Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (pre_temp != tempController.GetTemp())
     {
         pre_temp = tempController.GetTemp();
         if (tempController.GetTemp() < ICE_TEMP)
         {
             Ice.SetActive(true); Water.SetActive(false);
         }
         else
         {
             Water.SetActive(true); Ice.SetActive(false);
             if (GameObject.Find("SceneManager").GetComponent <MySceneManager> ().GetLevel() == 1)
             {
                 Physics.IgnoreLayerCollision(LayerMask.NameToLayer("KingMonster"), LayerMask.NameToLayer("Icecube"), false);
                 Physics.IgnoreLayerCollision(LayerMask.NameToLayer("KingMonster"), LayerMask.NameToLayer("Water"), false);
             }
             else if (GameObject.Find("SceneManager").GetComponent <MySceneManager> ().GetLevel() == 2)
             {
                 Physics.IgnoreLayerCollision(LayerMask.NameToLayer("KingMonster"), LayerMask.NameToLayer("Water"), false);
             }
         }
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;
        if (timer > 1.0f)
        {
            if (tempController.GetTemp() > HEAT_TEMP)
            {
                anim.SetBool("fire", true);
                audioSource.PlayOneShot(fireEffect, 0.5f);
                heatCount++;
            }
            else
            {
                audioSource.Stop();
                anim.SetBool("fire", false);
            }
            timer = 0;
        }

        if (heatCount > 10)
        {
            Destroy(gameObject);
        }
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     tempController = Temp.GetComponent <TempController>();
     pre_temp       = tempController.GetTemp();
     Ice.SetActive(false);
 }