Пример #1
0
    /// <summary>
    /// 语音聊天抬起
    /// </summary>
    public void OnVoiceRelase()
    {
        mVoceRecordShow.gameObject.SetActive(false);
#if YYVOICE
        uint mCurRecordTime = 0;
        YunVaImSDK.instance.RecordStopRequest((data1) =>
        {
            mCurRecordTime = data1.time;
            SQDebug.Log("停止录音返回:" + data1.strfilepath);
        },
                                              (data2) =>
        {
            SQDebug.Log("上传返回:" + data2.fileurl);
            TenGameController mCtr  = Global.Inst.GetController <TenGameController>();
            SendReceiveGameChat req = new SendReceiveGameChat();
            req.fromSeatId          = TenModel.Inst.mMySeatId;
            req.chatType            = (int)eGameChatContentType.Voice;
            req.content             = data2.fileurl;
            req.voiceChatTime       = (int)mCurRecordTime;
            mCtr.SendGameChat(req);
        },
                                              (data3) =>
        {
            SQDebug.Log("识别返回:" + data3.text);
        });
#endif
    }
Пример #2
0
    /// <summary>
    /// 聊天表情点击
    /// </summary>
    public void OnTxtChatClick()
    {
        GameChatView view = Global.Inst.GetController <GameChatController>().OpenWindow() as GameChatView;

        view.SetData((index) => {
            TenGameController mCtr  = Global.Inst.GetController <TenGameController>();
            SendReceiveGameChat req = new SendReceiveGameChat();
            req.chatType            = (int)eGameChatContentType.TexTVoice;
            req.faceIndex           = index;
            req.fromSeatId          = TenModel.Inst.mMySeatId;;
            mCtr.SendGameChat(req);
        });
    }
Пример #3
0
 void Start()
 {
     mCtr = Global.Inst.GetController <TenGameController>();
 }