// 로컬에 저장된 json 다 읽기 void Local_LoadJsonFileCo() { string JsonPath = nativeAppSddatapath + "/json/"; string[] FileNames = System.IO.Directory.GetFiles(JsonPath); for (int i = 0; i < FileNames.Length; ++i) { string pathName = FileNames[i]; if (string.IsNullOrEmpty(pathName)) { continue; } string[] splitName1 = pathName.Split(new char[] { '/', '\\' }); if (splitName1.Length <= 0) { continue; } string[] splitName2 = splitName1[splitName1.Length - 1].Split('^'); ++file_count; TempUtil.StartCoroutine(SetWWWtext(pathName, splitName2[0] + ".json")); } }
/// <summary> /// 서버로부터 다운 받아야할 Json파일 리스트 목록을 얻어와서 검사한다. /// </summary> public IEnumerator JsonCount() { WWW www = new WWW(Auth.GetAssetUrl(ASSETS.json)); yield return(www); string strHtml = ""; if (www.isDone) { strHtml = www.text; Dictionary <string, string> serverJosnCountDic = GetHtmlString(strHtml); foreach (KeyValuePair <string, string> pair in serverJosnCountDic) { if (pair.Key.CompareTo("crossdomain.xml") == 0 || pair.Key.CompareTo("") == 0) { continue; } NativeManager.instance.jsonAssetcount++; } NativeManager.instance.jsoncount = NativeManager.instance.jsonAssetcount; TempUtil.StartCoroutine(AssetCount()); www.Dispose(); } }
public void GetAuthJson() { nativeAppdatapath = NativeManager.instance.AppDataPath; #if !UNITY_EDITOR && UNITY_ANDROID nativeAppSddatapath = NativeManager.instance.AppSdDataPath; #elif !UNITY_EDITOR && UNITY_IPHONE nativeAppSddatapath = NativeManager.instance.AppDataPath; #elif UNITY_EDITOR nativeAppSddatapath = NativeManager.instance.AppDataPath; #endif if (!Directory.Exists(nativeAppSddatapath)) { Directory.CreateDirectory(nativeAppdatapath); } if (!Directory.Exists(nativeAppdatapath + "/json")) { Directory.CreateDirectory(nativeAppdatapath + "/json"); } if (!Directory.Exists(nativeAppdatapath + "/texture")) { Directory.CreateDirectory(nativeAppdatapath + "/texture"); } string fullfileName = "auth.json"; TempUtil.StartCoroutine(GetAuthVersionCo(fullfileName, 0)); }
IEnumerator JsonlistDownSet() { yield return(new WaitForFixedUpdate()); foreach (string json in jsonlist) { if (json.CompareTo("crossdomain.xml") == 0 || json.CompareTo("") == 0) { continue; } string[] dates = json.Split('^'); if (dates.Length > 1) { string realdate = ""; string date = dates[1]; realdate = date.Split('.')[0]; string[] files = Directory.GetFiles(nativeAppdatapath + "/json", dates[0] + "^*"); foreach (string file in files) { if (!file.Contains(realdate)) { File.Delete(file); } } } TempUtil.StartCoroutine(DownJsonFileCo(json)); jsonlist.Remove(json); TempUtil.StartCoroutine(JsonlistDownSet()); break; } }
void LoadJsonFileCo(string text) { string[] jsonstrs = text.Replace("\"", "").Split(','); for (int i = 0; i < jsonstrs.Length; i++) { NativeManager.instance.jsonAssetcount++; jsonlist.Add(jsonstrs[i]); } NativeManager.instance.jsoncount = NativeManager.instance.jsonAssetcount; TempUtil.StartCoroutine(GetAuthVersionCo(file_list_json, 2)); }
public void Local_LoadAssetFileCo() { nativeAppdatapath = NativeManager.instance.AppDataPath; //nativeAppSddatapath = NativeManager.instance.AppSdDataPath; #if !UNITY_EDITOR && UNITY_ANDROID nativeAppdatapath = NativeManager.instance.AppDataPath; #endif #if !UNITY_EDITOR || UNITY_IPHONE //nativeAppSddatapath = NativeManager.instance.AppDataPath; #endif folderName = "/asset"; #if UNITY_STANDALONE_WIN folderName = "/asset_Pc"; #endif string longPath = nativeAppdatapath + folderName; if (!System.IO.Directory.Exists(nativeAppdatapath + folderName)) { Debug.LogError("Can't find Assetbundle folder!!!"); return; } string[] FileNames = System.IO.Directory.GetFiles(longPath); for (int i = 0; i < FileNames.Length; ++i) { string pathName = FileNames[i]; if (string.IsNullOrEmpty(pathName)) { continue; } string[] splitName1 = pathName.Split(new char[] { '/', '\\' }); if (splitName1.Length <= 0) { continue; } //string[] splitName2 = splitName1[splitName1.Length - 1].Split('#'); ++file_count; assetlist.Add(splitName1[splitName1.Length - 1]); } foreach (string key in assetlist) { TempUtil.StartCoroutine(DownAssetFileCo(key)); break; } }
