Пример #1
0
        protected WeatherProfile GetProfileForToday()
        {
            int currentDay = Tempest.GetCurrentSeasonDay();

            foreach (WeatherProfile profile in mProfiles)
            {
                profile.CalculateLength(mSeason);
            }

            mProfiles.Sort(WeatherProfile.ReverseSortByLength);

            foreach (WeatherProfile profile in mProfiles)
            {
                if (!profile.mEnabled)
                {
                    continue;
                }

                if (currentDay < profile.GetActualStart(mSeason))
                {
                    continue;
                }

                if (currentDay > profile.GetActualEnd(mSeason))
                {
                    continue;
                }

                return(profile);
            }

            return(mProfiles[0]);
        }
Пример #2
0
        void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            // create the IO object that we represent
            tempestSoundIO = new TDNWin32TempestSoundIO();

            // create our tempest, connected to the IO object
            tempest = new Tempest(tempestSoundIO);

            // see if we're in Demo mode
            if (Environment.CommandLine.ToLower().IndexOf(" demo ") >= 0)
            {
                tempest.SetDemoMode();
            }

            // set it to running
            startTime = DateTime.Now;
            tempest.Start();

            timer           = new DispatcherTimer();
            timer.Interval  = TimeSpan.FromMilliseconds(200);
            timer.IsEnabled = true;
            timer.Tick     += timer_Tick;

            vectorTimer           = new DispatcherTimer();
            vectorTimer.Interval  = TimeSpan.FromMilliseconds(50);
            vectorTimer.IsEnabled = true;
            vectorTimer.Tick     += vectorTimer_Tick;

            spinnerTimer           = new DispatcherTimer();
            spinnerTimer.Interval  = TimeSpan.FromMilliseconds(10);
            spinnerTimer.IsEnabled = true;
            spinnerTimer.Tick     += spinnerTimer_Tick;
        }
Пример #3
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            Dictionary <string, bool> lookup = new Dictionary <string, bool>();

            List <Item> profiles = new List <Item>();

            foreach (WeatherSettings settings in Tempest.Settings.Weather)
            {
                foreach (WeatherProfile profile in settings.Profiles)
                {
                    string name = Common.LocalizeEAString("Ui/Caption/Options:" + settings.Season) + ": " + profile.Name;
                    if (lookup.ContainsKey(name))
                    {
                        continue;
                    }
                    lookup.Add(name, true);

                    profiles.Add(new Item(name, profile));
                }
            }

            Item choice = new CommonSelection <Item>(Name, profiles).SelectSingle();

            if (choice == null)
            {
                return(OptionResult.Failure);
            }

            Tempest.Settings.GetWeather(mSeason).AddProfile(choice.Value);

            Tempest.ReapplySettings();
            return(OptionResult.SuccessRetain);
        }
Пример #4
0
 void MainWindow_Closed(object sender, EventArgs e)
 {
     if (tempest != null)
     {
         tempest.Dispose();
         tempest = null;
     }
 }
Пример #5
0
    // Start is called before the first frame update
    void Start()
    {
        timeToNextHazard = Random.Range(timeBetweenHazardMin, timeBetweenHazardMax);

        fire    = new Fire();
        tornado = new Tornado();
        tempest = new Tempest();
    }
Пример #6
0
        void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                // create the stream object that's going to be in the middle of everything
                tempestMemoryStream = new TDNMemoryStream();

                // create the IO object that we represent
                tempestSoundIO = new TDNWin32TempestSoundIO();

                // create the streamlistener that feeds it
                tempestIOStreamListener = new TDNTempestIOStreamListener(tempestMemoryStream.GetLeftSide(), tempestSoundIO);

                // create the IO proxy
                tempestIOStreamProxy = new TDNIOStreamProxy(tempestMemoryStream.GetRightSide());

                // create our tempest
                tempest = new Tempest(tempestIOStreamProxy);

                // at this point here's what we have:
                //   - tempest is writing to tempestIOStreamProxy, which is its output device
                //   - tempestIOStreamProxy is writing to tempestMemoryStream
                //   - tempestIOStreamListener is reading from tempestMemoryStream and writing
                //     to tempestIO, which is the actual screen output device
                //
                // this is basically the identical scheme that we'll use to write to the real device
                //

