public void OnTerrainTilePlacedOnGrid(Tile tile, TerrainCard terrain) { if (_state is ChooseTerrain) { AdvanceState(); } }
public void RandomizeAndDisableTerrainCard(TerrainCard terrainCard) { terrainCard.RandomizeType(); terrainCard.Disable(); }
void TweenCardsIntoPositionTwo(TerrainCard terrainCard) { _delay += 0.1f; terrainCard.TweenIntoPosition(new Vector2(0, -3), _delay); }