/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); SpriteFont spriteFont = Content.Load<SpriteFont>("TerminalFont"); TerminalSkin skin = new TerminalSkin(TerminalThemeType.HALLOWEEN_TWO); Terminal.Init(this, spriteBatch, spriteFont, GraphicsDevice); Terminal.SetSkin(skin); Components.Add(ScreenManager); //Watch out "trickey" assignment Top = CollideDemo.BoxOnBox(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here StarterMap = new Map(@"TestMap2_City_XML.tmx", GraphicsDevice); Point a = StarterMap.camera.GetOffsetFromOrigin(Units.Tile, Coordinates.World); Point b = StarterMap.camera.GetOffsetFromOrigin(Units.Pixel, Coordinates.World); Point c = StarterMap.camera.GetOffsetFromOrigin(Units.Tile, Coordinates.Screen); Point d = StarterMap.camera.GetOffsetFromOrigin(Units.Pixel, Coordinates.Screen); Stream textureStream = new FileStream(@"Brendan_Walking.png", FileMode.Open, FileAccess.Read, FileShare.Read); Texture2D texture = Texture2D.FromStream(GraphicsDevice, textureStream); Player.Load(texture, spriteBatch, @"Brendan_Walking.xml"); Player.Visible = true; Player.Enabled = true; Player.FrameDuration = 115; //d = new World(); //d.EnabledChanged += new EventHandler<EventArgs>(d_EnabledChanged); spriteFont = Content.Load<SpriteFont>("SpriteFont1"); Terminal.Init(this, spriteBatch, spriteFont, GraphicsDevice); TerminalSkin ts = new TerminalSkin(TerminalThemeType.WHITE_ON_BLACK_GRADIENT, TerminalThemeSHType.WHITE_ON_BLACK_GRADIENT); Terminal.SetSkin(ts); }