public bool CutscenesDisabled() { TempleLevelConfig level = (m_currentLevelConfig as TempleLevelConfig); if (level != null) { return(level.cutscenesOff); } else { return(false); } }
/// <summary> /// Gets the player in the level, if it exists, otherwise null. /// </summary> public PlayerControllerSimple GetPlayer() { // TODO, we should have a controller specifically for game level logic. // This stuff shouldnt be shared across an abstract controller like this TempleLevelConfig level = (m_currentLevelConfig as TempleLevelConfig); if (level != null) { return(level.player); } else { return(null); } }