Пример #1
0
 private void InitData()
 {
     ContextRect = new Rect(100, 100, WinW, WinH);
     //TexData = new TextureData();
     //TexData.Load();
     TempMgr.Init();
     Temps = ModelTempMgr.Instance.Temps;
 }
Пример #2
0
 protected override void Init()
 {
     Title       = "场景列表";
     ContextRect = new Rect(300, 300, 300, 800);
     base.Init();
     TempMgr.Init();
     sList = SceneTempMgr.Instance.Temps;
     InitComplete();
 }
Пример #3
0
 protected override void Init()
 {
     Title = "动作编辑器";
     InitData();
     InitAnimType();
     base.Init();
     TempMgr.Init();
     Temps = ModelTempMgr.Instance.Temps;
     InitComplete();
 }