                // set it to running
                startTime = DateTime.Now;
                tempest.Start();

                timer           = new DispatcherTimer();
                timer.Interval  = TimeSpan.FromMilliseconds(200);
                timer.IsEnabled = true;
                timer.Tick     += timer_Tick;

                vectorTimer           = new DispatcherTimer();
                vectorTimer.Interval  = TimeSpan.FromMilliseconds(50);
                vectorTimer.IsEnabled = true;
                vectorTimer.Tick     += vectorTimer_Tick;

                spinnerTimer           = new DispatcherTimer();
                spinnerTimer.Interval  = TimeSpan.FromMilliseconds(10);
                spinnerTimer.IsEnabled = true;
                spinnerTimer.Tick     += spinnerTimer_Tick;
            }
            catch (Exception x)
            {
                MessageBox.Show(x.Message);
                Close();
            }
        }
Пример #7
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            if (!AcceptCancelDialog.Show(Common.Localize(GetTitlePrefix() + ":Prompt", false, new object[] { mProfile.Name })))
            {
                return(OptionResult.Failure);
            }

            Tempest.Settings.GetWeather(mSeason).RemoveProfile(mProfile);

            Tempest.ReapplySettings();
            return(OptionResult.SuccessLevelDown);
        }
Пример #8
0
        private static void CalculateDateTimeOfHoliday(HolidayManager ths, ref Season season)
        {
            DateAndTime startTime = SimClock.Subtract(SimClock.CurrentTime(), TimeUnit.Hours, SimClock.CurrentTime().Hour);

            startTime = SimClock.Subtract(startTime, TimeUnit.Days, Tempest.GetCurrentSeasonDay() - 1);

            List <Pair <Season, uint> > days = new List <Pair <Season, uint> >();

            HolidaySettings settings = Tempest.Settings.GetHolidays(season);

            Common.StringBuilder result = new Common.StringBuilder("Season: " + season);

            result += Common.NewLine + "CurrentTime: " + SimClock.CurrentTime();
            result += Common.NewLine + "StartTime: " + startTime;
            result += Common.NewLine + "ExpectedEndTime: " + SeasonsManager.ExpectedEndTime;
            result += Common.NewLine + "GetCurrentSeasonDay: " + Tempest.GetCurrentSeasonDay();
            result += Common.NewLine + SimClock.ElapsedTime(TimeUnit.Days, startTime);

            foreach (HolidaySettings.Holiday day in settings.Days)
            {
                uint actualDay = day.GetActualDay(season);
                if (actualDay == 0)
                {
                    continue;
                }

                days.Add(new Pair <Season, uint>(day.mSeason, actualDay - 1));
            }

            days.Sort(SortByDay);

            foreach (Pair <Season, uint> day in days)
            {
                ths.mStartDateTimeOfHoliday = SimClock.Add(startTime, TimeUnit.Days, day.Second);

                result += Common.NewLine + "Days: " + day.Second + " Time: " + ths.mStartDateTimeOfHoliday;

                if (ths.mStartDateTimeOfHoliday.Ticks < SimClock.CurrentTicks)
                {
                    ths.mStartDateTimeOfHoliday = DateAndTime.Invalid;
                }
                else
                {
                    result += Common.NewLine + " Success";

                    season = day.First;
                    break;
                }
            }

            Common.DebugNotify(result);
        }
Пример #9
0
        void MainWindow_Closed(object sender, EventArgs e)
        {
            // stop the stream listener
            if (tempestIOStreamListener != null)
            {
                tempestIOStreamListener.Dispose();
                tempestIOStreamListener = null;
            }

            if (tempest != null)
            {
                tempest.Dispose();
                tempest = null;
            }
        }
Пример #10
0
        public void Import(Persistence.Lookup settings)
        {
            mHolidaySettings.Clear();
            foreach (HolidaySettings setting in settings.GetList <HolidaySettings>("Holidays"))
            {
                mHolidaySettings[setting.Season] = setting;
            }

            mWeatherSettings.Clear();
            foreach (WeatherSettings setting in settings.GetList <WeatherSettings>("Weather"))
            {
                mWeatherSettings[setting.Season] = setting;
            }

