// Start is called before the first frame update void Start() { mainCamera = Camera.main; terminalBeepsScript = GameObject.Find("TerminalBeepsManager").GetComponent <TerminalBeeps>(); terminalBeepsManager = GameObject.Find("TerminalBeepsManager"); jobsManager = GameObject.Find("Game Managers").GetComponent <Jobs>(); terminalStore = GameObject.Find("Game Managers").GetComponent <TerminalStore>(); ignorePlayerMask = ~LayerMask.GetMask("Player"); }
// Start is called before the first frame update void Start() { Transform firePSTransform = this.transform.Find("Fire Particle System"); if (firePSTransform) { fire = this.transform.Find("Fire Particle System").gameObject; ps = fire.GetComponent <ParticleSystem>(); } currentFailureRate = baseFailureRate; jobsManager = GameObject.Find("Game Managers").GetComponent <Jobs>(); terminalStore = GameObject.Find("Game Managers").GetComponent <TerminalStore>(); monitor = GetComponentInChildren <TerminalMonitor>(); Renderer rend = GetComponent <Renderer>(); if (rend == null) { return; } switch (terminalType) { case TerminalTypes.PowerGenerator: rend.material.color = Color.yellow; label = "Power Generator"; powerCapacity = 1000; heatGeneration = 500; positiveAttributeLabel = "Power Generated:\n"; positiveAttribute = powerCapacity; positiveAttributeUnit = "Gw"; break; case TerminalTypes.CoolingUnit: rend.material.color = Color.blue; label = "Cooling Unit"; powerConsumption = 100; coolingRate = 300; positiveAttributeLabel = "Heat Dissipated:\n"; positiveAttribute = coolingRate; positiveAttributeUnit = "BTUs"; break; case TerminalTypes.EngineControl: rend.material.color = Color.red; label = "Engine Control"; powerConsumption = 200; heatGeneration = 500; engineSpeed = 1; positiveAttributeLabel = "Engine Speed:\n"; positiveAttribute = engineSpeed; positiveAttributeUnit = "LSPS"; break; case TerminalTypes.NAVCOMComputer: label = "NAV/COM Computer"; //rend.material.color = Color.green; powerConsumption = 50; heatGeneration = 50; comRangeBoost = 100; positiveAttributeLabel = "Com Range:\n"; positiveAttribute = comRangeBoost; positiveAttributeUnit = "KM"; break; default: break; } }