private void interactPorticoKey(TempPlayer player) { var living = GameObject.Find("Portico"); living.GetComponent <PorticoGameplay>().Play(); //player.AlowInteracting(); }
private void interactTV(TempPlayer player) { var living = GameObject.Find("Living"); AudioManager.Instance.PlayFX("Susto"); living.GetComponent <RandomizeColor>().TurnOff(); player.AlowInteracting(); }
public void Loot(TempPlayer player) { if (remaindingCandy <= 0) { return; } if (TempPlayer.useKeyboardInput) { if (lootTick > 0.0f) { lootTick -= Time.deltaTime; } else { if (gameObject.GetComponent <AudioSource>()) { gameObject.GetComponent <AudioSource>().Play(); } else { print("No audio detected"); } lootTick = lootDuration; --remaindingCandy; print("1 candy taken"); print(remaindingCandy + " candies are left"); player.addCandyPoints(1); GetComponentInChildren <ParticleSystem>().Play(); } } else { if (gameObject.GetComponent <AudioSource>()) { gameObject.GetComponent <AudioSource>().Play(); } else { print("No audio detected"); } lootTick = lootDuration; --remaindingCandy; print("1 candy taken"); print(remaindingCandy + " candies are left"); player.addCandyPoints(1); } }
public override void OnGameStart1() { base.OnGameStart1(); TempPlayer?.OnGameStart1(); var player = GetUnit(DBMgr.CurBaseGameData.PlayerID) as TUnit; if (player != null) { SetPlayer(player, true); } }
public void GameStart(TempPlayer[] players) { lock (_lobbyActions) _lobbyActions.Enqueue(() => { GameObject lobbySettings = GameObject.Find("Lobby Settings"); SessionData session = lobbySettings.GetComponent<SessionData>(); session.Players = players; session.ServerCom = ComHandler; SceneManager.LoadScene("MultiplayerGame"); }); }
private void StartGame(string values) { string[] data = values.Split(new [] {")"}, StringSplitOptions.RemoveEmptyEntries).Select(x => x.Trim('(')).ToArray(); TempPlayer[] players = new TempPlayer[data.Length]; for (int i = 0; i < data.Length; i++) { string[] playerData = data[i].Split(ValueDelimiter); players[i] = new TempPlayer() { Id = Int32.Parse(playerData[1]), Name = playerData[0] }; } _lobby.GameStart(players); }
private void activeLevel(string levelName, TempPlayer player) { var currentLvl = levels.Select(x => x).FirstOrDefault(x => x.Active == true); currentLvl.Active = false; currentLvl.LevelObject.SetActive(false); var newLvl = levels.Select(x => x).FirstOrDefault(x => x.Key == levelName); newLvl.Active = true; newLvl.LevelObject.SetActive(true); player?.AlowInteracting(); }
private void SetPlayers(string values) { string[] data = values.Split(ValueDelimiter); TempPlayer[] players = new TempPlayer[data.Length]; for (int i = 0; i < players.Length; i++) { string info = data[i].Trim('(', ')'); string[] splt = info.Split(':'); players[i] = new TempPlayer() { Name = splt[0], Id = int.Parse(splt[1]), Ready = bool.Parse(splt[2]), IsHost = bool.Parse(splt[3]) }; } _lobby.SetPlayers(players); }
public override void Init() { playerObj = FindObjectOfType <TempPlayer>(); skillBoxObj = GameObject.Find(skillBox); skillIconObj = GameObject.Find(skillIcon); isUnlocked = false; if (playerObj != null) { originalDamage = playerObj.damage; } if (skillBoxObj != null) { skillBoxObj.SetActive(false); } }
private void interactDog(TempPlayer player) { if (interactuoConAlfombra) { var living = GameObject.Find("Portico"); living.GetComponent <PorticoGameplay>().PararPerro(); //player.AlowInteracting(); } else { TextManager.Instance.LoadSequence(player, Constants.TextSequences.POE_DIALOGO); AudioManager.Instance.PlayFX("Dog"); } player.AlowInteracting(); }