            Tempest.ReapplySettings();
        }
Пример #11
0
 public void init(GameObject parentObject)
 {
     parent = parentObject.GetComponent <Tempest>();
 }
Пример #12
0
 public abstract void Init(Tempest tempest);
Пример #13
0
        public override void Init(Tempest tempest)
        {
            tempest.OnUpdate += (object sender, EventArgs e) =>
            {
                // Spawn some random items used to test your own items
                int tier = 0;
                if (Input.GetKeyDown(KeyCode.F1))
                {
                    tier = 1;
                }
                if (Input.GetKeyDown(KeyCode.F2))
                {
                    tier = 2;
                }
                if (Input.GetKeyDown(KeyCode.F3))
                {
                    tier = 3;
                }
                if (Input.GetKeyDown(KeyCode.F4))
                {
                    tier = 4;
                }
                if (Input.GetKeyDown(KeyCode.F5))
                {
                    tier = 5;
                }

                //if (Input.GetKeyDown(KeyCode.F5))
                //{
                //    var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
                //    PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(Items[0].ItemDef.itemIndex), transform.position, transform.forward * 20f);
                //}

                if (tier != 0)
                {
                    List <PickupIndex> list = new List <PickupIndex>();
                    switch (tier)
                    {
                    case 1:
                        list = Run.instance.availableTier1DropList;
                        break;

                    case 2:
                        list = Run.instance.availableTier2DropList;
                        break;

                    case 3:
                        list = Run.instance.availableTier3DropList;
                        break;

                    case 4:
                        list = Run.instance.availableEquipmentDropList;
                        break;

                    case 5:
                        list = Run.instance.availableLunarEquipmentDropList;
                        break;
                    }

                    int index = UnityEngine.Random.Range(0, list.Count);
                    Tempest.ModLogger.LogInfo($"index {index} cap {list.Count}");

                    var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
                    PickupDropletController.CreatePickupDroplet(list[index], transform.position, transform.forward * 20f);

                    //PickupDropletController
                    //var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
                    //ItemDropAPI.ChestItems.Tier1
                    //// Get a random item from all possible pickups
                    //var items = PickupCatalog.allPickups;
                    //int index = Random.Range(0, items.Count());
                    ////PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f);
                    //PickupDropletController.CreatePickupDroplet(items.ElementAt(index).pickupIndex, transform.position, transform.forward * 20f);
                }

                if (Input.GetKeyDown(KeyCode.F7))
                {
                    if (TeleporterInteraction.instance)
                    {
                        TeleporterInteraction.instance.AddShrineStack();
                    }
                    //CharacterBody component = interactor.GetComponent<CharacterBody>();
                    Chat.AddMessage("ORDER");
                }
            };
        }
Пример #14
0
        public List <Build> ProtossBuilds(Bot bot)
        {
            List <Build> options = new List <Build>();

            if (Bot.Debug)
            {
                foreach (Strategy strategy in bot.EnemyStrategyAnalyzer.Strategies)
                {
                    if (strategy.DetectedPreviously)
                    {
                        System.Console.WriteLine("Detected previous strategy: " + strategy.Name());
                    }
                }
            }

            if (bot.EnemyRace == Race.Terran)
            {
                if (Marine.Get().DetectedPreviously &&
                    !Reaper.Get().DetectedPreviously &&
                    !Marauder.Get().DetectedPreviously &&
                    !Cyclone.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously &&
                    !SiegeTank.Get().DetectedPreviously &&
                    !Medivac.Get().DetectedPreviously &&
                    !Viking.Get().DetectedPreviously &&
                    !Raven.Get().DetectedPreviously &&
                    !Battlecruiser.Get().DetectedPreviously &&
                    !WidowMine.Get().DetectedPreviously &&
                    !Hellion.Get().DetectedPreviously &&
                    !Thor.Get().DetectedPreviously &&
                    !Liberator.Get().DetectedPreviously)
                {
                    // ValinMarineBot
                    options.Add(new NinjaTurtles());
                    return(options);
                }
                if (BattlecruiserRush.Get().DetectedPreviously &&
                    Thor.Get().DetectedPreviously &&
                    WidowMine.Get().DetectedPreviously)
                {
                    // BenBotBC
                    options.Add(new OneBaseStalkerImmortal());
                    return(options);
                }
                if (Battlecruiser.Get().DetectedPreviously &&
                    !BattlecruiserRush.Get().DetectedPreviously &&
                    !Marauder.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously &&
                    !Reaper.Get().DetectedPreviously &&
                    !Cyclone.Get().DetectedPreviously &&
                    !Medivac.Get().DetectedPreviously &&
                    !Raven.Get().DetectedPreviously)
                {
                    options.Add(new MassVoidray()
                    {
                        SkipDefenses = true
                    });
                    return(options);
                }

