public BaseMuseumBag() { Hue = Reward.RewardBagHue(); DropItem(new Gold(GoldAmount + Utility.Random(1000))); DropItem(TerMurBook.ConstructRandom()); }
public BaseDustyBackpack() { Hue = Utility.RandomMetalHue(); for (int i = 0; i < ItemAmount; i++) { DropItem(Reward.RandomItem(Utility.RandomMinMax(MinProperties, MaxProperties), MinIntensity, MaxIntensity)); } DropItem(new Gold(GoldAmount + Utility.Random(1000))); DropItem(TerMurBook.ConstructRandom()); }