void LoadAssetFileCo(string text) { string[] jsonstrs = text.Replace("\"", "").Split(','); for (int i = 0; i < jsonstrs.Length; i++) { NativeManager.instance.jsonAssetcount++; Assetlist.Add(jsonstrs[i]); } CompareToLocalVersion(); TempUtil.StartCoroutine(GetAuthVersionCo(file_list_json, 3)); }
private void CompareToLocalVersion() { foreach (string json in jsonlist) { if (json.CompareTo("crossdomain.xml") == 0 || json.CompareTo("") == 0) { continue; } file_count++; } #if UNITY_IPHONE // auth.json add //file_count++; #endif TempUtil.StartCoroutine(JsonlistDownSet()); isDone = true; }
private IEnumerator DownJsonFileCo(string filename) { string url = Auth.GetAssetUrl(ASSETS.json); url += WWW.EscapeURL(filename); string[] dates = filename.Split('^'); string savefile = dates[0] + ".json"; if (File.Exists(nativeAppdatapath + "/json/" + filename)) { yield return(null); localCount++; TempUtil.StartCoroutine(SetWWWtext(nativeAppdatapath + "/json/" + filename, savefile)); } else { WWW www = new WWW(url); yield return(www); if (www.isDone) { if (www.error != null) { } localCount++; string[] savefilenames = filename.Split('^'); SaveJsonFile(www.text, nativeAppdatapath + "/json/" + filename); TempUtil.StartCoroutine(SetWWWtext(nativeAppdatapath + "/json/" + filename, savefilenames[0] + ".json")); www.Dispose(); JsonLowDataSet(); } else { //Debug.Log("www not load : " + filename); } } }
private void AssetbundmgrSet() { if (assetlist.Count > 0) { //AssetbundleLoader.AddRealAssetName(assetlist[0], System.Text.RegularExpressions.Regex.Replace(assetlist[0], "[#][0-9]{10,}", "")); string firstStr = assetlist[0].Split('^')[0]; AssetbundleLoader.AddRealAssetName(firstStr.Substring(0, firstStr.LastIndexOf(".")), assetlist[0]); assetlist.RemoveAt(0); if (assetlist.Count > 0) { TempUtil.StartCoroutine(DownAssetFileCo(assetlist[0])); } } if ((file_count == localcount) && isLoad == false) { isLoad = true; //foreach (string tem in soundassetlist) //{ //Debug.Log(tem); //} //for (int a_nn = 0; a_nn < Rc_SoundMgr.instance.g_SoundABNameList.Count; a_nn++) //{ // if (Rc_SoundMgr.instance.g_SoundABNameList[a_nn] == null) // continue; // Debug.Log(Rc_SoundMgr.instance.g_SoundABNameList[a_nn]); //} if (www != null) { www.Dispose(); } } }
void LoadAuthFileCo(string text) { JSONObject jsonObject = new JSONObject(text); string platformName = ""; string version = ""; string redirectUrl = string.Empty; //Debug.Log(jsonObject); #if UNITY_EDITOR || UNITY_STANDALONE platformName = "Unity"; version = GameDefine.BuildVersion; redirectUrl = "http://www.google.com/"; #elif !UNITY_EDITOR && UNITY_IPHONE platformName = "iPhone"; version = GameDefine.BuildVersion; redirectUrl = "http://www.apple.com/"; #elif !UNITY_EDITOR && UNITY_ANDROID platformName = "Android"; version = GameDefine.BuildVersion; redirectUrl = "http://www.google.com/"; #elif UNITY_STANDALONE platformName = "windows"; version = GameDefine.BuildVersion; redirectUrl = "http://www.google.com/"; #endif if (jsonObject[platformName][version] == null) { Debug.LogWarning("notfound version platformName " + platformName + " version " + version + " file: " + jsonObject.ToString()); Application.OpenURL(redirectUrl); } else { if (jsonObject[platformName][version]["act"] != null) { Auth.SetActionUrl(jsonObject[platformName][version]["act"].str); } if (jsonObject[platformName][version]["asset_d"] != null) { Auth.SetAssetUrl(jsonObject[platformName][version]["asset_d"].str); #if UNITY_IPHONE //EtceteraBinding.SetUrl(Auth.GetAssetUrl(ASSETS.photo)); #endif } if (jsonObject[platformName][version]["chatting"] != null) { //ChattingClientSender.instance.SetChattingUrl(jsonObject[platformName][version]["chatting"].str); } if (jsonObject[platformName][version]["use_crypt"] != null) { //Debug.Log(platformName); } else { // 암호화 기본값 //Auth.SetUseCrypt(jsonObject[platformName][version]["use_crypt"].b); } //TempUtil.StartCoroutine(JsonCount()); if (!GameDefine.DownloadJson) { // 로컬에 저장된 json 다 읽기 Local_LoadJsonFileCo(); } else { TempUtil.StartCoroutine(GetAuthVersionCo(file_list_json, 1)); } } }