                /*
                 * if (ProxyDetected.Get().DetectedPreviously
                 *  && !Marauder.Get().DetectedPreviously
                 *  && Banshee.Get().DetectedPreviously)
                 * {
                 *  options.Add(new AntiMicro());
                 *  return options;
                 * }
                 */
                if (ProxyDetected.Get().DetectedPreviously &&
                    Marauder.Get().DetectedPreviously &&
                    Banshee.Get().DetectedPreviously)
                {
                    // MicroMachine
                    options.Add(new AntiMicro()
                    {
                        HuntProxies = true, CounterProxyMarauder = false
                    });
                    //options.Add(new NinjaTurtles() { Expand = true });
                    //options.Add(new OneBaseTempest() { DefendingStalker = true });
                    return(options);
                }
                if (ProxyDetected.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously)
                {
                    // Strelok
                    //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, SendScout = true, MassTanksDetected = MassTank.Get().DetectedPreviously });
                    options.Add(new OneBaseStalkerImmortal()
                    {
                        UseSentry = true
                    });
                    options.Add(new OneBaseTempest());
                    return(options);
                }
                if (Marine.Get().DetectedPreviously &&
                    Medivac.Get().DetectedPreviously &&
                    Viking.Get().DetectedPreviously &&
                    Reaper.Get().DetectedPreviously &&
                    Raven.Get().DetectedPreviously &&
                    !Cyclone.Get().DetectedPreviously &&
                    !Marauder.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously)
                {
                    options.Add(new OneBaseStalkerImmortal());
                    //options.Add(new PvTStalkerImmortal() { BuildReaperWall = false, ProxyPylon = false, DelayObserver = true, SendScout = false, MassTanksDetected = true });
                    return(options);
                }
                if (Marine.Get().DetectedPreviously &&
                    Medivac.Get().DetectedPreviously &&
                    Viking.Get().DetectedPreviously &&
                    Reaper.Get().DetectedPreviously &&
                    !Raven.Get().DetectedPreviously &&
                    Marauder.Get().DetectedPreviously &&
                    Liberator.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously)
                {
                    // Jensiiibot
                    //options.Add(new PvTStalkerTempest());
                    //options.Add(new Builds.Protoss.WorkerRush() { CounterJensiii = true, BuildStalkers = true });
                    //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false });
                    options.Add(new PvTZealotImmortal());
                    return(options);
                }
                if (Marine.Get().DetectedPreviously &&
                    Medivac.Get().DetectedPreviously &&
                    Viking.Get().DetectedPreviously &&
                    Reaper.Get().DetectedPreviously &&
                    Cyclone.Get().DetectedPreviously &&
                    !Marauder.Get().DetectedPreviously &&
                    !Liberator.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously)
                {
                    // Rusty
                    options.Add(new OneBaseStalkerImmortal());
                    return(options);
                }
                if (Marine.Get().DetectedPreviously &&
                    Medivac.Get().DetectedPreviously &&
                    Viking.Get().DetectedPreviously &&
                    Reaper.Get().DetectedPreviously &&
                    !Raven.Get().DetectedPreviously &&
                    Cyclone.Get().DetectedPreviously &&
                    Marauder.Get().DetectedPreviously &&
                    !Liberator.Get().DetectedPreviously &&
                    !Banshee.Get().DetectedPreviously &&
                    Thor.Get().DetectedPreviously &&
                    SiegeTank.Get().DetectedPreviously &&
                    MassTank.Get().DetectedPreviously &&
                    Hellbat.Get().DetectedPreviously)
                {
                    // MechSweep
                    options.Add(new OneBaseTempest()
                    {
                        RequiredSize = 3
                    });
                    return(options);
                }

                options.Add(new PvTStalkerImmortal()
                {
                    BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false
                });
            }
            else if (bot.EnemyRace == Race.Zerg)
            {
                if (Bot.Main.OpponentID == "eed44128-f488-4e31-b457-8e55f8a95628")
                {
                    options.Add(new PvZHjax()
                    {
                        CounterRoaches = false, DefendNydus = false
                    });
                    return(options);
                }
                options.Add(new PvZHjax());
                return(options);

