internal static TeleportationAnchor CreateTeleportAnchorPlane() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.name = "plane"; TeleportationAnchor teleAnchor = plane.AddComponent<TeleportationAnchor>(); return teleAnchor; }
private void ConfigureTeleportationAnchor(TeleportationProperty teleportationAnchor, Transform prefabTransform) { TeleportationAnchor teleportAnchor = teleportationAnchor.GetComponent <TeleportationAnchor>(); teleportAnchor.teleportAnchorTransform = prefabTransform; teleportAnchor.interactionLayerMask = 1 << teleportLayer; teleportAnchor.customReticle = Resources.Load <GameObject>(ReticlePrefab); teleportAnchor.matchOrientation = MatchOrientation.TargetUpAndForward; }
private void OnEnable() { TeleportationProperty teleportationProperty = target as TeleportationProperty; TeleportationAnchor teleportAnchor = teleportationProperty.GetComponent <TeleportationAnchor>(); if (teleportationProperty.transform.childCount != 0 && teleportAnchor.teleportAnchorTransform.name == AnchorPrefabName) { isSetup = true; } }
static void CreateTeleportationAnchor() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject anchor = ObjectFactory.CreateGameObject("Anchor"); anchor.transform.parent = plane.transform; TeleportationAnchor teleportationAnchor = plane.AddComponent <TeleportationAnchor>(); plane.name = "Teleportation Anchor"; teleportationAnchor.teleportAnchorTransform = anchor.transform; }
// Update is called once per frame void Update() { TeleportationAnchor anchor = null; RaycastHit hit; if (Physics.Raycast(CameraPivotTransform.position, CameraPivotTransform.forward, out hit, 100.0f, LayerMask.GetMask("Teleporter"))) { anchor = hit.collider.GetComponentInParent <TeleportationAnchor>(); } if (Input.GetMouseButton(1) && anchor != null) {//if the right button is pressed RigTransform.transform.position = anchor.transform.position; } else { UpdateLookRotation(); } }
protected void Awake() { renderers = GetComponentsInChildren <Renderer>(); teleportationInteractable = GetComponent <TeleportationAnchor>(); }