// Start is called before the first frame update private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); _currentPlayer = null; _showing = false; _haveSequenceToPlay = false; textBoxTransform.position = new Vector3(textBoxTransform.position.x, -heightOffset, textBoxTransform.position.y); } else { Destroy(this.gameObject); } }
public static void ClientConnected(Int32 id) { if (Data.Players.ContainsKey(id)) { return; } // Create ourselves a brand new Player class and assign it to the appropriate ID. var temp = new Player(); var tempp = new TempPlayer(); Data.Players.Add(id, temp); Data.TempPlayers.Add(id, tempp); // Send the ID to our player. Send.PlayerID(id); Logger.Write(String.Format("ID: {0} has connected.", id)); }
public void LoadSequence(TempPlayer currentPlayer, string sequenceName) { var filePath = Application.streamingAssetsPath + "\\" + sequenceName; if (!File.Exists(filePath)) { Debug.LogError($"Algo malio sal y no encontre el archivo en el path {filePath}"); return; } _currentPlayer = currentPlayer; _haveSequenceToPlay = true; var contents = File.ReadAllText(filePath); Debug.Log(contents); currentSequence = Sequence.FromJson(contents); _blockCount = currentSequence?.blocks?.Length ?? 0; LoadBlock(0); }
public void SetPlayers(TempPlayer[] players) { //TODO: Set host & ready status lock (_lobbyActions) _lobbyActions.Enqueue(() => { SessionData session = GameObject.Find("Lobby Settings").GetComponent<SessionData>(); TempPlayer host = players.FirstOrDefault(x => x.IsHost); if(host != null) HostField.text = host.Name; TempPlayer[] nonHosts = players.Where(x => !x.IsHost).ToArray(); for (int i = 0; i < PlayerFields.Length; i++) { if (i < nonHosts.Length) { PlayerFields[i].text = nonHosts[i].Name; PlayerReadyObjects[i].GetComponent<Image>().color = Color.white; PlayerReadyObjects[i].GetComponent<Image>().sprite = nonHosts[i].Ready ? ReadyImage : NotReadyImage; } else { PlayerFields[i].text = ""; PlayerReadyObjects[i].GetComponent<Image>().sprite = NotReadyImage; PlayerReadyObjects[i].GetComponent<Image>().color = Color.clear; } } LobbyButtonEvents events = ReadyStartButton.GetComponent<LobbyButtonEvents>(); if (host.Id == session.OwnId) { events.ButtonType = "Start"; if (players.Any(x => !x.Ready && !x.IsHost)) events.Enabled = false; else events.Enabled = true; } else { events.ButtonType = "Ready"; events.Enabled = true; } }); }
public void SetNameHandshake(string response) { LoginStatus login = GetLoginStatus(); SessionData session = GetSession(); IPEndPoint lobbyIp = GetLobbyIp(response); if (lobbyIp == null) { EndSession(); return; } // TODO: Method v Socket tcp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); tcp.Connect(lobbyIp); TcpClient tcpClient = new TcpClient(tcp); string auth = GetResponse(tcpClient.Socket, string.Format("[Notify:SetName:{0}]", login.Name)); if (auth == null) { EndSession(); return; } string[] messages = auth.Split(new [] { "]" }, StringSplitOptions.RemoveEmptyEntries) .Select(x => x.TrimStart('[')) .ToArray(); SplitData first = messages[0].GetFirst(); if (first.CommandType == "Error") { ShowError(first.Values.Split(':').Last()); return; } string[] authData = messages[0].GetFirst().Values.GetFirst().Values.Split(new [] {"|",}, StringSplitOptions.RemoveEmptyEntries); session.Guid = authData[0]; session.OwnId = Int32.Parse(authData[1]); session.OwnName = authData[2]; session.LobbyId = authData[3]; session.LobbyConnection = tcpClient; string[] playerData = messages[1].GetFirst().Values.GetFirst().Values.Split(new[] { "|", }, StringSplitOptions.RemoveEmptyEntries).ToArray(); TempPlayer[] players = new TempPlayer[playerData.Length]; for (int i = 0; i < players.Length; i++) { string info = playerData[i].Trim('(', ')'); string[] splt = info.Split(':'); players[i] = new TempPlayer() { Name = splt[0], Id = int.Parse(splt[1]), Ready = bool.Parse(splt[2]), IsHost = bool.Parse(splt[3]) }; } session.Players = players; SceneManager.LoadScene("Lobby"); }
public override void OnWrite <TDBData>(TDBData data) { base.OnWrite(data); TempPlayer?.OnWrite(data); }
public override void OnReadEnd <TDBData>(TDBData data) { base.OnReadEnd(data); TempPlayer?.OnReadEnd(data); }
public override void OnGameStartOver() { base.OnGameStartOver(); TempPlayer?.OnGameStartOver(); }
// Use this for initialization void Start() { tPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <TempPlayer>(); gameObject.GetComponent <LevelTransition>().isActive = false; }
public void Interact(string key, TempPlayer player) { switch (key) { case "Atico": activeLevel("Atico", player); break; case "Mother_bedroom": activeLevel("Mother_bedroom", player); break; case "Livingroom": activeLevel("Livingroom", player); break; case "Alma_bedroom": TextManager.Instance.LoadSequence(player, Constants.TextSequences.ALMA_ROOM_DIALOGO); break; case "Hall": activeLevel("Hall", player); break; case "Inventory": Inventory.Instance.ShowHidde(); break; case "Sister_bedroom": activeLevel("Sister_bedroom", player); break; case "Sister_bedroom2": activeLevel("Sister_bedroom2", player); break; case "TV": interactTV(player); break; case "Atic_Box": TextManager.Instance.LoadSequence(player, Constants.TextSequences.ATIC_DIALOGO); maquinaBien = true; break; case "Picture": TextManager.Instance.LoadSequence(player, Constants.TextSequences.CUADRO_DIALOGO); break; case "Drawer": if (haveDrawerKey) { AudioManager.Instance.PlayFX("Drawer"); //TODO: Puzzle PuzzleManager.Instance.LoadPuzzle("diario", () => ChangeAct(), levels.Select(x => x).FirstOrDefault(x => x.Active == true).LevelObject.GetComponentInChildren <Camera>()); // ChangeAct(); } else { TextManager.Instance.LoadSequence(player, Constants.TextSequences.DRAWER_DIALOGO); } break; case "Key": interactPorticoKey(player); break; case "Dog": interactDog(player); break; case "Alfombra": //Texto de acá había una llave interactuoConAlfombra = true; TextManager.Instance.LoadSequence(player, Constants.TextSequences.ALFOMBRA_DIALOGO); break; case "Diario1": TextManager.Instance.LoadSequence(player, Constants.TextSequences.DIARIO1_DIALOGO); break; case "Diario2": TextManager.Instance.LoadSequence(player, Constants.TextSequences.LECTURA_DIARIO); break; case "Cartas": //Puzzle break; case "typewriter": if (maquinaBien) { player.Possess(); TextManager.Instance.LoadSequence(player, Constants.TextSequences.CARTA_FINAL); } else { TextManager.Instance.LoadSequence(player, Constants.TextSequences.MAQUINA_ROTA_DIALOG); } break; case "BedTable": haveDrawerKey = true; TextManager.Instance.LoadSequence(player, Constants.TextSequences.LLAVE_MESALUZ); break; } }
public override void OnLoginInit3(object data) { base.OnLoginInit3(data); TempPlayer?.OnLoginInit3(data); }
void Start() { movementScript = GetComponentInParent <PlayerMovementGyro>(); tp = GetComponentInParent <TempPlayer>(); }