty(name))
                    {
                        continue;
                    }

                    if (!terrainEffects.TryAdd(name, new TerrainEffect(config, effect)))
                    {
                        throw new NonUniqueObjectNameException("terrain effect");
                    }
                }
                catch (Exception ex)
                {
                    throw new TerrainEffectProcessingException((row.ElementAtOrDefault(config.Name) ?? string.Empty).ToString(), ex);
                }
            }

            return(terrainEffects);
        }
Пример #2
0
        public TerrainEffect(TerrainEffectsConfig config, IList <string> data)
        {
            this.Matched = false;

            this.Name       = ParseHelper.SafeStringParse(data, config.Name, "Name", true);
            this.SpriteURL  = ParseHelper.SafeURLParse(data, config.SpriteURL, "Sprite URL", true);
            this.Size       = ParseHelper.OptionalInt_NonZeroPositive(data, config.Size, "Size");
            this.Layer      = GetTerrainEffectLayerEnum(data.ElementAtOrDefault <string>(config.Layer));
            this.TextFields = ParseHelper.StringListParse(data, config.TextFields);

            this.HPModifier = ParseHelper.OptionalInt_Any(data, config.HPModifier, "HP Modifier");

            this.CombatStatModifiers = new Dictionary <string, int>();
            foreach (NamedStatConfig stat in config.CombatStatModifiers)
            {
                int val = ParseHelper.Int_Any(data, stat.Value, stat.SourceName + " Modifier");
                if (val == 0)
                {
                    continue;
                }

                this.CombatStatModifiers.Add(stat.SourceName, val);
            }


            this.StatModifiers = new Dictionary <string, int>();
            foreach (NamedStatConfig stat in config.StatModifiers)
            {
                int val = ParseHelper.Int_Any(data, stat.Value, stat.SourceName + " Modifier");
                if (val == 0)
                {
                    continue;
                }

                this.StatModifiers.Add(stat.SourceName, val);
            }
        }