Пример #1
0
    void SwitchHitPoint(TeleportingPoint tp)
    {
        if (tp != hitTelepoint)
        {
            if (tp != null)
            {
                tp.OnEnterPoint(this);
            }

            if (hitTelepoint != null)
            {
                hitTelepoint.OnExitPoint();
            }

            hitTelepoint = tp;

            //Modify Target Point
            if (hitTelepoint != null)
            {
                LineDrawer.modifiedTargetPoint = hitTelepoint.transform.position;
            }
            else
            {
                LineDrawer.modifiedTargetPoint = null;
            }
        }
    }
Пример #2
0
    public static TeleportingPoint FindClosestTelepoints(Vector3 p)
    {
        float            dist    = 100f;
        TeleportingPoint closest = null;

        foreach (var tp in teleportingPoints)
        {
            if (!tp.gameObject.activeInHierarchy || !tp.enabled)
            {
                continue;
            }

            var d = Vector3.Distance(tp.transform.position, p);
            if (d < dist)
            {
                dist    = d;
                closest = tp;
            }
        }

        if (dist < suckingRadius)
        {
            return(closest);
        }
        else
        {
            return(null);
        }
    }
Пример #3
0
    public static TeleportingPoint FindClosestTelepoints(Vector3 p)
    {
        float            dist    = 100f;
        TeleportingPoint closest = null;

        foreach (var tp in teleportingPoints)
        {
            var d = Vector3.Distance(tp.transform.position, p);
            if (d < dist)
            {
                dist    = d;
                closest = tp;
            }
        }

        if (dist < suckingRadius)
        {
            return(closest);
        }
        else
        {
            return(null);
        }
    }
Пример #4
0
    // Update is called once per frame
    void Update()
    {
        if (WorkingTeleporter != null && WorkingTeleporter != this)
        {
            return;
        }

        if (!transportingEnabled || inTransporting)
        {
            if (LineDrawer)
            {
                LineDrawer.drawLine = false;
            }
            return;
        }

        if (LineDrawer)
        {
            if (GetTeleportingCommand())
            {
                WorkingTeleporter = this;
                if (!LineDrawer.drawLine)//Enable teleporting predicting
                {
                    GlobalEventManager.SendEvent("VRPlayer.BeginTeleportingPredict");
                    LineDrawer.drawLine = true;
                }

                //Teleporting Area Update
                TeleportingArea ta = null;
                if (LineDrawer.HitCollider != null)
                {
                    ta = LineDrawer.HitCollider.GetComponent <TeleportingArea>();
                }

                AnticipateHitPoint = LineDrawer.AnticipateHitPoint;//Acquire anticipated hit point of predicting line,not the final hit point
                SwitchHitArea(ta);

                //Telepoint Update
                if (AnticipateHitPoint != null)
                {
                    TeleportingPoint tp = TeleportingPoint.FindClosestTelepoints(AnticipateHitPoint.Value);//Check if a telepoint is near the anicipate hit point
                    SwitchHitPoint(tp);
                }
                else
                {
                    SwitchHitPoint(null);
                }
            }
            else
            {
                if (LineDrawer.drawLine)
                {
                    AnticipateHitPoint  = null;
                    LineDrawer.drawLine = false;
                    if (hitArea != null)
                    {
                        hitArea.OnTeleport();
                    }

                    if (hitTelepoint != null)
                    {
                        hitTelepoint.OnTeleport();
                    }

                    SwitchHitArea(null);
                    SwitchHitPoint(null);

                    GlobalEventManager.SendEvent("VRPlayer.StopTeleportingPredict");
                    WorkingTeleporter = null;
                    if (LineDrawer.Status == HittingStatus.HitTeleportingArea || LineDrawer.Status == HittingStatus.HitModifiedTarget)
                    {
                        StartBodyTransporting();
                        GlobalEventManager.SendEvent("TransportBody");
                    }
                }
            }
        }
    }