private void CompareToLocalVersion() { file_count = 0; foreach (string assetstr in JsonLoader.instance.Assetlist) { if (assetstr.CompareTo("crossdomain.xml") == 0 || assetstr.CompareTo("") == 0) { continue; } file_count++; string realfilename = ""; if (assetstr.Contains(".anim")) { realfilename = assetstr.Split('.')[0] + ".anim"; } else if (assetstr.Contains(".sound")) { realfilename = assetstr.Split('.')[0] + ".sound"; } else { #if UNITY_STANDALONE_WIN realfilename = assetstr.Split('.')[0] + ".assetwin"; #elif UNITY_ANDROID realfilename = assetstr.Split('.')[0] + ".assetand"; #elif UNITY_IOS realfilename = assetstr.Split('.')[0] + ".assetios"; #endif } string[] savefiles = realfilename.Split('^'); string savefile = ""; string realdate = ""; if (savefiles.Length > 1) { if (realfilename.Contains(".anim")) { savefile = savefiles[0] + ".anim"; } else if (realfilename.Contains(".sound")) { savefile = savefiles[0] + ".sound"; soundassetlist.Add(savefile); } else { #if UNITY_STANDALONE_WIN savefile = savefiles[0] + ".assetwin"; #elif UNITY_ANDROID savefile = savefiles[0] + ".assetand"; #elif UNITY_IOS savefile = savefiles[0] + ".assetios"; #endif if (savefile.Contains("_snd.")) { //Debug.Log(savefiles[0]); //Rc_SoundMgr.instance.g_SoundABNameList.Add(savefiles[0]); } } string date = savefiles[1]; realdate = date.Split('.')[0]; } else { savefile = realfilename; } //Debug.Log(savefile); string[] files = Directory.GetFiles(nativeAppdatapath + folderName, savefiles[0] + "^*"); foreach (string file in files) { if (!file.Contains(realdate)) { File.Delete(file); } } assetlist.Add(realfilename); } if (assetlist.Count > 0) { foreach (string key in assetlist) { TempUtil.StartCoroutine(DownAssetFileCo(key)); break; } } }
public void LoadResourcesFile() { TempUtil.StartCoroutine(GetAuthVersionCo(file_list_json, 2)); }
void LoadAuthFileCo(string text) { JSONObject jsonObject = new JSONObject(text); string platformName = ""; //Debug.Log(jsonObject); #if UNITY_EDITOR || UNITY_STANDALONE platformName = "Unity"; redirectUrl = "http://www.google.com/"; #elif !UNITY_EDITOR && UNITY_IPHONE platformName = "iPhone"; version = GameDefine.BuildVersion; redirectUrl = "http://www.apple.com/"; #elif !UNITY_EDITOR && UNITY_ANDROID platformName = "Android"; redirectUrl = "http://www.google.com/"; #elif UNITY_STANDALONE platformName = "windows"; version = GameDefine.BuildVersion; redirectUrl = "http://www.google.com/"; #endif if (jsonObject[platformName][Auth.Version] == null) { Debug.LogWarning("notfound version platformName " + platformName + " version " + Auth.Version + " file: " + jsonObject.ToString()); //UIManager.instance.OpenPopup( E_UIPOPUP_TYPE.CheckPopup ).GetComponent<CheckPopup>().SetCheckPopupDesc( E_CHECK_POPUP_TYPE.YorN, "업데이트", "업데이트가 있습니다.\n마켓으로 바로 연결 하시겠습니까?", VersionDownload, VersionDownloadNo ); UIManager.instance.OpenPopup(E_UIPOPUP_TYPE.CheckPopup).GetComponent <CheckPopup>().SetCheckPopupDesc(E_CHECK_POPUP_TYPE.YorN, "업데이트", "업데이트가 있습니다.\n스토어에서 업데이트 해주세요", VersionDownload, VersionDownloadNo); } else { if (jsonObject[platformName][Auth.Version]["act"] != null) { Auth.SetActionUrl(jsonObject[platformName][Auth.Version]["act"].str); } if (jsonObject[platformName][Auth.Version]["asset_d"] != null) { Auth.SetAssetUrl(jsonObject[platformName][Auth.Version]["asset_d"].str); #if UNITY_IPHONE //EtceteraBinding.SetUrl(Auth.GetAssetUrl(ASSETS.photo)); #endif } if (jsonObject[platformName][Auth.Version]["chatting"] != null) { //ChattingClientSender.instance.SetChattingUrl(jsonObject[platformName][version]["chatting"].str); } if (jsonObject[platformName][Auth.Version]["use_crypt"] != null) { //Debug.Log(platformName); } else { // 암호화 기본값 //Auth.SetUseCrypt(jsonObject[platformName][version]["use_crypt"].b); } //TempUtil.StartCoroutine(JsonCount()); //if (!GameDefine.DownloadJson) //{ // // 로컬에 저장된 json 다 읽기 // Local_LoadJsonFileCo(); //} //else TempUtil.StartCoroutine(GetAuthVersionCo(file_list_json, 1)); } }