Пример #1
0
        public void Should_DeleteEntity()
        {
            var tenderArea = new TenderArea();

            tenderArea.Delete();
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Deleted);
        }
Пример #2
0
        public void Should_Update()
        {
            var tenderArea = new TenderArea();

            tenderArea.Update();
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Modified);
        }
Пример #3
0
        public void Should_SetAddedState()
        {
            var tenderArea = new TenderArea();

            tenderArea.SetAddedState();
            tenderArea.Id.ShouldBe(0);
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Added);
        }
Пример #4
0
        public void Should_SetActive()
        {
            var tenderArea = new TenderArea();

            tenderArea.SetActive();
            tenderArea.IsActive.ShouldBe(true);
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Modified);
        }
Пример #5
0
        public void Should_DeactivateEntity()
        {
            var tenderArea = new TenderArea();

            tenderArea.DeActive();
            tenderArea.IsActive.ShouldBe(false);
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Modified);
        }
Пример #6
0
        public void Should_Constructor_SetAreaId()
        {
            var tenderArea = new TenderArea(_areaId);

            tenderArea.ShouldNotBeNull();
            tenderArea.AreaId.ShouldBe(_areaId);
            tenderArea.State.ShouldBe(SharedKernal.ObjectState.Added);
        }
Пример #7
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        public void Should_Empty_Construct_TenderArea()
        {
            var tenderArea = new TenderArea();

            tenderArea.ShouldNotBeNull();
        }