/// <summary> /// 自己翻牌 /// </summary> public void TurnSelfCards() { TenPlayerUI player = null; if (TryGetPlayer(TenModel.Inst.mMySeatId, out player)) { player.TurnCards(player.GetHandCard()); TenPlayerHandCardsType type = player.GetCardsType(); if (type != null) { player.SetCardType(true, type.point, type.ratio, true); player.SeparateCards(type.order); } } }