                /*
                 * if (Lurker.Get().DetectedPreviously)
                 * {
                 *  //Kagamine
                 *  //options.Add(new PvZAdeptIntoVoidray());
                 *  //options.Add(new WorkerRush());
                 *  options.Add(new PvZHjax());
                 *  return options;
                 * }
                 * if (Mutalisk.Get().DetectedPreviously
                 *  && !Lurker.Get().DetectedPreviously)
                 * {
                 *  options.Add(new OneBaseStalkerImmortal() { StartZealots = true });
                 *  return options;
                 * }
                 * if (Hydralisk.Get().DetectedPreviously && StrategyAnalysis.ZerglingRush.Get().DetectedPreviously)
                 * {
                 *  options.Add(new ZealotRush());
                 *  return options;
                 * }
                 * if (RoachRush.Get().DetectedPreviously || StrategyAnalysis.ZerglingRush.Get().DetectedPreviously)
                 * {
                 *  options.Add(new PvZRushDefense());
                 *  options.Add(new NinjaTurtles());
                 *  return options;
                 * }
                 * if (Roach.Get().DetectedPreviously
                 *  && Zergling.Get().DetectedPreviously
                 *  && !Hydralisk.Get().DetectedPreviously)
                 * {
                 *  options.Add(new PvZRushDefense());
                 *  options.Add(new NinjaTurtles());
                 *  return options;
                 * }
                 * if (Queen.Get().DetectedPreviously
                 *  && Zergling.Get().DetectedPreviously
                 *  && !Hydralisk.Get().DetectedPreviously
                 *  && !Roach.Get().DetectedPreviously)
                 * {
                 *  options.Add(new NinjaTurtles());
                 *  return options;
                 * }
                 * if (bot.PreviousEnemyStrategies.MassHydra
                 *  && MassRoach.Get().DetectedPreviously
                 *  && !Lurker.Get().DetectedPreviously)
                 * {
                 *  options.Add(new OneBaseTempest());
                 *  return options;
                 * }
                 * if (!Zergling.Get().DetectedPreviously
                 *  && !Roach.Get().DetectedPreviously
                 *  && !Hydralisk.Get().DetectedPreviously
                 *  && !Queen.Get().DetectedPreviously
                 *  && !Mutalisk.Get().DetectedPreviously)
                 * {
                 *  options.Add(new OneBaseTempest());
                 *  return options;
                 * }
                 * if (!Zergling.Get().DetectedPreviously
                 *  && Roach.Get().DetectedPreviously
                 *  && !Hydralisk.Get().DetectedPreviously
                 *  && Queen.Get().DetectedPreviously
                 *  && !Mutalisk.Get().DetectedPreviously)
                 * {
                 *  options.Add(new OneBaseTempest());
                 *  return options;
                 * }
                 * options.Add(new OneBaseStalkerImmortal() { StartZealots = true });
                 */
            }
            else if (bot.EnemyRace == Race.Protoss)
            {
                if (Zealot.Get().DetectedPreviously &&
                    VoidRay.Get().DetectedPreviously &&
                    !Carrier.Get().DetectedPreviously &&
                    !Tempest.Get().DetectedPreviously &&
                    !Stalker.Get().DetectedPreviously &&
                    !Adept.Get().DetectedPreviously &&
                    !Immortal.Get().DetectedPreviously &&
                    !StrategyAnalysis.CannonRush.Get().DetectedPreviously)
                {
                    // MavBot3
                    options.Add(new ZealotRush());
                    return(options);
                }
                if (SkippedNatural.Get().DetectedPreviously &&
                    !AdeptHarass.Get().DetectedPreviously &&
                    VoidRay.Get().DetectedPreviously &&
                    Immortal.Get().DetectedPreviously)
                {
                    // AdditionalPylons
                    options.Add(new DoubleRoboProxy());
                    return(options);
                }
                if (Oracle.Get().DetectedPreviously &&
                    ThreeGate.Get().DetectedPreviously &&
                    Zealot.Get().DetectedPreviously &&
                    !Stalker.Get().DetectedPreviously &&
                    !VoidRay.Get().DetectedPreviously &&
                    !Immortal.Get().DetectedPreviously)
                {
                    // LuckyBot
                    options.Add(new OneBaseTempest());
                    return(options);
                }
                if (Carrier.Get().DetectedPreviously &&
                    Collosus.Get().DetectedPreviously &&
                    SkyToss.Get().DetectedPreviously &&
                    Tempest.Get().DetectedPreviously &&
                    !Archon.Get().DetectedPreviously &&
                    !HighTemplar.Get().DetectedPreviously)
                {
                    // TheGoldenArmada
                    options.Add(new OneBaseTempest());
                    return(options);
                }
                options.Add(new OneBaseStalkerImmortal()
                {
                    DoubleRobo = true, EarlySentry = true, AggressiveMicro = true
                });
                return(options);

                /*
                 * if (AdeptHarass.Get().DetectedPreviously
                 *  && SkyToss.Get().DetectedPreviously
                 *  && Carrier.Get().DetectedPreviously
                 *  && HighTemplar.Get().DetectedPreviously
                 *  && VoidRay.Get().DetectedPreviously
                 *  && !StrategyAnalysis.CannonRush.Get().DetectedPreviously)
                 * {
                 *  options.Add(new ZealotRush());
                 *  options.Add(new OneBaseStalkerImmortal());
                 *  return options;
                 * }
                 * if (AdeptHarass.Get().DetectedPreviously)
                 * {
                 *  // SharpenedEdge
                 *  options.Add(new OneBaseTempest());
                 *  options.Add(new Dishwasher());
                 *  return options;
                 * }
                 * if (StrategyAnalysis.CannonRush.Get().DetectedPreviously
                 *  && Tempest.Get().DetectedPreviously)
                 * {
                 *  // ThreeWayLover
                 *  //options.Add(new MassVoidray() { SkipDefenses = true });
                 *  options.Add(new OneBaseTempest());
                 *  return options;
                 * }
                 * if (Sentry.Get().DetectedPreviously
                 *  && Archon.Get().DetectedPreviously
                 *  && !Stalker.Get().DetectedPreviously
                 *  && !Zealot.Get().DetectedPreviously)
                 * {
                 *  options.Add(new TempestProxy());
                 *  return options;
                 * }
                 * if (Zealot.Get().DetectedPreviously
                 *  && StrategyAnalysis.CannonRush.Get().DetectedPreviously
                 *  && Oracle.Get().DetectedPreviously
                 *  && Phoenix.Get().DetectedPreviously
                 *  && Stalker.Get().DetectedPreviously
                 *  && !Immortal.Get().DetectedPreviously)
                 * {
                 *  //Gumby
                 *  options.Add(new NinjaTurtles());
                 *  return options;
                 * }
                 * if (Oracle.Get().DetectedPreviously)
                 * {
                 *  options.Add(new OneBaseTempest());
                 *  return options;
                 * }
                 * if (!Stalker.Get().DetectedPreviously
                 *  && !Zealot.Get().DetectedPreviously
                 *  && !Sentry.Get().DetectedPreviously)
                 * {
                 *  options.Add(new ZealotRush());
                 *  return options;
                 * }
                 * if (Zealot.Get().DetectedPreviously
                 *  && !Stalker.Get().DetectedPreviously)
                 * {
                 *  options.Add(new NinjaTurtles());
                 *  return options;
                 * }
                 *
                 * options.Add(new NinjaTurtles());
                 * options.Add(new PvPMothershipSiege());
                 */
            }

            return(options);
        }
Пример #15
0
 public override void Init(Tempest tempest)
 {
     On.RoR2.CharacterDeathBehavior.OnDeath += DeathCounter;
 }
Пример #16
0
 void Server_ConnectionMade(object sender, Tempest.ConnectionMadeEventArgs e)
 {
     Debug.WriteLine(String.Format("Server: Connection received from {0}:{1}!", e.Connection.RemoteTarget.Hostname, e.Connection.RemoteTarget.Port));
 }